Legends of Valour - Kixx (RPG for PC, ST and Amiga) A review by Julian Gregory It seems that the only games I get to review these days are those which seem to have about for ever. Perhaps this is because I still object to paying out large sums for new ones. Back in the days of the good ol' BBC I used to receive review copies. (hint hint!!). Anyway back to Legends of Valour. This was originally issued by US Gold in 1992. My copy came from Kixx. It was easily installed and takes up just under 8 Megs. The story begins when you arrive a Mitteldorf, a city which your cousin tells you is the place to make your fortune. As with all RPGs you will need to generate a character. The main characteristics are strength, intelligence, speed and health. You also get to choose your race from Human, Elf and Dwarf. A nice touch is that you can also choose your gender. This has no effect on the stats, but will affect how you are treated by people you meet. When I first entered the city the first thing I noticed was the sheer size. You can wander virtually everywhere in the city and it would be very easy to get very lost. Fortunately the game comes with a printed map with spaces to add taverns, shops, prisons, hostels, temples and other important places. The only problem is that you will have to locate the vast majority your self. I spent several hours just entering buildings to see what was about and adding details onto the map before starting over again. I am sure that saves time in the long run. Usually I find that first impressions of a game turn out to be correct. Here I initially wandered around, not really knowing what to do and was not terribly impressed. However this is a game where you are rewarded if you persevere. Around town you will come across various other persons and creatures. Try to avoid the Militia who are supposed to administer law and order. At one point you will need to be captured and send a night in jail. This is all too easy to achieve. There are many ways of being arrested; my favourite is looking through a window. Apparently the owner is considered to have paid tax on the window and is therefore the only person allowed to look through it! The majority of the creatures come out at night and you can then catch all sorts of diseases from them. Of course you will need money to survive and this can be obtained by stealing or fighting the inhabitants. This will lead to injuries which only time or more money will heal. Obtaining enough money is the hardest part of the game and I found I was spending large amounts of time fighting, obtaining objects to be sold, resting and eating. (Sounds just like real life, particularly the eating and resting. The game seems to me to have taken bits from the Ultimas in that it is possible to speak to the other inhabitants of the town. The choice of things to say can depend on your previous actions. You will quickly find out that you will need to join a Temple, a Guild and a Fellowship. Before this is permitted you must show that you are worthy. To do this you have to undertake various tasks. The first ones are very easy, but soon become much harder. One annoying point to me is that you can only save a game at an inn, tavern or hostel. There are also only 8 save positions available. All in all, this is one game I can recommend, if you are prepared to put in the time to become established, particularly in sorting out the map. - o -