I've Got A Friend... (Part 2) Multiplayer Games - an overview by James Judge @~Concluded from Issue 49 That's the tricky physical part out of the way. Next is making the computer realise that it has a new card installed. Most Ethernet cards aren't PnP compatible and still think the world works in DOS full-time. Therefore all of the installation programs and drivers you'll get with the card will be for DOS and not Windows '95. This isn't a problem, and for DOS users makes the whole game a hell of a lot easier. For you lot just run the installation disk, load up the drivers and you should be away for multi-player games. Just connect the cables and T-Pieces to the other computers (which have had the above installation procedure carried out on them) and you should then be able to play a good game of Quake or Red Alert. If you want the full networking options of Windows '95 then you'll have to invest in some additional software (for file transference and resource sharing). You're on your own with this as I haven't delved into this den of iniquity... So, Win '95 users. What you must do is to start your computer up in DOS mode - not a DOS session in Windows, but pure DOS. Then run the installation programs and select an IRQ number for your Ethernet card that isn't being used by Windows. Make a note of all the settings and then pop into Windows. If you're very lucky Windows will note that you have a new card and install its relevant drivers. However, if this isn't the case go to the Control Panel (under Settings in the Start Menu) and select Add New Hardware. Let the computer search for any new hardware and make sure you have your Win '95 disk handy as the computer may need it. Once the search has taken place and the card is located, just check that the settings you got from DOS match up. If not change the Windows' settings to match the DOS settings. If you experience a conflict with the DOS settings, change the DOS settings back in DOS and then change the Windows settings to match the new ones. Hopefully this shouldn't be necessary. Once all the conflicts are out of the way and the computer recognises the card and says it is working you're almost there. Next you have to install some protocols and other small drivers to allow Windows to talk to other machines properly. You'll probably have some, if not all of these installed, but go to the Network menu in the Control Panel and looks at the list of installed components. It should contain: Client for Microsoft Networks Ethernet Card IPX/SPX compatible protocol NetBEUI TCP/IP File and printer sharing for Microsoft Networks. If any of these are missing click on the Add button and install any of the missing components (in the list the first is under Clients, the second under Adapters, third fourth and fifth under Protocols and the last under Services). Next select from the Primary Network Logon list (under the Component List) Client for Microsoft Networks. Finally click on the Identification tab and give your computer a name and description. Mine is called George. Don't ask. You also need to specify a Workgroup. If you are only going to use this computer for multi-player games and simple file transference in a small network (up to ten PCs) then name the Workgroup as "a" (without the quotation marks, naturally). The important thing is to ensure that each computer in your LAN has the above six Clients and Protocols, as well as having the same name for the Workgroup. If everything is the same then you can restart Windows and hopefully, after loading and a double-click on the Network Neighbourhood icon, you'll be able to see the other computers. To access their HDDs (and vice versa) you must click on My Computer and then right click on the HDDs (and other drives) that you want to share. Select Sharing and then choose the appropriate options. For example, at home I've let the P120 have full read/write capabilities on the 486 and vice versa. However, with James and Tim they can only read data from my HDD. Once that is done, double clicking on a computer's name in Network Neighbourhood should let you see the names of any shared drives and a further double click on that drive will let you view and use the contents. If you've reached this stage and everything works you now are running a LAN for Windows '95. Whoopee!! Not only will this just run Windows software over the network, but you'll be able to run DOS multi-player games through Win '95, making use of the network option without having to fiddle around with DOS. You're now ready to play multi-player games. Normally (and for all but one of the games that I've played like this) you just load up the game on each computer and then select the multi- player options from within that, you need do no more. A few of the games that will benefit from LAN are these: Command & Conquer Command & Conquer - Red Alert Descent 1 & 2 Diablo Doom 1 & 2 Duke Nukem 3D Heretic Hexen Mechwarrior 2 - Mercenaries & Clans Quake Screamer Space Hulk Transport Tycoon Warcraft 2 Worms Z I've just nabbed these from a Special Reserve catalogue, but bare in mind that multi-playing is the way of things to come. This means that all of the new games will feature a network option and this is becoming de facto now, with games such as Syndicate Wars and X-Wing Vs Tie Fighter offering easy-access multiplay. And with great new games such as KKND, Tanktics and Tiberian Sun on the horizon, the selection of games seems to be getting better and better. The modem option is slightly more expensive (as it involves a running cost). All you need to do is buy a modem - the faster the better. Try to go for a 28.8kbps modem from a well known manufacturer (US Robotics or Hayes) and, if possible, go for one that is compatible with the X2 standard (meaning transfer rates are doubled, theoretically). The modem will either plug into an expansion card in your machine, or connect via a comm port. This is up to personal preference. The next bit is the difficult bit - you need to choose a Service Provider. These are split into two distinct camps - providers who give you access to the Internet and an E-Mail account and nothing else, and the providers who do this, but also give you a large member-only forum to play around with that has its own chat and newsgroup as well as specialised services. An example of the former is Demon and, for the latter, CompuServe. The upside for the simple Internet provider is that you pay a small fee to start with (for software etc.) and then only pay a flat rate per month for unlimited access to the Internet - no matter how long you spend on the Internet, you still only pay the provider the standard fee. The downside here is that you aren't in as comfortable an environment as the full service providers and it can be a bit confusing if you're a newbie and don't know what you want/how to get it. For the full-blown service provider you pay a flat rate every month and for this get about 5 hours on-line for free. Once you go over that limit, though, you have to pay large sums of money for every hour that you go over, and this can prove to be very expensive. However, you do get a lot of extra services included and you are more likely to be able to use the Internet efficiently and quickly. For a standard PoP (Point Of Presence) you'll be looking at about œ15 a month for unlimited access. The cost of full service providers change, but about o10 a month sounds OK, and then the amount you pay once you exceed your limit boils down to about 1-2p per minute. Looking at this the cheapest way of doing it would be to go for the PoP option. However, there are a few good deals that you can get from full service providers, such as UK On-line and MSN. For both of these you can get unlimited access as well as all of the services for about œ16 a month which is great! The last thing to bear in mind is the speed and coverage of the provider. Most providers give nation-wide local call coverage these days (apart from some of the small cheap and nasty firms) so this is OK. However, you need to find out the speed of your local connection. You may have a 28.8kbps modem, but if the top speed for your connection is 14.4kbps then you've lost half your speed advantage with no way of getting it back without changing provider or waiting until they upgrade their connections. Once you've got a provider it's then a simple matter of finding opponents and organising a game - nothing could be simpler. The only other cost you have to worry about is the 'phone bill. As the calls will be local, you'll be able to figure out how long you should spend on the Internet before you have to sell your mother... Apart from commercial games there are plenty of Internet specific games floating around out there, and these include quite a few RPGs. However, the quality of these will vary greatly, so don't raise your hopes for a multi-player Ultima Underworld. And that, ladies and gentlemen, is how to get connected for multi-player games. Joy! If you have any problems with getting a network to run under Windows '95 then I _may_ be able to help - no promises. If so, drop me a line or give us a bell and I'll see what I can do. Again, no promises as I'm new to this game too, but I've managed to get two networks up and running without a hitch, so there may be a method to my madness. - o -