The Pandora Directive - Part 2 Solution by Phil Darke @~Continued from Issue 49 DAY FIVE You fill Gordon Fitzpatrick in on what has happened so far. He agrees that you should continue working for him. When you return to your office you have a fax from Lucia Pernell, you also have another message from Chelsee. Go back to the Waterfront Warehouse. In the corner to the left of the window is a pile of pallets, move them and you discover a safe. You need to find the safe combination. Go to the electronics shop and buy the Robco Combuster. Return to the warehouse and use the Combuster on the safe. Press start and turn the safe dial one full turn. The combuster gives you the combination numbers, but they are not in the right order. To find the right order, find the mathematical relationship between the numbers on the combuster and the ETS business card. The numbers on the card are the square of those on the combuster. Enter them in the same order as on the card - 22, 31, 15, 07. Take the paper and the key from the safe. Go to Malloy's room and open the closet with the key from the safe. Take the "There Are Messages" book. Look on the top shelf and open the briefcase, take the photo and notebook. Go and talk to Mac Malden, ask about the connection between Horton and the NSA. He tells you that Horton's body is in the Morgue. Go to the morgue. Take the scalpel from the tray and use it on the drawer marked G-I. Take and examine Horton's wallet and the filing cabinet key. Go to Autotech and use the key to open the filing cabinet. Take the manila envelope and examine the key and the two papers, note the number on one of the papers (1091) and read the BAK memorandum. Go to the door of the evidence room and use the card from Horton's wallet on the keypad, enter the number 773348 and go into the evidence room. Find locker B17 and open it with the key from the filing cabinet. Take the box and go to the degaussing machine. Press the "OPEN" button and place the box in the machine. Enter the code 1091 and take the box. Return to the office. Examine Regan's note and call her. Arrange to meet her at The Imperial. When you meet her, tell her about her father. Show her Malloy's note book, she agrees to try and translate it. She gives you her box. Return to your office and call Lucia Pernell. She wants you to get a file from the evidence room about Operation Euphoria. Ask her to find an anagram from the title of the book "There Are Messages From Outer Space". She sends you a key. Regan calls you and tells you that the notebook contains references to OE, EW and AE, these are probably the initials of other people who received boxes. Go back to the evidence room at Autotech and open box E36. There is a CD inside. Also look in box E14 which is not closed properly. You find an NSA ID badge. Degauss the CD in the same way as you did the box. Go to the waterfront warehouse. Pick up and examine the paper from the floor near the table. It is a flight schedule. Also pick up the scrap of paper from the table. Move the box and pick up the postal receipt from underneath. Combine the map of Asia with the flight schedule. Examine the box Regan gave you, it has a sliding tile puzzle. Combine Regan's box with the tapestry. Slide the tiles on the box to match the pattern on the tapestry. Examine the box and the pegs. Combine the pegs with the box from the evidence room. Now combine the box and pegs with the map and flight schedule. You now need to insert the pegs in the box in the same order as the flight schedule. Unfortunately the holes in the box do not match the map. There are 16 holes in the box lid, 6 round holes and 10 star shaped. But there are 17 pegs. To solve this puzzle the pegs must be placed in the holes in the correct order. When two are placed correctly a red line joins them and when there is only one peg left the red lines form a star with its centre in the middle of the screen. Place the last peg in the hole in the middle. (Star = Star shaped hole, Hole = plain round hole.) Place the 1st peg in the bottom hole in the centre of the screen, place the 2nd peg in the hole at the top immediately above it. Place the 3rd peg in the second hole from the top on the left half of the screen. Place the 4th peg in the 2nd star from the top on the right half of the screen. Place the 5th peg in the 2nd star from the top on the left half of the screen. Place the 6th peg in the 5th star from the top on the right half of the screen. Place the 7th peg in the leftmost hole on the left of the screen. Place the 8th peg in the rightmost star on the right of the screen. Place the 9th peg in the bottom star on the left half of the screen. Place the 10th peg in the top star on the left half of the screen. Place the 11th peg in the bottom star on the right half of the screen. Place the 12th peg in the top star on the left half of the screen. Place the 13th peg in the 4th star from the top of the right half of the screen. Place the 14th peg in the 3rd star from the top of the left half of the screen. Place the 15th peg in the top hole of the right half of the screen. Place the 16th peg in the bottom hole on the left half of the screen. Place the last peg in the hole in the middle. The box opens and you find a module and a slide. Examine both. Return to your office and call Gordon Fitzpatrick. Ask about the power cell, A.E., O.E. and E.W. He mentions Archie Ellis. Also ask about Elijah Witt. Archie Ellis is listed in the phone book, but before you call him examine the Gate of The Sun Photo and the photo of Nazca. Call Archie Ellis. He is reluctant to talk to you, but will agree to meet you if you can answer three questions the answers are J.I.Thelwait, The Plains Of Nazca and The Gate Of The Sun. Travel to the Cosmic Connection. After a cinematic sequence Question Ellis about Thomas Malloy, Ellis's interview with Malloy, Ellis's puzzle box, The Pandora Device, the power cell, J.I.Thelwait. Go back to the office and call Gordon Fitzpatrick. Ask about Roswell, Ellis's puzzle box, The Pandora Device. Talk to Ellis again. Ask about Roswell and security clearance. Talk to Gordon Fitzpatrick again and ask about Roswell Security clearance and about Roswell. He gives you the co-ordinates. As you are preparing to leave for Roswell you receive a call from Regan Madsen. She wants you to go to her place but you refuse. DAY SIX You travel to Roswell but on the way realise that Archie Ellis is in danger. Go directly to the Cosmic Connection and warn him. Return to Roswell and enter the guard room. Pick up and examine the paper from under the mattress. Open the drawer in the nightstand and take the security card and the box of matches from the table. Take and read the emergency procedures handbook from the chair. Open the drawer in the table and take the walkie talkie, examine it to get some batteries. Open the right hand locker and take the key. Open the back door and go into the yard. Take the shovel and the fuse which is on top of some nearby boxes. One of the boxes can be moved, move it and examine the cable sticking out of the ground. Use the padlock key to open the storage shed. Take the torch and combine the batteries with it. Take and examine the tool box. Take the wire strippers. Look at the door with the Yellow sign on it and use the Security Card on the panel to the left. Switch on the laser control panel and enter the code ALPHA. Using the laser field diagram you picked up earlier disable the lasers by pressing the following squares:- 11, 1, 4, 13, 5. Cross the laser field, avoiding the red beams. Take the wire by the side of the door and combine it with the wire strippers. Return to the yard and use the wire to repair the broken power cable. Switch on the switch by the back door and go back into the guard room. Open the door with the wheel on it. Enter the room and open the trap door in the floor. Take the dynamite and combine it with the fuse. Go back through the laser field and use the matches with the fuse and use the dynamite on the door. You can actually use the dynamite on the door from the far side of the laser field, which gives you plenty of time to get out and as far a way as possible before the explosion. Go back through the laser field and go through the door as you go through you are overcome by a pocket of gas. DAY SEVEN When you wake you have an alien entity after you and you have only a limited time in which to dispose of it. Save your game and follow these instructions exactly. Don't wander around and don't be distracted. It's a good idea to do a quick recce to find where everything is and then re-load your saved game. Go to the end of the corridor where you start and turn right. About half way down this corridor on your left is the mess hall. Enter and go to the kitchen area. Open the upper compartment of the fridge freezer nearest the door and get the ice pick. Turn right and open the second overhead cupboard from the right and get the pot. Leave the mess hall and go back the way you came and turn right at the end. Half way down this corridor on your right is storage room 104. Enter and use the ice pick on the half full drum of diesel fuel. Use the pot on the diesel fuel. Leave and turn right. Continue down the corridor to the dorms. This door has been welded shut. Use the shovel on the door then enter. Go through the double doors opposite and open the last locker on the right and get the containment device. Combine the device with the containment scrap. Return to the kitchen. Switch on the front burner of the cooker furthest from the entrance. Put the pot of diesel fuel on the burner then take it. Leave the mess hall and turn left. Further down the corridor on the left is storage room 102. Enter and take the box of spark plugs. Leave the storage room and turn left. Turn left again at the end of the corridor and go to the generator room, which is on your right. Enter and look at the generator. Open both covers and use the spark plug on the left hand opening. Open the filler cap and use the diesel fuel on the filler. (Spark plugs on a DIESEL?!!) Look at the right hand side of the generator and move the priming lever three times. Press the green button and the generator starts. You will now see the alien appear over the generator (Green blobs). Use the containment device on the alien. You have now contained the alien and can proceed at a more leisurely pace. Before you leave the generator room take the wire cutters from the top of the box in the corner and the oxygen cylinder. Return to storage room 102 and get the plastic container from the top of the box directly in front of the door, this contains a welding tip. Now go to storage room 104 and get the handle for the welder. Go to the dorm and pick up the CD by the door. Go through the double doors again and find the CD player in one of the lockers. Combine this with the CD and examine it. Also in one of the drawers is a roll of duct tape. Continue on down to the far end of the room and go through the doors and turn left. Here you will see a pair of doors which is slightly ajar but jammed. Through the gap you can see a security card but you are unable to reach it. Leave the dorm and return to the hall where you entered further down this passage on your right is the rec room. Enter and take the dart from the dart board and the billiard cue. Also take the Alien Abductor and the free weight bar. Return to the dorm and combine the dart with the billiard cue and the duct tape with them to make a spear. Use this to retrieve the security card. Now locate the elevator and go to level 2. Go to the War room and use the security card to enter. Take the papers and the photos from the table and the remote for the Alien Abductor from the floor under the video projector. Examine the Alien Abductor and you find that it has no batteries. If you had a good look around the electronics shop earlier you will have seen some Robco batteries. Travel to the Electronics shop and buy them. Return to Roswell, go to the room with the large fan near the entrance to level one. Use the free weight bar on the fan to stop it. Now combine the Robco battery pack, Alien Abductor and the remote. You are now going to use the abductor to get into the contaminated areas on level two. Place the Abductor in the duct and guide it with the remote to level two. Take care not to get hit by the fan blades as you pass them. Look at the signs on the walls. The areas you need to visit are:- J2-12 Computer lab, pick up the screwdriver from the floor near the chair. J2-8 The Metallurgy lab, get the coil of hose which is hanging on the wall. J2-3 The Linguistics Lab, here you will find a card for level three. Now press home and get out of there. Head for level two and find the elevator for level three. Use the card on the reader and open the door. Examine the control panel and the wires. Use the screwdriver to open the panel. Inside you find a bomb set to explode when button three is pressed. You can't disarm it so you must dispose of it. Use the wire cutters to cut the wires and grab the bomb. You now have 30 seconds before it explodes. Run out of the elevator and around to the toxic waste disposal unit. Open it and dump the bomb and get away. (You don't need to actually go right up to it. You can open it and dump the bomb from about half way down the corridor, as soon as you can see it, this is far enough away for safety). Go back to the elevator and go to level three. Find the door marked 101-200. It is jammed. Find the door marked Miscellaneous Items. Open it and enter. Get the acetylene cylinder and the striker, which is hanging on the side of one of the crates. Return to door 101- 200. Combine the acetylene tip and handle, hose, oxygen and acetylene tanks and the striker. Use the torch on the door and open it. Enter and look at the computer, it is only working in manual mode so you will have to the items by hand in order to get item 186 . Look at the item 186 scrap to get the access code. Use the computer and enter 186 and 7AC. Move the items in the following order;- 122,106(L) 168,149,150,148(D) 177,176,178,180(R) 180,199(D) 198(R) 160,166,196,195,192,(U) 182(L) 188,199(D) 178.180(L) 198(R) 186(D) 197(U) 178,180(L) 188,199(U) 175,174(L) 186(D) 176,177(L) 150,148,168,149(U) 122,106(R) 186(D). Now open the glass doors and take the power cell. Travel to your office. @~To be concluded next issue - o -