Stonekeep (Part 2) Walkthrough supplied by Bill Commons @~Continued from Issue 49 8.> Be expecting snakes (Snakes...why did it have to be snakes?). Go north, turn west. Slog west, and take your second turn south. Go south till you hit your first right turn. Take it, and slog west, through probably about a gazillion snakes. Go one north at the wall, then keep going west to the wall. Go north to the wall. Turn west again. Go west, and take your first left. Follow that to the wall, and turn right. Follow that passage west, south, west, south (through a slime) to the wall, then west, and south again until Drake screams "OW! My foot!" He just kicked a control cylinder. Grab it. Go all the way back to the stairs up and climb back up to the lower ruins of Stonekeep. You might want to go visit the fountain to heal up now. Assuming you do, go north from the fountain to the intersection, then turn west. Go to the wall, and turn south. Go to and through the door. Go south to the wall, and turn west. Walk up to that funny looking thing in the wall. Use the cylinder on it. You've just opened a few floodgates below, which you needed to do to get the other cylinder. Go back to the sewer (SHEESH!) and go as follows: North, west, second corridor south, first left, second left (through the now- open floodgate) and proceed south. Turn west, go 1 square, head south. STOP one square before the south wall (there should be a passage on your right). Trust me; you do NOT want to go one more square south. Just trust me. Go west, north, take your west turn, to the wall, south to the wall, west one square, and south. Proceed south. When you come to the little room, turn right (west) and deal with the Sharga captain. He's pretty tough. Once you finish him off, go south to the wall. Turn west, and go that way. Waste the two Sharga guards, then turn south. Go to the wall, turn east. Go to the wall, and turn south. Right ahead is the other cylinder. Okay, now then-head back north, west, north, then turn east. Walk down and waste the two Shargas. Go to the wall, and turn south. Go to the wall, and turn east again. Waste the two other Shargas. Go one square south, then march east fourteen squares. Turn north immediately and deal with the Shargas. Then proceed north and take out the "backup" Sharga. Keep going north. Then turn west and start walking. Wahooka puts in an appearance and asks for three "heads of men long dead." Now turn around, and plod back to the east wall. Head south all the way to the wall (this'll reset Wahooka). Go back north to the wall, and turn west again. At the same spot, Wahooka will reappear, demanding his payment. Give him three skulls. He'll give you a triangle key. If you keep going west, and climb the stairs, you'll be back in Lower Ruins o'Stonekeep ... if you performed that "fool's errand" I mentioned before, this'll be a shortcut. If you didn't, you'll be on the wrong side of a locked door. 9.> Follow your map back to the "SECRET PLACE." Go through the illusory wall, and go south through the door to the south wall. Turn west, then go south along the passage three squares. Turn right, and there should be another of those cylinder thingies. Put your second cylinder in it; this will drain the sewers (and make a certain beast a LOT less difficult to deal with). Now trudge all the way back to the entrance to the sewers you just came through (I know the other way's shorter, but saving Sewer trip time is certainly better than saving Lower Ruins trip time). Head back east, then north, then east to the wall, then south to the wall, then west five squares. You should hear some wind. Turn north and walk through the secret passage. There's a chest here. Use the triangle key on it. You'll find a firedagger, oil bombs, and a rune scroll. Inscribe this new rune (a shrink rune) over your cure rune. Okay, here we go ... head west to the wall, north one square, west to the wall, north two squares, west two squares, north to the wall, east one square, north through the floodgate to the wall, east one square, north one square, east to the wall, south one square, east to the wall. Clever adventurers will remember this is where I told you NOT to take that one step south. Guess what. Get your runecaster up and ready, then take that one step south. Turn left IMMEDIATELY, and fire the shrink rune at that ... thing. I even think that's what it's called. A "thing." Well, that'll chop it down to size slightly. Do NOT attempt to engage it in hand-to-tentacle. Keep your distance and fire power-enhanced (with that meta rune) firebolts at it. Eventually, it'll keel over. When it does, it drops a dragon statuette. Grab that. Now head back to where you first saw the Thing, walk to the east wall, turn south, and take your first left. Walk through the secret passage in front of you. Follow it down; you'll wind up at a stairwell eventually. Take it up to yet another part of the lower ruins. After all that, a locked door. Fortunately, FARLI has the key (gee, it's a good thing you rescued him, isn't it?) He'll open it and you just bravely march on through. Head south to the wall, and follow the passage to the east. Turn south at the wall, and go to the south wall. Turn west and march two squares west. Turn north and put the dragon statuette on the altar. It opens a passage to the south. Go south through the passage, and you'll be transported to Level 4: The Sharga Mines. Yeah. This has been the EASY part so far. 10.> Now that you're on Level 4, keep this in mind: Not ALL the Shargas on this level are to be slaughtered. Matter of fact, there's some downright good ones on this level. Go west. Do NOT attack the wasp; it's just checking you out. You don't attack it, and the swarm of 100 wasps doesn't attack you. Get the picture? Good. Now turn north to the wall, west to the wall, north again, turn east and walk one square. Kill the Shargas. Check the rubble to find a Silence Rune (very useful, all things considered). All right, now head back west to the wall, south three steps, west three steps (kill the Sharga if you want, or if he charges you), then south to the wall, west to the wall, and south to the wall again. Turn east. See that fungus thingy? If you take a step closer to it, it'll sound an alarm that summons some Sharga guards. If you don't think this is a big deal, go ahead and walk up to it. Otherwise, blast it with Firebolts. Walk to where it was, and turn south. Go two steps, and check the west wall. Press the button, and turn around. In the room that opens, you'll find a Mana Circle and a "Lesser Aerial Magick" rune. Go back to where you saw the toadstool. You might want to mark "GO BACK HERE" on your map; I'll be referring to this point again. Now head west, north, east, north to the wall-this puts you in line with another of those toadstools. Waste it and the Shargas. Then follow the passage around until you meet the two Shargas - kill them, and head north, then east one square, north again (you'll note once you get to a certain point, the ceiling collapses behind you. No problem. Whack away at it with a weapon to clear it away) to the wall, west to the wall, south to the wall, east one square, south (waste the two MORE Shargas...these guys are everywhere) to the wall, one square west, south to the wall, east to the wall, south to the wall, one square west, south through the door to the wall, east (take out the Shargas) to the wall, north one square, east to the wall, south to the wall, west two squares, north one square-open the chest and take the money bag and two coins. Go west (kill the three Shargas) to the wall. Go north, east, north (kill the exploding fungus), west one square, north to the wall, west one square, north (do NOT attack the wasp nest) to the wall, east (kill the exploding fungus) to the wall, north to the door. Push the button on the west wall to unlock the door. Go through & kill the Sharga. Now go north one square, mark this spot with a "DOOR DOWN" on your map, and turn west. Go through the door. Go west to the wall, then due south. Ignore the first right for the time being ... you'll be back soon enough. Walk south to the wall, then west one square, south one square. Go west, and take your first left. Go south (kill the Shargas and smash through the cave-in) to the wall. Turn west & walk to the wall (kill the Sharga). Mark this spot with an "X" on your map. Now go north, then turn west. Waste the Sharga guards, then go west into the room. Pick everything up, including (important) the skull key. Now walk back to that turn I told you to ignore before. Go down that western passage and free the dwarf with the skull key. This is Karzak Hardstone. He's in bad shape-heal him up before you go any further, and arm him ... he's a tough bastard. He joins your party immediately. 11.> Now walk back to the "X" on your map. Go to the southern turn, and walk south to the wall. Turn west, and go through the door. Go north one square, west to the wall, north one square, west to the wall (kill the fungus thing), and north to the ladder. Follow the passage to the end. Pick up the runescepter and the two rune scrolls ... one is a Cure (which you already have) and the other is a Language rune. Inscribe the Language rune and the Silence rune on the new Runescepter. Walk back and climb up the ladder. Now then ... go back to the spot you marked as "GO BACK HERE." Now head west to the wall, north to the wall, east to the wall, two steps north, three steps east, south to the wall, east to the wall, south to the wall, west to the wall, south to the wall, east one step, south to the wall, and one step west. Note the bolt on the floor. Pick it up. Hear that giggling sound? RUN west to the wall. Smash the barrel. Push the button. Whip around, and head back to steps east, then turn north and obliterate the Sharga sniper. Take his crossbow and bolts. Head back west to the wall, go one south, then head west through the door, and take your second turn north. Walk north to the wall. Now listen up VERY closely. Do NOT smash skeletons or anything around here. Do not do ANYTHING to make ANY noise. You're close to the Ettin, and you do NOT want to wake him up, because he's invulnerable. GOT IT? Good. Walk due east to the wall. Turn south. Use the silence rune on the barrel in the middle. Smash the nearest barrel. Now step up to the chest. Open it up to find gems, a Throg gate key, and Aquila's Orb. Now turn north. Walk one pace north. Turn west. Follow it west to the wall. You've got orb #2, but there's still some stuff to do on this level. 12.> Walk back to the spot marked "DOOR DOWN" on your map. Go through the door to the north to find the passage down to the lower Sharga Mines. As soon as you walk through the door, you'll be attacked - waste the Sharga. Go north to the wall, then east to the wall. Turn north and waste the Sharga. Then go east to the wall, south one square, east to the wall, north to the wall, east to the wall, north one square, east to the wall, south to the wall, east to the wall, north to the wall, east to the wall, north through the door, then north to the wall (kill the fungi), west one square (smash the bones to find red mushrooms), then west one more square, north one square, west two squares (kill the patrol), north one square, west two squares, north to the wall, turn east and kill the patrol. Walk east to the wall, north one square, east one square, and look through the crack in the wall, to get an interesting thought ... the Shargas are getting beaten by the Throgs and won't fight back. Hmmm. Now go west 1, south 1, west 1, south to the wall, west to the wall, north to the wall, west to the wall, north 1, west to the door (check the bone pile to the north for more red mushrooms), through the door and west to the wall, turn north and whack the snake, go 1 north, west to the wall (smash through the cave-in and kill the snake), north 1 square, 1 west, turn north and grab the balista bolt, then turn back west, go 1 west, then south to the wall, 1 west (smash the cave-in and whack the snake), then west to the wall, north to the wall, west to the wall, south through the door, west to the wall, north to the wall, then turn west and walk up to the Sharga. 13.> Do NOT kill the Sharga. Just wait. You'll strike up a conversation with him. Follow him. He'll open a secret door. Kill the snake beyond, then follow him again ... "home." Do NOT attack any Shargas along the way; they won't bother you. Talk to Skrag. He recharges your runecasters. Go past him into the alcove. Smash the barrel. Push the button. Go into the room that opens up, and open the chest. Get the rune scroll, at least; it's another meta rune - which enhances the potency of spells. Very nice! Now go back to where Skrag was, go one north, west to the wall, south one, west four, and turn north. See the little Sharga? For some reason, the other guys here don't mind when this guy gets it, so walk up to him. He'll tell you not to open the door. Open the door anyway. See the BIG Sharga? Well, whack the little guy anyway. (This is only for humor value). Go walk up to the big Sharga and kill him. Take his six coins, blue and green gems, and check the barrels - you'll find some more red mushrooms in one. Go back into the east-west corridor and keep going west. Go north, west to the wall, north, west to the wall, north to the wall, and west to the door. Use the key you got from the Ettin's chest on this one, and go through ... into the Throg Temple, also known as Level 5. Fun, fun, fun! 14.> Level 5. Another guy to rescue, another orb to get. Sigh. Okay, head south and waste the fungus. When you get to the wall, go west three, and turn south. Go through the door. Wahooka shows up. Hand him any item except an orb. Offer him another item (anything but an orb). Now hand him any weapon or armor item (one of those eighty billion Sharga swords you have by now will do). He'll give you some not-so-free advice. Go back to the corridor. Go west to the wall, north one square, west to the wall, and north to the wall. Turn right and smash the two barrels. You'll find a dead Dwarf, and a short conversation. Then pick up his stuff - a blue gem, battle axe, armor ring (equip Drake with this) and two scrolls. Turn around, walk west to the wall, south four squares, west to the wall. Now you're in a little trapped maze, so follow this: Turn north & walk to the wall, turn west & walk two squares, turn south & walk four squares, turn west & walk two squares, turn north & walk two squares, turn west & walk to the wall, turn south & walk one square, then turn west out of the maze. Follow the passage west to the little room. Search the refuse for Dombur's Helm. Exit back to the east and take your first left. Walk north to the wall. Turn west & walk all the way to the wall (ignore everything unless it attacks you). Now turn south, go through the door, and down into the Temple of Throggi (note: there's one rune I'm skipping in this walkthrough, but you've already got it , also because you'd have to kill THREE of those tentacle...things you met in the sewers. Not fun.) 15.> Head south. Three Throgs are wandering around the passage. Kill 'em all as you get to the wall, then turn west to the wall, then south 12 squares, then east. Ignore the southern passage for now. Time to go get another rune; walk east & take your first left. Walk north to the wall, west to the wall, north to the wall, east and take your first left. Decimate the Throg & pick up the dowel he drops. Now go back south, west to the wall, south two squares, and east one square. Don't open the door yet; turn to face the north wall & find the hole. Put the wooden dowel in it; then go in. You'll find super heal roots & a "flame column" rune scroll. Now exit the room, walk west back to the corridor, and south to the wall, east one square, south four squares, then turn east & walk to the wall. Turn north and walk to the wall. Then turn east again. Some Throgs will ALMOST attack you, but then run off ... waiting in ambush. Big plan. Anyway, keep going east; when they attack you, take 'em out. Take your second left and walk north. Watch out for the two tough Throgs that come at you. After getting by their little alcove, take your first right. Go through the door & waste the bodyguard. Now exit back to the north-south passage and continue north four squares. Turn east, go through the door & waste the second bodyguard. Now exit back to the north-south corridor again and go two squares south. Turn east & go through the door. Walk all the way into the room, then IMMEDIATELY get in the sub-shaman's face and waste him. Don't let him get time to start casting spells! Pick up his dagger, and check the rubble to find a shield scroll. Now exit back to the corridor; walk north to the wall, then turn east & go through the door. Follow the twisting little room in, and, once again, get RIGHT IN THE GUY'S FACE. This is the head honcho shaman, and he is NOT nice. Kill him and pickup his pendant and runecaster (yep, now you've got 3 of 'em). Check the rubble piles to find an Energy Bolt rune scroll. Now exit back to the corridor and head south. Stop one square before you reach the south wall; note the BIG Throg standing around the corner? I suggest you get ready; he's tough. Take the south step, turn quick, and go in, all guns blazing (so to speak). (He, by the way, was summoned when you walked into the sub-shaman's room, but if you hadn't done that, you'd have to deal with both the shaman AND the sub-shaman at the same time!) Once he's dead, head west and take your first right. @~More in Issue 51 - o -