Lands of Lore 2 Reviewed by Alex van Kaam on a P200 I enjoyed Lands of Lore 1, so I was looking forward to Lands of Lore 2, especially as rumours went around that it would support 3DFX, so together with Starfleet Academy I bought it and took it home. Again a game that comes on a lot of CDs, 4 this time. Let's first start with the game requirements: DOS: - IBM PC or 100% compatible Pentium(TM) 90 or faster - DOS 5.0 - 16mb RAM - 4x or Faster CD-ROM drive - Sound Blaster(TM) or 100% compatible sound card - 30Mb free hard drive space, Recommended 220Mb - 100% Microsoft Compatible Mouse Windows 95 - IBM PC or 100% compatible Pentium(TM) 90 or faster - Windows(R) 95 - 16mb RAM - 4x or Faster CD-ROM drive - Sound Blaster(TM) or 100% compatible sound card - 105MB Windows 95 free hard drive space, Recommended 220Mb - 100% Microsoft Compatible Mouse - DirectX(TM) 3.0+ - Optional: 3DFX card (OpenGL) patch available soon Well let me start this review with my conclusion........ it's a big disappointment!!! Now let me try to explain....... You start the game as Luther, son of Scotia, the witch you killed in Lands of Lore 1, Luther is in jail but Luther has a problem, well two really....or make that three. His first problem is that he is in jail for no reason, his second problem is that he changes into a little lizard now and then, and his third problem is that he changes into a huge monster now and then. In the introduction of the game you escape from prison and you end up in the Draracle's Caves (again a left-over from Lands of Lore 1), you explore the caves until you find the Draracle, he then sends you to the southern continent in search for a cure to your curse (changing into Lizard / Monster). At the moment of writing this I reached the Savage Jungle, CD 3, and am trying to get into some tombs........... The main disappointment of the game is that it is not even close to Lands of Lore 1, you are only 1 player, no party at all, the RPG part is very thin, okay you have an inventory, but that's about it, only if you keep your mouse over an object you get a voice telling you what it is, and for me being non-English it's bloody hard to understand. You carry some armour, but you never know the pros and cons of it, you gain experience as you slay more creatures, but it's all so unsatisfying. The biggest annoying part is the fact that you keep changing from human to lizard or monster, at the beginning of the game you understand that it's part of the curse and you're looking for a cure, but reaching CD 3, being in a fight with some zombies and changing into a lizards that dies in 2 seconds is not funny at all. As the game continues your personal quest gets hooked up with Dawn's (also left over from Lands of Lore 1) quest but you can't stop feeling that all this game - so far - is, is a personal quest for Luther. I truly don't understand why the game took so very long to make, so far all I have seen could have been done with the Quake or Duke 3D engine, add a movie in here and there and you're finished ..... talking about movies, most of them are really crap, as good as the movies are in Starfleet academy, as crappy they are here, real people in a drawn background, looking silly, looking pasted in. Luther talks in the game, he talks to people, he makes sounds, his face changes when he gets hit ...... but it's all so silly, as an example ....... you find a big door with a guard, you kill the guard, open the door to find a dragon who was held prisoner there ..... now Luther says: "Say there, you look like you got to get out of here, any change you could take me to the southern continent ?" in a voice as if it was the most normal thing to ask a dragon who has been locked up for ages ......... Then of course Luther interacts with you too, click on something and he will say "ooh" or even if you are lucky "aah". You ,of course, meet talking people in the game, and boy do they talk, and there is no way you can stop them, you have to listen to their whole story. If you forget to save, get killed and have to redo a part then again you have to listen to them, at one point I just went downstairs to get a drink and by the time I got back the "interaction" had finished and I could quickly save my game to avoid hearing it for a 3rd time if I would get killed. As for the puzzles...... ok take the one in the cemetery, you have to charge a glass ball at a machine to enter some tombs, the puzzle is to find the glass ball, the machine, knowing what to do with the ball and using it to enter the tomb....... okay so far...... but there are about 8 tombs, and you use 1 ball to enter the 1st tomb, there you find another ball, that ball has to be recharged so you can enter the 2nd tomb..... but the bloody machine to recharge is in the catacombs below the cemetery, so you end up walking 5 minutes to charge a ball, just to enter a tomb, get a new ball, charge it, enter a tomb, get a new ball ........ and that another 7 or 8 times ..... to me this has nothing to do with puzzles, but with lengthening the game. The sound in the game is very good, voices are okay, just what they say is crap , graphics are nothing spectacular as for the size of the game, well it's big because you walk from one side of say the jungle to the other the whole bloody time just to get something silly like some bee wax, again it's lengthening an otherwise small part of the game. So if you liked Lands of Lore 1 and hope to get more with Lands of Lore 2, then don't buy it.... I'll probably try to finish it, but after that I am sure I will never look at it again. @~A postscript: Alex finished it after just 5 or 6 days; most @~disappointing after such a long wait for the game to appear. @~Sue - o -