The Pandora Directive - Part 3 Solution by Phil Darke @~Continued from Issue 50 DAY EIGHT Check out the messages on your vidphone, from Archie, Lucia Pernell and Chelsee. Call Lucia Pernell and get and examine the fax she sends you. Go to your computer and use Malloy's disc on it. Enter the password "MERGE THE FOUR RARE CASES TO SEE MAPS". You will now see a message for Elijah Witt and his phone number. Call Elijah Witt. He is uncooperative and you need to find his address. Go to the Electronics Shop and look at the Videphone Call Tracer and ask about the call tracer and buy it. Return to your office and use the call tracer on the Vidphone. Use responses B,A,B,C,C,C,C. Witt now agrees to meet you in San Francisco. The call tracer has done its job and you now know Witt's address. Travel there; as soon as you enter an alarm starts to sound. Turn right and move the mask on the end of the book case. Press the purple button underneath. Turn left and go to the plant on the table. Press the green button behind it. Near the fireplace is an orange button but you can't reach it. Take one of the canes leaning on the fireplace. Go to the riser and up to the second floor. From here use the cane to move the orange switch. Move the plant on the right hand dresser and press the blue switch behind it. The alarm is now deactivated. Take the paper from the bed and read it, it gives instructions to open the box. Open the dresser drawer and examine the scrap book. One of the photos is of a statue in the apartment and has numbers 77, 61 ,44 and 26 written on the back. Above the door is a plaque but it is just out of reach. Use the bamboo pole to get it. Examine the plaque, there are symbols with names under them, MULUC, CHUEN MEN and AHAU. On the top of the night stand to the left of the bed is a pair of tweezers. Take them. Return to the ground floor. Pick up the book beside the sofa. Examine the chart beside the bookcase and note the numbering system. Move the plant by the fire place and move the switch behind it. This turns off the fire and reveals a foil packet. Use the tweezers to get it. There is a key inside. Also pick up the Mayan Culture book from the floor behind the armchair. Use the key on the statue in the corner to reveal the next puzzle. Slide the blocks to match the numbers on the back of the photo. When you have completed this puzzle the bookcase opens to reveal Witt's puzzle box. Take it and examine it. On the lid of the box are two dials. The left is used to set the modern date and the right to set the equivalent Mayan date. Below the dials are four symbols with a number below each one. Compare the symbols on the box with those on the plaque to find out their names. If you have read Witt's notes, the calendar book and the culture book, you will have realised that the Mayan calendar was made up of 20 months of 13 days, starting at the beginning of the year. If you want to work it out for yourself you can do as I did, which was to make up a modern calendar in a tabular form and underneath I divided it up into periods of 13 days and then added the Mayan month names from the calendar book. From this I was able to look up a Mayan date and see the equivalent modern date. However if you don't feel like going to all this trouble set the dials as below.:- AHAU 4 - SEPTEMBER 8 CHUEN 10 - MAY 20 MULUC 3 - APRIL 17 MEN 11 - JULY 12 After you have opened the box examine it and then travel to Malloy's lodgings. Take the box from the bed and examine it. Combine the untranslated letter with the Yucatec Made Easy book. Combine the pieces from Witt's box with this box. You have to assemble these pieces to form a frame around the symbols on the box. The lighter coloured pieces go to the top right and the darker to the bottom left. When you have done this examine the box. Now combine all the pieces from the boxes and the power cell to complete the Pandora device but it still doesn't work. Travel to your office and watch the cinematic sequence. After you return to The Ritz you find Regan Madsen waiting in your bedroom. Her intentions are clear and the choice is up to you. DAY NINE You travel to the Snake Chamber; enter and pick up the puzzle pieces (14 in all) and the parchment. Assemble the puzzle pieces on the altar to form a map. Exit via the door with the star symbol over it and pick up the piece of charcoal. Combine this with the parchment to draw a map. Take the first turning right and left at the end. Go to the end of this passage and turn left and then left again. You find the body of Oliver Edsen. Take the gun, handkerchief, glasses and lamp. Examine all the items. Turn around and go to the end and turn right then take the next right. Pick up the dagger and return to the intersection where you found the charcoal. With your back to the door walk down to the end of this passage and turn right and right again. Go back to the intersection again and turn left. Go right, right, left, left and up the steps. Examine the skeleton and take the spear. Use the broken lens on the hemp rope and take it and the spear. Return to the snake chamber and exit via the door with the sun over it. Go left, right, left, right, right. Pick up the hatchet. Turn around and go left, right, right, right. Pick up the dagger, turn around and go left, left to the end of this passage, then left, left and 2nd right. Open the door and enter. Examine the altar there are 13 gemstones on it arranged as below: 13 11 12 8 9 10 4 5 6 7 1 2 3 Use the blunt hatchet to strike the stones in the following order:- 13-7-5-4-1-8-11-9-10- 3-2-12-6. Exit via the door with the star symbol. Go to the end of the passage, left, right, left, 2nd left, right, right, left, Pick up the gold dagger. Turn around, go right, left, left, right, right, left. Look at the door and listen to what Tex says. Combine the handkerchief, lantern fuel, fuel and matches. Open the door and enter. Use the flaming spear on the wasps' nest. Pick up the tiles and use them on the altar to form a picture of three Kings. When you place the tiles on the altar place them so that they are very slightly misaligned with the marks on the altar. If you have chosen the correct tile for that position it will click into place. Exit via the door with the moon symbol. Go right, left, right, 3rd right. Pick up the gold dagger. Turn around and go left, left. Enter the door with the dagger symbol. Examine the altar and place the daggers into the slots in the following order from top to bottom:- Black, gold, white, silver, red. Exit via the door with the Black Sun symbol over it. Go to the end, turn right, right, left. Go through the door with the pentagon symbol. You will immediately fall through the floor. When you land you meet Regan Madsen. Pick up her rucksack from the corner and take the rope. Use the rope on the statue in the middle of the floor. Combine the jack-knife with the bullets and then combine the gunpowder with the bowl and the lantern fuel, hemp rope and matches. Use the explosive device on the fallen statue. Pick up the two smaller pieces of statue and place them on top of two of the pedestals. You now rise up to the space craft. Here you meet Gordon Fitzpatrick. Jackson Cross appears and enters the space craft with Regan. Fitzpatrick closes the door but gets shot by Cross. It is now up to you to launch the space craft before it blows up. Fitzpatrick starts to tell you how to do this but dies before he can finish. Press the Black sun symbol, then NORTH, CIRCLE, RED, EAST, CROSS, ORANGE, SOUTH, TRIANGLE, YELLOW, WEST, DIAMOND, GREEN. DAY TEN This is the conclusion of the game and you discover which path you have been following and your future with Chelsee. THE END - o -