Stonekeep (Part 3) Walkthrough supplied by Bill Commons @~Continued from Issue 50 16.> Now that you're at this nice door, use the pendant on it to open it. Head through to the north, straight up the middle (waste the two Throg guards that are patrolling). By the way, since they ARE tough, this would probably be a good time to use Aquilla's Orb - if used on your party, twice per region (i.e. unexplored map) it can completely heal them. So waste the guards, then continue north to kill the last guard. Walk all the way north to the statue. Take the RED eye of the statue (ha, ha, very funny Wahooka...keep an "eye" out for the god of the temple); it's the Orb of Azrael. The other orb will release a poison gas, so do NOT touch it. You can take any ONE of the four weapons (you might want to take the spear & give it to another NPC you'll find on a later level, since he uses it quite well). If you try to take a second, the weapons go bye-bye, and the statue proceeds to whack the hell out of you. Now head south, through the door, and to the wall. One more thing ya gotta do on this level; walk west four steps, and turn north. Walk north three squares, then west one square. Turn until you see the handles. Pull 'em all. Then walk one square east, eight squares north, and turn west. Go talk to the dwarf; it's Dombur. Give him his helmet, and heal him up (he's in bad shape!). Now walk back out to the corridor, and go south to the wall, west to the wall, south three squares, west down the corridor, and take your first left. Walk south five squares, east all the way to the wall, north to the wall, east to the wall, south two squares (kill the Throgs if they charge you) then west through the door. Open the chest to find three gold coins, a heal root, and two rune scrolls - one is a Strength enhancer, the other is "Spoilspell," which can cancel the effects of other spells. Now go back out east to the wall, north to the wall, west to the wall, south to the wall, west to the wall, north five squares, go west, and take your first left. Walk up to the portcullis. If you have the Orb of Azrael, the portcullis will open. Walk south to the wall, east to the wall, then south down and through the door...into the Dragon Feeding Grounds. Oh dear. 17.> Doesn't sound too comforting, does it? Well, do things right, and the dragon will be on your side. Really. As soon as you open the door, kill the Sharga. Then walk two squares west, turn south, kill the Shargas, and continue south to the wall. Go east to the wall, south to the wall, and west one square. Open the chest & take the Circle scroll. Now go east one, north to the wall, west seven squares, turn and look north. Mark this spot with a "COME BACK HERE" on your map. Now walk six squares east, north to the wall, west to the wall, north to the wall, east to the wall, north two squares, east to the wall, south 1, east to the wall. Turn south to find a helm, plate armor, and a dagger. Now walk north and take your left turn through the door. Kill the Shargas, open the chest, and get the Stoneshooter piece. Walk back OUT the door to the corridor, south three squares, west to the wall, north 1, west to the wall, north 1, west to the wall, south 1, west 1, south to the wall, west 1, south 2 squares, west 2 squares (kill the ants), north to the wall, turn west, and open the chest to get the second Stoneshooter piece. NOW, walk back to the "COME BACK HERE" point. Now walk south six squares, then IMMEDIATELY turn left or right, and the boulder (which was just shot from the north wall) streaks by you at amazing speed...and misses you. If you turned fast enough. Now continue south two squares, then go east to the wall. Turn south; blow away the toadstool with some fire magic. Then go south two squares, east one square, and turn south to face the Throgs. Kill 'em, then go south to the wall. Go east to the wall, south one, then turn east & hack the Throg guard. Take his guard key. Walk back to where the toadstool was. Mark this spot with an "X" on your map...you'll be back. Now go north to the wall, west to the wall, north and take your left turn, west to the wall, north (and kill the exploding fungus) to the wall, west to the wall, south one square, west to the wall, north, west, north (hack through the cave-in) to the wall, west, north to the wall, west, north to the wall, west to the wall, two squares north, east to the door. Unlock the door with the key you got from the Throg. Go through & waste the Throgs (pick up their coins when they're dead). Now turn north and go through the door to the upper level of the feeding grounds. Walk south to the wall, west through the door and then take your right, north to the wall, east (kill the exploding fungus), north, west to the wall (hack the cave-in and the fungus), south 1, west 1, south to the Shaman (watch for the Energy bolt) - he'll take off, but leave some feathers behind. You need 'em, so take 'em. Now go north to the wall, east to the wall, south 1, east to the wall, north 1, east to the wall, south 1, east to the wall, north to the wall, east to the wall, south to the wall, west 1 (note the glowing thing but don't attack it), south to the wall (another glowing thing), east 1, south 1, then mark this spot as "Fairy Realm Entrance," then continue south to the wall, west 1 (another glow), south to the wall, east, south, east to the wall, south 2, west to the flowers. Grab all 7 flowers. Do NOT give these away! Now go back to the north-south corridor, and continue south. Then go west 1, south to the wall, turn west & waste the Shargas, then go through the door and open the chest to find an Armor scroll and half of a key. 18.> Now for some REAL fun. Walk back through the door, east to the wall, north to the wall, east, north to the wall, west to the wall, north, west, north three squares, west through the door and to the wall, then turn south. Uh...hmm. Funny, that kinda looks like a...yup. Walk ONE south. The dragon will wake up. Do not even THINK of attacking the dragon. In the words of Egon Spengler, "it would be bad." Now walk ALL the way back to the "X" on your map of the lower level of the feeding grounds. Walk east to the door with the symbol on it. Now that you have the feathers, you can go through without the symbol (glyph) killing you off. Go in, turn right, and whack the holy living spit out of the shaman. Take the feathers, the scare rune, and the other half of the dragon key. Hey, you've got both halves! Too bad that won't help ... unless you reforge it. And that can only be done in the Dwarven fortress. This is going to get more annoying... Okay, time to go to the Dwarven Fortress. Go out the door, west two squares, north to the wall, west to the wall, north six squares, west to the wall, north to the wall, west to the wall, south 1, west 1. Spin around and look for a button. Press it to disarm an arrow trap. Go south to the wall, west one, south to the wall, turn east & waste the Throg guard, go east to the wall, south 1, east 1, south through the door (the feathers will let you through, again), and just beyond the door, look around for a button. Press it to disarm a trap. Walk south 1, west 1, south 1, west to the door... Karzak will now take off, "preparing the guards for your arrival." How nice. Go through the door after he's gone...and welcome to Level 7, the Dwarven Fortress. 19.> Time to relax a little...do NOT attack ANY dwarves here. That turns all the dwarves in your party against you, and every other one also comes after you. That would also not be good. Go south and through the door. Take your left, and through the door. Talk to the Dwarf guard. Now, take everything out of Dombur's inventory and give it to yourself...he leaves in a second. Walk east to the wall, south to the wall, west two squares (at which point Dombur takes off), west two more squares, south to the wall, then east over to Dombur. Just wait while he paces around. When he asks for a piece of a "device," give him one of the Stoneshooter pieces. He'll pace some more. Wait till he asks you for another piece. Give him the second piece you found. Now, there's one more piece ... on the other side of the dragon. We'll worry about that later. For now, check the scrollcase to get a silly scroll and a Language Rune scroll. Also, take the heal potion. The scroll on the table is worthless; it's blank. Now walk back out west, then north to the corridor. Walk west two squares, south and take your second right. Walk up to the Dwarf elder (Torin). Farli'll take off, apparently banished, after a discussion amongst the guys there. Now walk back east to the wall, north (and take your second left), west to the wall, north to the Blacksmith dwarf. Talk to him, but don't walk past him. Oh great, he needs magickal flint. Mark this spot as "Forge" on your map. Now ... ready for this? Walk all the way back to the spot you marked "Fairy Realm Entrance" on your Dragon Feeding Grounds Lower Level map. Now walk south three squares, east to the wall (hack through the cave-in), north to the wall, turn east, and use the chisel the Blacksmith just gave you on the Magickal Flint Rock. Now, walk BACK to the "Forge" (see how useful that little teleport feature in my UGE module is?) and hand the guy the piece of flint. He'll go light the forge, then come back. Hand him both pieces of the dragon key. He'll go re-forge 'em. By the way, turn right. See that big rock thing? It's the Glorystone. If you need to improve your weapons skills, put a weapon in each hand, stand next to it, tape down both mouse buttons, and walk away for about twenty minutes. When you come back, the Glorystone will still be uninjured, but your stats in the weapons you used will be quite improved! 20.> Now head back south down the corridor to the wall, east three squares, north through the door and go talk to Geldor. He'll hand you a price scroll. Hmmm. Good equipment, for the money you've gotten in past levels. But, the prices seem awfully steep, don't they? Sure wish there was some way you could get 'em for free ... yup. Give him the Throg Shaman's feathers; you won't need them any more. He gets all emotional about his family being killed by a Throg Shaman, then tells you to take whatever the hell you'd like. GOOD DEAL! Grab whatever you want, then go back to see the Dwarf elder (Torin). You might want to mark this spot on your map, by the way. He'll tell you about an undead beast you could slay to get some real benefit. So go east to the wall, north and take your second right, walk east to the wall, north, east 2, north, east, north, east to the wall, south to the wall, east 2, south 1, east 1, south to the wall, west 1, south 1, west to the wall, south to the wall, east 1, south 1, east to the wall, north to the wall, east 2, south to the wall, east 1, south 1, east to the wall, north ... and get the picks and iron spike, then south to the wall, west to the wall, north 1, west 1, north to the wall, east to the wall, north to the wall, west 1, north to the wall, east to the wall, south to the wall, east to the wall, north four squares, then west through the portcullis, which opens automatically. Turn north and walk to the sarcophagus. Get a charged runecaster ready (one with a fire spell, preferably), and click on the sarcophagus. WELL, here's that undead warrior you were warned about! It takes full damage from fire attacks and piercing attacks. Arm yourself with the Dagger of Penetration, and blast away with Firebolts (preferably with the power enhancement). Go ahead and back away from him, blasting away. It takes 600 points of damage to kill him REALLY dead, so be a coward and back off while firing. If you get stuck (kinda tough, as the corridor all around his little tomb back out past that portcullis is a loop), use the Dagger of Penetration. Watch out though ... his attack can poison you! Once he's permanently dead, head back through the whole maze until you reach the spot just outside Dombur's room (where he first took off). Turn back east and take your first left, then go north to the wall. Go 1 east, 1 north, east to the wall, north 1, east 2, then turn south and go "talk" to the dwarf. Bit unfriendly, isn't he? Hang around till he says "have it your way." Then turn and walk north, and IMMEDIATELY spin around and kill him when he attacks you! Yeah, I know - I said don't kill Dwarves. But THIS one isn't a Dwarf - it's a Throg in disguise, and turns back as such when it's dead. Now walk through the south wall and pick up the Meta Rune scrolls - they are for the Ball, Power x2, Power x3, Duration, and Potency runes! Excellent! Now, go back to Torin. Talk to him; a chest will appear behind him. Take the magic shield and the Homing Rune scroll - ah, now, with the Circle rune, you can teleport! I suggest you go cast a Circle rune outside Dombur's place, then walk all the way back to the entrance to the Upper Level of the Dragon Feeding Grounds (this requires you to go through the Lower Level). @~More next issue - o -