Torin's Passage - Sierra (Graphic adventure for PC on CD-ROM) Reviewed by Sue The start of Torin's Passage shows a tragic sequence of events as a King and Queen are killed by a mysterious force while a baby is spirited out of the palace and taken to safety by his nurse. When we see a later scene and meet Torin and his elderly parents, who are spirited away by yet another strange force, we're bound to think, hey - could this be the same chap? Having been given a hint by a mysterious stranger that a sorceress called Lycentia could be responsible for the disappearance of his (foster) parents, Torin sets off on his passage - in two senses of the word. For this is not only a physical journey, it is a quest in which he will undertake a "passage" of a more spiritual nature, finding out exactly who he is. His physical journey, however, is just as far-reaching, taking him through the various layers of his world, aptly named Strata, because the mysterious stranger told him that Lycentia could be found in The Lands Below. First he will have to find a way into these mysterious regions. There is only one route, and it's guarded by a dwarf gatekeeper who is waiting for his replacement to arrive. He's been waiting an awfully long time so he won't actually check Torin's credentials ... but he will want several favours before he lets Torin take over. Torin will then have to work out how to use the controls and this visual puzzle is the first of many that you'll have to solve during the course of the game. Torin's constant companion during his travels, save for a short part near the end, is a strange character called Boogle. I'm not sure what he's meant to be but he has shapeshifter abilities ... once he's seen an object, he can mimic it. Not every object, obviously, or the Boogle code would have taken over the adventure, but he has a fair repertoire of shapes. The Lands Below are arranged like the layers of an onion. First there is Escarpa, arranged vertically down cliff faces, locations linked by cliff paths and bridges. Here Torin will meet a silent yet helpful washer woman, a King and Queen (whose daughter is missing) and a strange sitcom family called the Bitternuts. (I found them the only annoying and unfunny part of the game - I think it was the canned laughter that drove me crazy). In Escarpa Torin will be on a hunt for tiles and only when he has collected the full set of nine and arranged them in a particular order will he be able to progress to the next land, Pergola. This starts off as a woodland area with shades of Gulliver's Travels but this scenario isn't fully explored and is merely a means of introducing the "Love Interest" in the guise of the shapely Princess Lena. There are several more visual puzzles in this section which involve little singing creatures who wear items of clothing of particular colour. As Torin ends this section, he travels on - alone - to Asthena. This is a land of lava flows, a big maze and yet another visual puzzle, involving the passage of light through a series of crystals this time. Finally Torin arrives in the last region, Tenebrous, and after taking part in a strange talent contest, our hero will be ready for the final showdown. Torin's Passage is the best Sierra adventure I have played so far. Okay, it may be a bit cute and aimed at kids rather than adults but I found it very enjoyable and I prefer a game to entertain rather than shock (which is why I haven't touched the Phantasmagoria series). Some of the puzzles were solved more by luck than good judgment and I'd be hard pressed to explain how I got the answer. The controls are easy to use. Remember that some screens can be scrolled across - that caught me out more than once and is sometimes essential if you're going to progress. Torin effectively has 2 inventories ... one for items that he is carrying, and a second for Boogle's abilities. Carried items can be viewed on a hologram plinth to get the fine detail - again, this is essential in some cases. The best thing for me about the game was its appearance. Torin's Passage is a true cartoon and I love cartoons! The animations are hand-drawn cels and it shows ... if you tell Torin to, say, pick up an item, he goes through a complete routine of movements, beautifully executed and very entertaining. The speech, sound effects and music are all digital and a pop-up teleprompter lets you recap on recent conversations. There is also an auto-save function, and built-in hints if you need them. This is a very classy game from start to finish and a surprising departure in style for programmer Al Lowe, who also brought us the Leisure Suit Larry series and Freddy Pharkas, neither of which were known for their subtlety (I still remember the farting horses in FP). There are definite possibilities for a sequel for Torin's Passage, which leaves several questions unanswered but I haven't heard rumours of one. - o -