Twinsen's Odyssey - Little Big Adventure 2 - Part 2 Solution by Alex van Kaam @~Continued from Issue 50 >>> Finding out where the Wizards are <<< With your disguise go into the Hacienda and walk to the fountain in the middle, the Alien will approach you and invite you (as a Wizard) for a "Top Secret Exchange Program", agree to go to his home planet (Zeelich) with him. >>> Going to the planet Zeelich <<< Inside the space ship go to the lower deck and get the Voice Translator, go to the upper deck again. If you are low on health then take a seat and some hearts will drop onto you. Walk to the Tourist Information Panel (the machine on the upper desk, most left) and use it, learn all about the planet Zeelich, (its Emperor, its Casinos and the God, the Darkmonk) take a seat again and you will soon land. Follow your "host" into the building where you will see Joe again!!!, he will recognize you and it seems that the Aliens were looking for you... you will be put in jail. >>> Getting the hell off planet Zeelich <<< Joe will visit you and tell you all about what has happened, and that the Wizards are all held captive on the planet, and even worse, the Aliens plan on steeling all the Children from Twinsun!!!! The guard will see Joe in your cell, this is your chance, run out of the cell and kill all the guards, notice your "bug" in one of the cells. Free him (by pulling the silver lever on the floor above his cell) and he will tell you that he is a dissident and the emperor put him in jail. He will also tell you that you should not take the main exit since that is well guarded. Pull the left red lever and follow the "bug" outside, kill the robot guard and it will explode, leaving a big gap in the fence. Go through the gap and go East, you will soon come to a Dog training area, jump the low fence (just at the beginning) avoid the dogs and sneak past the guards through the door that is opposite of the Dog training area. This is the departure hall, go through the left gate, kill the approaching guard and kill the guard that comes up from behind you, follow the path and jump down the tube. Don't worry about this guard, he can't reach you, walk West through the door and kill or even better, avoid the 2 guards there, run into the space ship, if you want you can get some health by sitting on the chair. Examine the control panel and you will notice that the Hineray Token is not there (if you talked to the mechanic outside he would have told you the same). Leave the space ship and go into the high building North/West of the spaceship. Kill the 2 Guards and climb the stairs, once upstairs in the control room kill the final guard and get the Token from the Machine, make your way back to the Spaceship and insert the Token. >>> Back on Twinsun <<< After a rough landing Zo‰ will contact you and ask you to go to your house, strange things are happening, so make your way your house (avoiding all the guards/traps/dogs) and talk to Zo‰. She will tell you that all the children have been kidnapped, talk to her again and she will tell you that Baldino left something at the Baggage Claim (most North/West building on the island). Baldino himself has left for the Emerald Moon (god knows how) and you should talk to the Grand Rector of the School of Magic, he will surely help you in your quest to free the children. >>> Getting your Package <<< Make your way to the Baggage Claim and listen to the description of your package, then go West, down the stairs/platforms until you reach a big hall. You will see 4 big arrows on the floor, step on them to control the Package Fetcher, send it to your package, in the center of the room, then transport your package to the doorway in the North wall. Once your package has arrived you can go East, up the stairs and through the now open door, push your package East, past the first conveyor belt onto the second, the package will now be transported one floor down. Keep pushing the package West, past the 2 Pushers until you see a man to the South, push your Package towards him. He is very rude to you, so wack him one. The door behind the (now gone) man is locked, the key is in the little parcel with the red cross (on the 2 black crates). To get there you must follow the same route the man took when you hit him, once you're on the top conveyor belt you can jump towards the package and get the key. Open the door push the package East till you reach the end of the hallway, here push it down onto the platform. Climb down the stairs and push the 2 levers, first the right one then the left one. Follow the parcel as it is transported West, when it stops push the lever on the wall to raise the parcel, then climb the ladder and push the parcel onto the conveyor belt, follow the parcel and you will be back at the entrance of the Baggage Claim. The package will be opened for you and you now have the Proto Pack, which will allow you to hover just above the ground. >>> Back to School of Magic <<< Make your way to your Dino-Fly's lair behind your house and fly to Desert Island, to avoid the mine go through the village, kill the guard in front of Baldino house and enter, pick up the memory viewer and make your way to the school of magic. Talk to the Grand Rector and he will tell you that the only way you can get the children back is by reinforcing your powers and you can do that only with the help of the Ball of Sendall. The Weather Wizard has put this Ball of Sendall in a safe place and you can only free it with the use of a Lightning beam. >>> Spell of Protection <<<< This is a little detour that you can do if you want, remember you looked through the Telescope on the Hacienda? Go to your Dino-Fly and fly to this island, use your Proto Pack to go into the cave, avoid the 2 fireball throwers (or better the fireballs they throw at you) and the bat, land on the slope. Jump the spikes and kill the 2 skeletons (using your blow pipe has the best and fastest effect), the idea here is to put the two crates on top of each other on the most right platform. To do this you must first push the crate that is on the floor onto the platform to the right, then go left onto the stone island and jump North, stand on this platform and throw a ball at the lever on the stone island. Once you're up push the crate right till it drops onto the other crate, then jump down, pull the lever to raise the platform with the 2 crates. Make your way up like you did before, jump the 2 crates (maybe moving the top one a bit if you can't make it) and go North. Go North, kill the Skeletons and follow the path till you reach this Creature, kill it with your magic ball and get the Protection Spell, now go south, over the water using your Proto Pack, avoiding the bat, zigzagging past the Black and Decker mowers (??!!) and head back to your Dino-Fly, then fly back to Citadel Island. >>> Getting the Pearl of Incandescence <<< So back you go again to Citadel Island and make your way towards the Weather Wizard's tent, when you arrive he won't be there. But there is a note on the table, read it and it will tell you that to finish the Lightning Spell all you need is the Pearl of Incandescence, which can be found on Desert Island. ... back to Desert Island you go again... Since this is a pearl you start searching the beaches of the island until you come to the most southern part, there is a bell here, ring it and a Turtle will appear. Jump on its back and he will get you into a cave, in there you have to use the Proto Pack to reach the huge Clam, it will open and you will find the Pearl of Incandescence. Make your way back to Citadel Island and the Weather Wizard's tent, pull the lever in the southwest corner and go through the gate into the Sewers. You will find that there is no way you can reach the center island, these damn sewers ... but if you played Little Big Adventure 1 you may remember your neighbour and his son, they both were into this Sewer thing, so since you're stuck here, go visit him. (You can exit the same way as you entered, if you pull the lever in the southeast.) >>> Getting the Sewer Map Readable <<< Talk to him and then look at the map, he will tell you that he needs some Gallic Acid to make the map readable, but there is not on this island. Leave him and fly to Desert Island, go to the house of Ker'Aooc, the only person on Desert Island that may have some Acid. Examine his bookshelf and the work lady will give you a vial of Gallic Acid, bring it to your neighbour and he will clean up the map. On the map there is talk about a room (the room you saw but could not enter) and about the Key to open the room, your neighbour will give you the key, now take a good look at the map. In the Southwest you will see the entrance via the Weather Wizard's Tent. In the Northwest you will see an entrance. In the Northeast you will see an entrance. These last 2 entrances are the 2 sewer grates you see when you're on the island, but notice the black lined square at the center of the island you can't reach (yet). It's like an entrance from above. If you now go explore the area between the 2 Grates you will see that the Tavern is right above the black lined square, so make your way to the Tavern. >>> Getting the Ball of Sendall <<< Enter the Tavern and first kill the dog to the North, then kill all the other Aliens, finally get the key from barrel behind the bar. Now remember that you need to use the Lightning Spell to free the Ball of Sendell, to be able to use this spell you will need to have your magic at full, if you don't then buy some Magic power ups from the bar end enter the red door. You will reach an area with crates, in the middle (behind the crates) is a hole in the floor, go through it and you will end up on the island in the sewer. Place the Pyramid key you got from your neighbour on the little green square with the golden circle, enter the tomb and cast your Lightning Spell. Once you have the Ball of Sendell (and another level of magic, Red Ball) leave and Jerome (Baldino) will contact you via the walky-talky from Emerald Moon. It seems that kidnapping your wizards and your children was just the beginning, the Esmers want to destroy Twinsun!!! You have to go help Jerome, but you don't have a space ship to get to Emerald Moon. Jerome will tell you that the Esmers have built their Alien base somewhere on Desert Island... now if you remember what the workman in the Temple of Bu theme park told you, you will know that it's on level 2 of the "ride". So make your way over to Desert Island and to the Theme Park. >>> Stealing a UFO <<< Enter the Theme Park by killing all the guards, notice that you can now also kill the "red" guards. Once inside, use your blowpipe on the 2 dogs, pick them off one by one, kill the guard on the bridge and jump on the "ride". Guide it to the place where you saw the workman, you can now continue here. Go down to the second level. At this level go down the wooden ramp and get the Superb Nitro Meca Penguin, go back up the ramp and guide your "ride" through the wooden door (using 2 of the 3 arrows). Once here you must get the key from the box, the best way I found was by jumping on the "ride" as it comes from the left (and is past the left fireball thrower) and then jump towards the box. With your key go down the ladder and through the door. @~What's on the other side? Find out in Issue 52! - o -