WHAT? NO LOW ALCOHOL MINERAL WATER? by SLYsoftware A text adventure on PCPD 287 / STPD 570 / AmigaPD 591 Solution by Bev Truter on PC In Nest: Pull twig to go to Bottom of Tree, then E,N,NW,W to Inside Shack where there's a strange attachment on the wall. Open jar to get inside the attachment, get GRAY STONE. E,E,SE,S,E to outside the Church. Pray to get inside Church, get biscuit. W,W,D,SE to a "V" in the path, give biscuit to elf. Get the map he drops and read it, drop map. NE,N,NE,U,N,N to the throne where the king is sitting. X king, give can to king - he gives you a PURPLE STONE in return. S,S,D,SW,S,SW to the "V" in the path. S,E to a Cell, get plug, X plug. N to a Washroom, put plug in sink, turn taps. The entire cell fills rapidly with water and you float/swim up to a hole in the ceiling, ending up in the middle of an E/W Corridor. Get lamp, E,E to end of corridor, get can (of petrolium). W,W,W,N,U to a Tower, type "enter" to emerge on the Window Ledge. Get RED STONE, X red stone, read red stone (it hints at jumping from the ledge). "Jump", and you float gently downwards to the Crossroads west of the Cell. N,NE,N,E,SE to a Trail Junction. Read sign - it warns about the dangers of jumping in a minefield. Light lamp, "jump". In Dark Tunnel: SW,S,SE,E,N,N to West Entrance. Open door, W to a Bedroom. X ice, X fireplace. Put can (petroleum) in fireplace, put lamp in fireplace. Your lamp miraculously transforms into a torch, and sets the can/embers alight, which melts the ice surrounding the person. You still seem to have the lamp, and a Princess emerges from the ice, and gives you a YELLOW STONE in gratitude for rescuing her. E,N to Library. Get book (you can't), but attempting to do so opens a secret door and transports you to the Study. Get opener, S,E,E to Kitchen. Open door, E to Store. Get can, open can with opener (it doesn't seem to work the first time, so try a second time, perhaps in a different room). Persevere with opening the can until you type "Inventory" and see a black stone in the can. Get BLACK STONE, and you now have all 5 stones necessary for converting into a micro-chip. But wait until you reach the Large Clearing before making the chip, as you will need to have the stones separate for entering the Tower by a method that will give you points. (There's another way to enter the Tower, but you won't get any points). In Store: W,W,W,S,S,S,E,NW,N,NE,U,NW,W,S,SW,S,W,W,S,W,NW,W,W,N to another Entrance to Forest. N,N to Large Clearing. Read notice. Type "evening time" to get extra points - transported to Inside Tower. If you have already made the chip from the stones before reaching the Clearing typing "evening time" won't work; but you can still enter the Tower by typing "open door", and you can then go N to Inside Tower. "Cast spell at stones" to change them into the chip, U to Second Floor where you see the machine. Put chip in machine and you are transported to the Octagonal Room, where you see a chair. Type "siton chair" (siton is one word). You are magically taken back to the Bar where you first had a taste of the "mineral water", but how do you get home from here? Well, you don't. Type any command to end the game and win - with about 8000/10000 points. It's impossible to get the full score as there's simply no programming code to cope with 10000 points; 8000-and-something is as good as it gets. - o -