Beasts and Bumpkins - Electronic Arts œ29.99 (Strategy game on CD only) Reviewed by Sue Beasts and Bumpkins is one of those silly, time-wasting games that always catches my eye - whether it's the title or the premise behind the game, or just the feeling of playing god, I'm not sure. It's probably a combination of all of these, but mostly the latter! :-) Once again, you are the being in charge of a group of people whose lives depend on you. These people lead short but interesting lives, punctuated with bouts of love-making (a.k.a. "nookie" or "rough and tumble" as they call it) which is necessary to let the species survive. To cope with their expanding population, they must extend their village by constructing new cottages and other buildings, grow food, fight off attackers (the "beasts" of the title) and generally try to survive. They aren't the most intelligent of people (hence the name "bumpkins") so they will need all the help you can give them. Food comes in several forms - the simplest to manage are chickens which just wander round their coops and need no control. Then there are the cows. These can be marked with a fetching bell so that they can be identified as yours. They need to be led into an enclosure (which your people must construct) so that they can't wander off. This is easier said than done - trying to maneuver a cow and a bumpkin through a gate into an enclosure without letting all the other cows escape is not a trivial task. Luckily the cows breed as enthusiastically as the bumpkins and there is no cuter sight than a new born calf lying in the field next to its mum. The cows have to be milked and the milk taken to the farm but generally the girls from the village will do this without prompting. Milk also generates income. In spring it's time to plant wheat which will ripen in summer and be harvested in autumn, being taken to the mill to be turned into bread. The grain costs money to sow but also brings in revenue when the bread is sold. The game consists of 30 missions, each of which has a goal. On the earliest missions it is as simple as getting your population to a certain level or having a particular amount of cash. On Mission 3, you have to get 25,000 gold pieces and also find the Golden Chalice of Barathkar which, you're warned, is well-guarded. The learning curve is fairly gradual so you always feel the program is well balanced. Other artifacts can be found at other times and piles of gold can sometimes be discovered which can swell your coffers. Mushrooms growing wild, when eaten, can help or hinder your mission. Buildings at your disposal also increase in importance and complexity as the missions progress. When an early mission commences, you can probably only build chicken coops, cottages and a builders' guild (which turns peasants into more efficient builders). Later you can add farms, bakeries and, after building a farm, fenced enclosures, a church ... even later a footman's guild (to train peasants as fighters) and a well. I haven't yet got to the stage of building stables but I have built a town hall. Now, the beasts. The ones I have seen so far are giant wasps, wolves, zombies and ogres. They home in on whichever bumpkin is closest (especially children) and then joyfully rip them to pieces. Sometimes you will hear the buzz of the wasps or the howling of wolves as a warning that they are nearby. The music is excellent - medieval and very atmospheric. There are also lots of sound effects and speech samples - the bumpkins are extremely polite and always say hello to their neighbours as they pass. Little speech bubbles appear by them as they talk. The girls whistle and call to the cows as they move them from pasture to enclosure and some of the inhabitants may occasionally make comments about you (along the lines of "Our leader is truly great!" which is very gratifying) Unfortunately, life is all too short in this kingdom of yours. A bumpkin's life may be snuffed out suddenly through a beast's attack, they may be assaulted or even murdered by one of their fellows (on later levels you can deal with this antisocial behaviour with a jail system) but on earlier ones you just have to look on as they mug each other on the way to the bakery. If violent death is escaped, they will age (this happens disconcertingly suddenly) and, eventually, drop dead. It's very sad to see a corpse and then a skeleton lying on a path. From about Mission 7 onwards, priests collect and bury the corpses near their church. On Mission 6, things livened up as I got my first wizard. The pop up hint said to select a spell and a target. He only had one spell - fireball - and walking past was a lone cow. Yes, I did it, I'm sorry. But it WAS spectacular and at least the cow didn't fire back! During that mission he found another spell (detect traps) so I assume that by the final missions he will have a good arsenal of weapons and defensive spells. On Level 7, a church allowed me to recruit priests. These could, at first, heal, bury the dead or put out fires but on later levels gain other skills such as curing the plaque. Other specialty types who are mentioned in the manual are pikemen, archers, tax collectors, knights, cavaliers, minstrels and flagmen. I could go on even more about this game. It has held my attention from the very first mission onwards. I gather a mission disk will be released in time but even the initial package will keep you entertained for ages especially if you have a warped sense of humour. - o -