King's Quest 6 Hints - Part 1 Supplied by Mongoose 1 ... Isle of the Crown Problem: I'm stuck on the beach! What do I do? Hint: Pick up your Royal Insignia Ring from the left side of the beach. Move the plank on the right of the screen to reveal a box. Use the Hand icon on the box to open it. Take the Daventry Coin from the box. Problem: What do I need from the book shop? Hint: You need a number of things from the book shop. Talk to the book shop owner a few times. Take the Boring Book from the stand by the door. Look around the store until you find the Love Poem shelf. Use the Hand icon on the shelf to take a book of poems. A page will fall from the book and land on the floor. Pick up the page. Use the hand icon on the spell book on the counter to find out what the bookstore owner wants for it. Use your Royal Insignia Ring on the clown to get him to talk to you. Return to the book shop frequently to meet with the clown. Problem: What do I need from the pawn shop? Hint: Talk to the Ferryman before you go to the pawn shop. Talk to the pawn shop owner. Trade your Royal Insignia Ring to the Pawn Shop Owner for the Magic Map. Trade him a Pearl from the Isle of Wonder for your ring. Give the Pawn Shop Owner your Daventry coin to get the Wind-up Nightingale. You will need to trade in the Wind-up Nightingale for other items later in the game. You can only have one of these items at a time, but you can trade them in as often as you like. When you get the "Drink Me" potion later in the game, drink it in front of the black-robed man. Surprise! Problem: The girl in the rose garden won't talk to me. What should I do? Hint: Beauty, the girl in the rose garden, won't be lured into talking with you until you bring her a White Rose. You can get a White Rose from the Isle of the Beast. Give Beauty the Beast's ring. Problem: Is there any significance to the bird in the tree? Hint: Sing-Sing the Nightingale belongs to Princess Cassima. Talk to Jollo the clown in the bookstore to find out about her. Make friends with Sing-Sing by using the Wind-up Nightingale. Sing-Sing will serve as a messenger to Cassima. Give her your Insignia Ring AFTER you've used it on the Guard Dogs, the pawn shop owner, and the clown. Take the ribbon she brings you. Give Sing-Sing the love poem from the book shop. Take and read the note she brings you. Finally, give Sing-Sing a White Rose from the Isle of the Beast. Problem: What do I do when I visit the Ferryman? Hint: The Ferryman lives on the wharf in the old boat. Knock on his door. He won't talk to you until you've talked to the book shop owner. After he lets you in, talk to him until repeats himself. Take the rabbit's foot from the table. Problem: I'd like a lamp from the Lamp Seller, how do I get one? Hint: You can't do business with the Lamp Seller until you have the old Hunter's Lamp from the Isle of the Beast to use in trade. To determine which new lamp you should take, use the "Drink Me" potion on Alexander in the Pawn Shop in front of the old man. Problem: How do I get into the Castle? Hint: Talk to the Guard dogs. Use your Royal Insignia Ring on them. They will admit you to the castle. If you try to enter again and they recognize you, they won't allow you to pass. The guards will not let you in if you have the Magic Map. Problem: I've been in the Castle before, how do I get in again? Hint: If you have Beauty's Clothes, use them as a disguise. The guards will let by if they don't recognize you. If Beauty's clothes were burned up, you can use the Magic Paint spell. Once you have successfully cast the spell, use the Hand cursor on the magic door to enter. Problem: How do I get off the Isle of the Crown? Hint: You must have the Magic Map to get off the island. Talk to the book shop owner, then to the Ferryman to find out about it. Go to the pawn shop and talk to the pawn shop owner. Give the pawn shop owner your Royal Insignia ring. He will trade you the ring for a Magic Map. Go to the beach and use the Magic Map on Alex. When the map comes up, select your destination. 2 ... Isle of Wonder Problem: How can I help the oyster sleep? Hint: Talk to the oyster. He can't sleep because his mouth hurts. Make him sleepy by reading to him. Use the Boring Book on the oyster. The Boring Book can be found in the book shop on the Isle of the Crown. When the oyster yawns, use the Hand cursor to grab the pearl from his mouth. Problem: How do I get past the first Guardian Gnome? Hint: To fool the Smell Gnome, use the Flower of Stench on him. The Flower of Stench is from the Isle of the Sacred Mountain. Problem: How do I get past the second Guardian Gnome? Hint: To fool the Sound Gnome, use the Wind-up Nightingale on him. The Wind-up Nightingale is from the pawn shop on the Isle of the Crown. Problem: How do I get past the third Guardian Gnome? Hint: To fool the Taste Gnome, use the mint on him. The mint is from the pawn shop on the Isle of the Crown. Problem: How do I get past the fourth Guardian Gnome? Hint: To fool the Touch Gnome, use the Rabbit's Foot on him. The Rabbit's Foot is from the Ferryman's house on the Isle of the Crown. Problem: How do I get past the fifth Guardian Gnome? Hint: To fool the Sight Gnome, use the Invisible Ink on Alexander. You can find the Invisible Ink in the trash outside the pawn shop on the Isle of the Crown. Problem: How do I deal with the Black Widow? Hint: You need the scrap of paper at the edge of the Black Widow's web. Use the hand cursor on the loose thread at the bottom of the web. When the Black Widow runs down to see what you're doing, quickly grab the paper. Problem: I need help with the Bookworm! Hint: You need to obtain a Rare Book from the Bookworm. He will trade the book for a Dangling Participle from the Isle of the Beast. Problem: How do I obtain Swamp Ooze? Hint: Get the Teacup from the garden on the Isle of Wonder. Use the Teacup on the swamp. Provoke the Stick-in-the-Mud into throwing some Swamp Ooze by using the Rotten Tomato on the Bump-on-a-Log. You can pick the Rotten Tomato from the garden on the Isle of Wonder. Once the Stick-in-the-Mud has thrown the Swamp Ooze, use the Teacup to collect it. Problem: How do I get Baby's Tears? Hint: To make the Baby's Tears cry, take a Milk Bottle from the Swamp on this island and give it to one of them. Once they're crying, use the Hunter's Lamp from the Isle of the Beast to catch the tears. You must have the Spell Book before you can get the Teacup in which to catch the tears. Problem: How do I get the Hole in the Wall? Hint: You have to make the Wallflowers move before you can get the Hole-in-the-Wall. Use the Flute from the pawn shop on the Isle of the Crown on the Wallflowers. They will start dancing. After Alex stops playing the flute, they will continue to dance. When they bend away from the Hole-in-the-Wall, grab him! Problem: What do I do in Chessboard Land? Hint: The first time you go to Chessboard Land, walk toward the knights. Two Chess Queens will approach. Take the red scarf that they drop. The next time you visit, give them the Lump of Coal from the Isle of the Mists in trade for the Spoiled Egg. Problem: What things do I need from the Isle of Wonder? Hint: From the beach you need the Partial Sentence in the sea and the Pearl from the Oyster's mouth. From the Bookworm's scene, you need to look at the Black Widow's note, and you need to obtain the Bookworm's Rare Book. From the swamp, you need the Milk Bottle and some Swamp Ooze. From the garden, you need the Rotten Tomato, some Baby's Tears, the Hole-in-the-Wall, the Teacup, the "Drink Me" potion, and a head of Iceberg Lettuce. From Chessboard Land, you need the Red Scarf and the Spoiled Egg. The Teacup will only appear after you have the Spell Book. The "Drink-Me" potion shows up after you've been through the Catacombs. 3 ... Isle of the Beast Problem: What should I do with the creature hanging from the tree on the beach? Hint: The creature hanging from the tree is a Dangling Participle. You can capture him by using the Partial Sentence. The Partial Sentence is from the beach on the Isle of Wonder. Problem: How do I get past the boiling pond? Hint: You have to use the head of Iceberg Lettuce to cool it down! The Iceberg Lettuce is from the garden on the Isle of Wonder. Hurry, or it will melt! Problem: What should I do with the gardener? Hint: Don't do anything with the gardener. He is trying to lure you to your death! Problem: How do I get past the Stone Archer? Hint: You have to use the Shield on Prince Alexander. You can find the shield in the Catacombs on the Isle of the Sacred Mountain. Problem: How do I get through the rose bushes blocking the gate? Hint: Use the Scythe on the rosebushes to get through the gate. The Scythe is from the Isle of the Mists. Problem: What things do I need from the Island of the Beast? Hint: You need the Dangling Participle from the beach scene. You need the Hunter's Lamp from the boiling pond scene. You need the Brick and two White Roses from the garden scene. You need to use the Hunter's Lamp on the fountain to catch falling water for the Make Rain spell. You need to get the mirror and the Beast's ring from the Beast. You need to get Beauty's clothes when you return to the Beast with Beauty. 4 ... Isle of the Sacred Mountain Problem: How do I solve the first Logic Cliff Puzzle? Hint: To make the first Logic Cliff puzzle appear, click the Hand cursor or the Eye cursor on the writing on the cliff. Select the letters R-I-S-E. Choose the "R" in the word "Ignorance", the "I" in the word "Kills", the "S" in the word "Wisdom", and the "E" in the word "Elevates". When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! Problem: How do I solve the second Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select the symbols for the word S-O-A-R. The translation of the symbols can be found in your documentation. When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! Problem: How do I solve the third Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select stone number four, stone number one, and stone number two, in that order. When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! Problem: How do I solve the fourth Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select the symbols for Azure, Caterpillar, Tranquillity, and Air. These symbols can be found in your documentation. When the steps appear, CAREFULLY click the Walk icon on each one in order until you come to the next puzzle. Save your game OFTEN! Problem: How do I solve the fifth Logic Cliff Puzzle? Hint: Use the Hand cursor or the Eye cursor on the writing on the cliff to make the puzzle appear. Select the letters for the word A-S-C-E-N-D. When the steps appear, CAREFULLY click the Walk icon on each one in order until you reach the top of the cliffs. Save your game OFTEN! Problem: Finally! I've reached the top of the Logic Cliffs. What do I do now? Hint: Avoid the old woman and enter the Cave behind and to the right of the Nightshade bush. Use the Hand cursor on the cave entrance to enter the cave. Problem: How do I get past Old Woman? Hint: If you eat the Nightshade berries, you will die. Just refuse the Old Woman's offer and eventually she will leave. Problem: What do I do in the cave? Hint: Use the Tinderbox from the pawn shop so you can see in the cave. The cave continues to the right. Proceed to the right until you see an opening in the cave wall. Take the Peppermint Leaves from the cave opening ledge. Exit the cave the same way you came in. Problem: How do I ride the black horse? Hint: You must enchant the black horse at the top of the cliffs so it will take you to the Realm of the Dead. To do this, you have to cast the "Charming a Creature of the Night" spell from the spell book in her presence. Problem: What do I need from the Isle of the Sacred Mountain? Hint: From the beach, you need the Flower of Stench and the Black Feather. You need the Peppermint Leaves from the cave at the top of the Logic Cliffs. Take the path to the North to encounter the Winged Ones and accept the Catacomb challenge. You can enchant the black horse at the top of the Logic Cliffs with the "Enchanting a Creature of the Night" spell. 5 ... The Catacombs Problem: How do I get through the Catacombs? Hint: The best way to survive the Catacombs is to map the maze. If you want to map the maze yourself, we suggest using a piece of graph paper. You can also find a basic map hidden in the game documentation! A complete, labeled map can be found in the King's Quest VI Hint book, sold separately. Problem: What objects do I need to survive the catacombs? Hint: To leave the Catacombs alive, you will need the following objects: The Red Scarf from Chessboard Land on the Isle of Wonder, the Hole-in-the-Wall from the Garden on the Isle of Wonder, the Brick from the Stone Archer scene on the Isle of the Beast, and the Tinderbox from the pawn shop on the Isle of the Crown. Problem: How do I avoid getting spiked in the Spike Maze? Hint: The solution to this maze can be found in your documentation. Starting with the tile to Alex's right, click the Walk icon on the three rose tiles. They should take you in a diagonal line. Now click on the scythe tile to the north of the rose tiles. Click on the crown tile. Click on the dove tile. Click on the skull and crossbones tile. Click on the blank tile in front of the door. Now use the Walk icon to go through the door. Problem: How do I avoid being crushed by the Crushing Ceiling? Hint: You have to throw the Brick found in the garden scene on the Isle of the Beast into the gears of the machine. The ceiling will stop. Problem: Help! It's dark in here! How do I turn on the lights? Hint: Use the Tinderbox from the pawn shop on the Isle of the Crown to light the room. Problem: Where is the Minotaur's lair? Hint: To reach the Minotaur's lair, find the room with the tapestry hanging on the wall. Use the Hand cursor on the tapestry to get in. You must first spy on the Minotaur from the cul-de-sac room before you can enter his lair. Problem: How do I spy on the Minotaur? Hint: When you enter the cul-de-sac room, you will hear the Minotaur on the other side of the East wall. Use the Hole-in-the-Wall from the Garden on the Isle of Wonder on the East wall. Look through the Hole-in-the-Wall, note the entrance to the lair. Problem: How do I defeat the Minotaur? Hint: Stand by the blazing pit and quickly use the Red Scarf on the Minotaur. Problem: What items must I obtain from the Catacombs? Hint: You will need a Skull, the Coins from a dead man's eyes, a Shield, and Lady Celeste's dagger. @~To be concluded next issue - o -