Lost In Time - part 2 Solution by Diana Griffiths @~Continued from Issue 51 ---------------------------------------- PART 3: THE BRISCARDE, 1840 ---------------------------------------- MID DECK - HOLD - CABIN - CELLAR - STORAGE AREA - OFFICE - MUSIC ROOM - YORUBA ---------------------------------------- MID DECK Having recalled your story to Melkior, he demands that you find a way to untie him. Take the small hook and go down to the hold. ---------------------------------------- HOLD Open the chest padlock with the boat hook. Open the chest and take the dress and ribbon. Return to the mid deck. ---------------------------------------- MID DECK Get one of the wooden pins using the pliers. Tie the ribbon to the wooden pin. At the back of the ship, look at the cannonball and take the broken oar. Tie the oar to the ribbon. Twist the nail with the pliers and put the nail in the joined together pieces of wood to make a boat hook. Go to the closet and fetch down the halyard with the boat hook. Look closely at the end of the halyard. Put the corkscrew in the notch and fasten the end of the halyard to the corkscrew. Go to the port hole and look through it. Pull up the thin rope and look in the bucket. Take the sawfish bone. Retrieve the corkscrew from the closet. Return to Melkior and free him. After a long sequence of talking with Melkior and Oswald, Doralice ends up locked in the Captain's cabin. ---------------------------------------- CABIN Go out to the balcony and take the flag from the stern. Go in the room with a sink and lift up the corners of the rug until you find a brass key. Look at the chair behind the desk and get the silver key underneath it. Open the desk drawer with the brass key and take the blotter and dagger. Go into the chamber. Cut the rug with the dagger and go through the trap door. ---------------------------------------- CELLAR Go into the cellar. Use the corkscrew on the opening in the post and take the master key. Leave the cellar and go to the mysterious door. Open it with the master key. ---------------------------------------- STORAGE AREA On the shelf you will find some polish. Leave the storage area and go to the very elegant door and open it with the master key. ---------------------------------------- OFFICE Take the cage from behind the curtain in the corner area. Open the secretary drawer and take the seal. Leave and go to the hold. ---------------------------------------- HOLD Use the dagger on the spring in the chest. Take the beauty powder and handkerchief. Return to the cellar. ---------------------------------------- CELLAR Use the beauty powder on the post and climb up to the chamber. ---------------------------------------- CABIN Go into the room with the sink. Use the seal in the notch on the dresser and you will end up in the music room. ---------------------------------------- MUSIC ROOM Get the record from under the low table and the phonograph from behind the bar. Return to the cabin. ---------------------------------------- CABIN Open the dresser in the chamber and get the salts flask and the bowl. Take the banana slices from the dish on the table. Put the banana slices in the cage. Leave the chamber. Put the cage on the round table by the painting. Put the record on the phonograph. Put the phonograph on the music table. Wind up the phonograph and start it. Put the bowl under Galipo. Put the salts and paint remover in the bowl. Put the flag over the cage containing the parrot. Open the dresser with the silver key. Open the box and take the iron key. Go into the room with the sink. Put the polish on the handkerchief and polish the sink with the handkerchief. Use the blotter on the sink and note the code of numbers and letters. Go to the painting and click on it. Click on the safe and set the code to the code revealed by the blotter on the sink. Take the small box. Examine the small box carefully. There are two secret openings that can be triggered by turning the box round about and clicking on the top and middle respectively. The top opens to reveal a small key. The middle opens to reveal a lock. Use the small key in the lock and you will find Philibert's gun. Pick up the gun and the cage containing the parrot. Return to the mid deck. ---------------------------------------- MID DECK Go to the back of the ship and open the niche by pulling the ring with the towel. Put the cage in the niche. Close the niche and you should notice the clamps around the bar holding down the trap door have opened. Open the niche and pick up the cage. The bar should now be freed. Unlock the trap door with the iron key and you will enter the aft hold where Yoruba is shackled. ---------------------------------------- YORUBA You greet Yoruba and then introduce Melkior. An argument ensues which you win. Search the floor and the crevice and you will something shiny. Pick it up with the pliers. It is Yoruba's necklace. Use the magnetite with the gun. Open the mast with the pliers. Get the bale of cotton from behind the box and place it by the mast. Use the boat hook to search the top shelf of the mast. You will find an empty bottle of rum. Shoot the shackles to free Yoruba. He is hurt but don't worry. Melkior has lost the co-ordinates to St. Cristobald! Use the wet sponge on the rum bottle and give the label to Melkior. Melkior now has the co-ordinates to teleport the three of you to St. Cristobald and he does so. ---------------------------------------- PART 4: ISLAND OF ST. CRISTOBALD, 1840 ---------------------------------------- BEACH - WATERFALL - MAKANDAL'S CABIN - DELIA'S CABIN - KITCHEN - SERAPION'S CABIN ---------------------------------------- BEACH After another argument with Melkior, he gives you a holocom and you receive instructions as to what to do here. Go to the waterfall. ---------------------------------------- WATERFALL Talk to the child, Amilcar. Amilcar will tell you his manicou is cold so offer the flag to the manicou. Amilcar will tell you his manicou is hungry. Use the corkscrew on the coconut and collect some coconut milk from the coconut with the small pipe. Offer the coconut milk to the manicou. If you try to open the passage yourself you will fail. Instead use the parrot (in the cage) on the passage and the passage will open. You will hand over the parrot to Amilcar but keep the cage and a key. Go into the passage and you will end up at Makandal's cabin. ---------------------------------------- MAKANDAL'S CABIN Open the cage with the key and you will find some coins. Knock on the cabin door. After Makandal has 'greeted' you, you put the coins through the slot in the door. Makandal asks you to fetch a piece of Delia's clothing. You find yourself at Delia's cabin. ---------------------------------------- DELIA'S CABIN Knock on the cabin door. As soon as you are able, take the book. Wait for Delia to leave then immediately pick up the mirror and use it on the spider. Take the piece of clothing. Delia asks you to have Makandal drink the potion she hands you and to retrieve his drinking glass. Return to Makandal's cabin. ---------------------------------------- MAKANDAL'S CABIN Makandal offer you a drink. Click on the window to get Makandal to open it. Put the holocom on the table and start it. The holographic projection of Melkior frightens Makandal. Pour the potion into Makandal's glass, the leftmost one. When Makandal returns he is still stunned. Take his glass. Return to Delia's cabin. ---------------------------------------- DELIA'S CABIN Here you will meet Velvet and hear her story. ---------------------------------------- KITCHEN Velvet takes you to the kitchen at the plantation where you meet Celeucie and Maximin. Melkior transmits a message saying that Jarlath has captured him. Return to Delia's cabin. ---------------------------------------- DELIA'S CABIN Knock on the cabin door. Delia will give you an invertor potion. Go to Makandal's cabin. ---------------------------------------- MAKANDAL'S CABIN Knock on the cabin door. Makandal will give you a bequiet potion. Go to the property. ---------------------------------------- SERAPION'S CABIN Go into Serapion's cabin. Use the invertor potion on the bequiet potion. Give the speakable potion to Serapion. Serapion tells you some more about the Jarlath and Velvet. Enter Serapion's cabin again and talk to Serapion about the dog. He will give you some salt. Use the invertor potion on the salt. Give the sugar to the dog. Go to the kitchen. ---------------------------------------- KITCHEN Here you will find a snake threatening the baby Maximin. Take the bag from the table and take out the flower and the vanilla. Fill the bag with embers from the fire and put the bag on the stool to attract the snake. Put the bag, with the snake in it, on the fire. ---------------------------------------- ENDGAME ---------------------------------------- Jarlath appears and tells you his full story. He then attempts to kill you. When you are both stopped at the crevice, throw the flower at Jarlath and he will fall to his death. ---------------------------------------- MANOR DE LA PRUNELIERE, 1992 You awake to meet your lawyer ... or is it Melkior, the time agent?! Read the Confidential Report. Perhaps Melkior and Doralice will work together again. - o -