A Quick Look At .... by Sue Information obtained from the Internet The Curse of Monkey Island - LucasArts Entertainment Company Running under Windows 95 in 640 x 480 x 256 mode, controlled by the keyboard and mouse, CoMI requires a minimum P90 with 16 meg of RAM, 2 meg HD space, a 4 speed CD ROM and DirectX 5 (which is included on the CD). This third game in the hilarious Monkey Island series has taken an amazing 5 years to appear. The previous 2 games came only on floppy disks because CDs weren't about then so the graphics were understandably basic (though good), and speech non-existent, though the music was good. The last game ended on a strange note with us, the players, unsure whether Guybrush Threepwood, the hero, had dreamt the events of MI1 and 2. MI3 doesn't continue where MI2 left off - in fact it starts with Guybrush floating in the Caribbean in a bumper car! Captured by LeChuck, he manages to escape but as he proposes to Elaine, his sweetheart, the ring he was giving her, which turns out to be a voodoo ring, transforms her into a gold statue. She is promptly stolen by pirates and Guybrush will have to find a way of getting her back, while defeating LeChuck - yet again!! Graphically the game looks much improved with SVGA graphics, drawn in a cartoon style with detailed backgrounds, smooth animation and excellent cut scenes. The music is evidently very atmospheric and catchy with some old themes recognisable from the previous games. The interface is a variation on the one used in Full Throttle with a pop-up action menu with hand, eyes and mouth symbols to cover all options. The humour is also as apparent as in the other games, taking a few shots at other adventures in places (eg Indy, Myst and The Dig). We'll be introduced to new characters but some old friends will reappear too such as the Voodoo Lady and Stan who used to be a used coffin salesman. The game can be played on two difficulty levels and is in 6 parts. There are a few action sequences but some can be bypassed. Zork: Grand Inquisitor - Activision This also runs under Windows 95 with SVGA and needs a minimum P90 with 16 meg or RAM, 50 meg HD space and a 4 speed CD ROM drive. Olde time adventurers will realise that this is yet another game in the famous Zork series which started back in the 1980s and went from text to graphics with the release of Return to Zork and Zork:Nemesis. This latest game harks right back to the original games with many favourite places to visit such as the white house and Port Foozel, while Grues wait in dark locations for an unwary and lantern-less adventurer! Magic has been banned by the Grand Inquisitor - boo, hiss - with penalties (such as the nasty-sounding totemization) for its use or for other misdemeanours such as breaking the curfew or any of the strict laws he has imposed. Your task is to reverse this state of affairs, returning magic to the land and ousting the Inquisitor. The game is fully mouse controlled using left and right mouse button clicks to perform actions or access your inventory; moving the mouse to certain parts of the screen will perform similar tasks. The puzzles are variable in difficulty, starting easy and getting progressively harder but mostly logical. Clues abound to help you on our way and the game contains a lot of humour, good music and sound effects and excellent full screen graphics with 360 degree views. All this and Zork too - what more could you ask? Tomb Raider II - Core / Eidos Another Windows 95 game needing at least a P90 with 16 meg of RAM, 2 meg of HD space, a 4 speed CD ROM. A Direct X compatible accelerator card is also highly recommended. Evidently the follow-up has a minimal story line, but maybe it doesn't matter as Lara Croft returns for more leaps and bounds through several distinct areas, starting with the Great Wall of China and Venice (with a speedboat to drive along the narrow canals). You'll also explore an opera house, oil rig and sunken ship before heading off to Tibet (here you drive a snowmobile) and a monastery. Sadly, this second game sounds a bit of a let down where many of the puzzles are contrived. The new weapons (a harpoon gun and grenade launcher) are a disappointment too and your opponents generally brainless. Though the graphics are good, the game isn't as exciting as the first ... or do you disagree? If so, write in and tell us!! - o -