Sue grabs a stick of dynamite and becomes a ... Safecracker - Daydream Software / GT Interactive When you apply for a job, it's natural to expect that your prospective bosses are going to want to check your abilities in some way. But when you apply for a job with Crabb and Sons, a firm of well-respected safe manufacturers, you are tested to the limit. Sir Jerry Crabb is impressed with your application but decides to set you a "small" test. He shows you the F-9-12 safe which can only be opened using a series of codes which have been hidden in other safes all over their headquarters. You will have to break into the building and open this F-9-12 safe within 12 hours in order to get the job, because the job contract is INSIDE the safe! The game starts as you wait in a phone booth opposite Crabb and Sons' headquarters and receive your instructions over the phone. Breaking into the building itself (a converted mansion) is no great problem but once inside you will find many safes of different types dotted around the various offices and other rooms. Some are obviously safes, but others are disguised as, among other things, a model ship, a cannon, a jukebox and a radio. Some are easy to open, using a Simon game series of switches where you have to flick them in a certain order ... or a sliding puzzle game ... or a simple to crack combination lock ... or a hand of cards to beat ... others are harder to work out and some, I must confess, I solved by complete accident! Crabb and Sons' headquarters is an impressive building of around 40 rooms on 3 floors (including a cellar). There is a lift system (which needs a code to be input to be used) and several hidden rooms and staircases, plus a chute which gave me a rapid trip from the top floor to the cellar when I pulled a cord that said 'do not pull' ... well, you would too, wouldn't you? If you get lost in these interlinked rooms, there is a blueprint of the floors in a file near to the start of the game. Unfortunately for me, I didn't find it until almost the end of the game! The digitized graphics are excellent, and movement is step by step but you can also turn on the spot and scan the whole room, which makes the game very atmospheric and realistic. The cursor changes when you can move forward or operate something. Your inventory is also shown in the form of digitized graphics which can be rotated. In some cases you will collect a series of photos or code keys (around a dozen for the final safe) and can page through them individually though they are listed as a group. Other items can be examined and rotated but not actually picked up or used. There is also a good musical score with different themes for different rooms and areas. As a neat touch, when you complete the game, you will find, as well as the job contact, a video tape and playing that in a nearby video recorder will show you a FMV sequence of all the programmers, filmed by one of them using a camcorder. I found this a very acceptable form of rounding off the game. Incidentally you can also officially print off a certificate at the end of the game but all I got was a blank sheet of paper. All in all, Safecracker is an excellent and nicely presented game with a very different style and theme. - o -