Wizardry : Nemesis - part 4 The last lap of a solution by Arnie @~Continued from Issue 51 Return to the village and head for the forsaken crypt. Kill the two gargoyles and enter the crypt, the door closes behind you and will not open until you solve the level. Look in a barrel for a crowbar, walk forward and defeat the pile of bones. Go west and pick up some arrows; also to be found gold teeth, scraps of rags but no talismen. Keep walking and killing and open every wall cupboard and door until you get your last spell of paralyse and enhanced protection. Now find the niche with Seldin's ghost, he wants his bones returned there. Mark this location on the map and save game. Break down the crumbling wall and defeat Tas the zombie, he is the friend of the village drunkard but most importantly he has the final talisman of Birds of Prey. You now have all 7 items and are ready for the final battle. The biggest problem now is finding Seldin's bones and getting back to the entrance. The screen map has dissolved and all the walls shift around. Use the rags by dropping them on the floor to mark known routes, it is very very frustrating as every time a spirit passes that means the walls have moved. By trial and error find the room of bones and get the page from the diary, the bones and armour. Read the diary pieces and the map should re-appear as normal. Go back to your marked position and return the bones, this will open the entrance and you can now go back to the gondola station ready for the showdown. Jaren's Keep Find your way back to the desk and translate the runes with the code from the table in the desolate castle. (A note here if you have a burned copy of the book I cannot help as Graham Wheeler found out). The password is to do with families so search your inventory for some books on the subject, or look at the highlighted book title in Nemesis solution part 2 (or ring Arnie). If you have done it right a growl comes from another room and the runes turn blue. Head for the dragon skeleton and stand in front of it again. This time it doesn't hurt but it lifts the chains to reveal an underground passage to the last level. Down this level I found a lot of irrelevant action such as pulling levers to make monsters appear and human experiment attacking me. Why this was put in I have no idea as it does nothing for the quest but I suppose those who actually followed the storyline now see that Jaren is indeed a fiend in disguise. The only item required here is a key to the big door. This key is found by right clicking on the globe at the top of the ladder. So on to the confrontation. Before opening the big door with the key make sure you are at max strength and protection and armed to the teeth. Once the door is open you have no input for a very long time until a battle screen between yourself and the Nithos. Now as I wrote before there was now way I even dented the Nithos so before entering the door on a rerun I used the Power of the Basilisk which instantly wiped him out and the story ends in a whimper. Very, very poor endings seem to be the order of the day. - o -