ALBION - part 2 Downloaded from the Internet Original author - Ramon R. Brasser (101353,3414) @~Continued from Issue 52 MAINI: The first thing to do here is to look for your next party member. You can choose either of two, but the mage (called Khunag) is recommended by most people. It is up to you: somebody good at fighting or a poor fighter with good offensive spells only (no healing spells). The warrior is a woman called Siobhan. But Khunag will help you through parts of the Kenget Kamulos dungeon you need to go to much later. You will find both possibilities in Beloveno, the big city that you start in. Then it is a good idea to explore the countryside, and maybe even talk to the members of each town/ village. When you try to talk to Kontos, the leader of the mountain village Kounos, you will be stopped by a guard called Nodd. However, if you steer the conversation in the right way, you will not have to fight him. But you always can, of course. Then it is wise to explore the dungeon under the house. On the first level you will find a chest with a power amulet in it, but once you have it, it seems like you cannot go on anymore. But you can! There is an illusionary wall close by. If you then get to the point with the three pressure plates in a row in front of three doors, run over the plates as fast as you can, otherwise you will not make it through the doors. On the second level it is imperative that you explore all of it, especially directly south from the exit. You will find something that is needed to complete the game. The game itself takes a long time to complete the plot for this continent and be allowed to move on, but all of us have found out through trial and error that you have to just be patient. You may also buy a map that may help you find a cave entrance but you can find it without the map if you explore. The cave is not absolutely essential but has some nice loot. It is the same one whose other entry is blocked by a door you can't get through except from inside the cave. Every morning between 8:00 a.m. and 9:00 a.m., there is a trainer in the village at the house of the leader (where the dungeon is). He is the only trainer that is able to teach you critical hit. However, it costs 950 gold per point, so think twice. I found it very useful anyway, especially for Drirr and Tom. Sira already has her 5/5 score, so do not bother to train her. The entry to the cave discussed above is from the plateau lower than the village, and to the east. I strongly recommend that you explore it, because it contains some very nice stuff, including the best sword in the game, although it is cursed. But you have to have a rope, otherwise you will not be able to get out. It is also imperative to talk to lots of people on this continent, repeatedly in some cases, going back as you learn new things. Some examples are: the council members in Beloveno, the barkeeper in the Iskai village in the north of the land, and Kariah, the prostitute with her house on the market square. The barkeeper will give you the second piece of the vital item, after a while. There are also lots of seeds here. Collect and move on. After the problem is solved, you will probably want to go to the Iskai shrine and kill Kontos. He has a few goodies. DJI CANTOS: This mainly goes all by itself. You also get a new party member here, an Enlightened One named Harriet. In the southwest of the building, there is a woman who sells spell scrolls. If you got Khunag, buy all the spells that he does not know, as there is no other way to learn them. There is no hurry to go to the Toronto, despite the fact that Harriet pushes you to do so. The first thing to do here is to look for those Flowers of the Goddess you are told about. Stand on them for about 15 seconds, and the leader of the party will have one of his attributes (which depends on the flower) increased by three points. These flowers are for about 15 uses as far as I know, but save the game before you use them and think which party member needs this little boost the most. You will have to wait for 36+ hours until they can be used again. If you have visited them all (there are eight in total) it is wise to collect the two party members who took a vacation when you left the last continent, as they are very useful. UMAJO KENTA 1: If you have explored this city a bit, you will be told there is a prison north of the city. It is useless as far as I know, but if you are anxious, by all means go. You can free the prisoner, but it has no use that I am aware of. You cannot pick the lock, so you will have to wait until the guard comes (at 11:00 p.m.) to open it for you. You can follow the guard there (a long walk!) or find it on your own. First buy the preservative that keeps you alive in the desert. Get several. You get them from the man in the Equipment Makers Guild. To get to the Toronto, you will have to talk to some of the people in the bar, and in the Miners Guild. Bringing a jewel is recommended. The guide will then show you to a cave entrance. The southern exit from the cave leads right to the Toronto. The other exit is useless. TORONTO 2: Look everywhere for pieces of paper with numbers on them. The code for the door is 1001, in case you could not find the piece of paper with it. Once you are in the 3D part, have Joe wake up the robot so that it is able to open the door for you. In the long corridor, stand as far away from the switch as possible, so that you can just still manipulate it. Then run as fast as you can to the other end, and turn the second one. A little further on, free all the robots as then the doors open quicker. A little further on, make sure that the floor pattern on the west side matches the one on the east side. You should go to the east one first. Then turn all the switches as quick as you can. The next door to open has the code 4312 in case you cannot be bothered to try all the combinations on the pieces of paper, or were not able to find them. UMAJO KENTA 2: Fist thing to do here is to go to the building in the northeast of the city. You are now able to pass as the guards let you through. You are told to look for a man in the cellars under the Equipment Makers Guild. However, you do not have the key and you need a secret password. He told me the first time I went there and had to go back until I had the password. Well, in order not to have to make the trip twice, the best thing to do is to go to the Miner's Guild. Go all the way into the big room. You notice you only have access to one mine shaft. Go in there and stand in the niches so that the guards do not see you. Get to the second niche on the right and overhear the ceremony. ONLY THEN DO YOU KNOW THE PASSWORD!! The next thing to do here is to look for a guy called Zebanno. Fool him and he will give the key to you. In the Equipment cellars, you notice that there are knifes on the ground. Search the halls until you enter a big room which has a hammer on the floor. Go back and follow the knifes. You should end up in a room full of them with a chest surrounded by the knifes. Manipulate the switch and use the hammer to knock down the knifes to get to the chest. Search it and you should find a key. Go back to the entrance and manipulate the switch close by (which you could not do earlier). Now, enter the door and manipulate the switches until they are in the positions shown. This will get rid of the knifes. Now, follow the corridor until you get to a big room with a chest. Just before this, you may have seen a door which leads to a room with an anvil in it. Well, you use it to turn swords into two-handers. It only has a limited number of uses. You cannot open the chest in the big room yet, but the road is clear. Go west and search the chest in the west of the dungeon. It has a key with which you can open the chest in the big room. Open it and raid it. The map makes this place a lot easier. A little later you get to a room with extinguished torches and a fire. If you have a full bucket ready, splash the water over it. If you do not, then do not bother as this is not imperative to win the game. The darkness leads the way to the pressure plate. As you proceed you will get to a room where there is a switch which is only visible at certain times. Activate it and you should be able to enter the mine shaft. Once you have entered, you will be in a first person perspective. You are close to the guy you came for. Go west and then south. The corridors should lead you to him. You may have noticed there is a orange curtain in front of a door, made up of flying balls. Well, these doors are one-way doors only. When you walk through the curtain, it opens the door, but it closes again as soon as you have walked through it, and it cannot be opened from that side again. This can be very frustrating. Once you have talked to the guy, you can either go or search these cellars a bit more. It contains an item which is supposed to be vital, but no-one knows its use. Anyway, in order to search this place more, you need to go all the way to the southwest until you get to a pit. Fall through it and you will end up in a room with a spinner. In the next room there is a chest with a crystal staff and there are four flames. The staff can change the colors of the flames. In order to open the door, all flames should be blue, in case you could not figure this out. There is a button just west of this door in the same room. Push it and a pit will appear. Now go west. There are a few switches there. Push them all until the leader says he heard a sound from the room you fell into. Go back to the room with the flames, go back down the pit WITH A ROPE, and then go back to the room with the spinner again, exactly the way you came. Go into the next room. Manipulate any switches that you find, and explore the part east of the room with the flames too, as this too contains some switches. And look out for illusionary walls (you will probably see them on the map). Repeat this until the door to the west of the room with the spinner is open. Go in there and search the chests for the Stone of Visions, which is supposed to be vital. This is also a very good training area. Every time you step on the blue pressure plate, Animals 3 will appear. A total of 16. Kill them as many times as you want (or can) to get as much levels as possible. This is the quickest way to get levels in this game, so I recommend you have a look there. When you get out, go to the Jeweler's Guild if you want to to see the effect of the Stone of Visions. The Guild is behind a closed door (on the map that is) in the south of the city. When you enter you see a big stone on the floor. Use the Stone of Visions there, and it enlarges itself. Now touch it. You will be healed. You can now heal each party member. There are no more uses that I found. When you have finished here, go look for the High Knowledge. Go back to Maini and take the northern exit. The Kenget Kamulos residence is just east of there. @~To be concluded next issue - o -