BUCCANEER - Mindscape/SSI A review by Brian Burke I was really looking forward to this game. I'd enjoyed "Pirates" way back in the Amiga days. Disappointingly "Pirates Gold" for the PC kept crashing on my system so I was ready for a WIN95 specific game, particularly as is heralds from the SSI stable. SSI, famous for the Gold Box ADD games and renown for Strategy Games. Well after about 3 weeks play of Buccaneer I can tell you now just who the real pirates are, it's the motley crew from Mindscape who put this Playstation port out as befitting a PC game when it's just Gamepad drivel. So what's wrong with Buccaneer? 1. Despite being 3-D hardware compliant the time it takes to load between scenes is appalling. 2. The only fight sequence involved is between ships at sea and between a ship and a fort. There's no opportunity for land battle strategy or for swordplay once a ship is boarded. 3. The music is pretty repetitive without the ability to select particular melodies. 4. There are three difficulty levels. They govern the number of enemies you meet in land skirmishes and, most important of all, they govern the ease with which the ship is steered. The first two are just about acceptable but the `Batten Down the Hatches' level is a pig. You can't turn right at all. In a manoeuvrable ship you just keep turning to the left in a series of loops in order to make any progress at all. Of course the enemy ship is steering with no such impediments and blasting you to bits while you faff about. 5. Whilst there is the opportunity for Internet battles between ships, for us Brits, who have to pay `phone bills, there are just six campaigns. The length of each is dependent on the level of success you have at acquiring treasure. My first game (at 'Smooth Sailing' level) lasted about 2 hours but the second (at the middle difficulty level) about 5 hours. My third game at the highest difficulty level I abandoned after numerous restarts. Points are acquired based on the amount of treasure gathered. The amount of gold you can carry depends on the type of ship you have. As may be imagined you start in a modest vessel and fight your way up. Whilst there's a score slot for sinking the opposition the idea is to board the enemy ship and take all its gold and cargo. The cargo can be sold and buried at the nearest friendly Pirate port. Unlike 'Pirates Gold' you don't get to sail a fleet but merely have the choice of taking over the enemy ship if it's a better one than your own. Differing ships then have larger capacity for storage, for men and for the number of cannons. The manoeuvrability also varies. Reference to the fairly well written manual will describe the abilities of the various vessels. On screen there is some guidance but not too much. When fighting at sea one must manoeuvre the ship broadside to the enemy in order to hit it with your cannons. Accurate firing is only achieved by switching views to one through the cannon porthole. The problem is that hitting the appropriate key fools the blasted computer program to thinking you've hit a steering key and, before you know it, you're being shot to smithereens by the opposition whilst you're staring at open sea and have to turn round again to find the target. In open sea mode differing views can be toggled. Why bother fighting at sea at all if it's such a pig? Well, if the enemy's a lot bigger than you then there's no chance of winning a boarding battle unless you've reduced the number of crew he has. To do this you must eliminate their ability to sail rings round you by selecting one of the three cannon settings and taking out the masts and sails. Then choose setting number two and rake the decks, preferably end-to-end (stern to bow or vice-versa rather than broadside where they can shoot back). Setting three is where you fire at the hull in an effort to sink the enemy. The 'enemy' can be British, French or Spanish. On a campaign you may also fight a particular pirate who's aligned with the 'baddie'. Each nationality has a series of islands. In order to gain territorial access to these islands you have to go through a given pattern. Firstly most islands are defended by ports. Even if you've accepted a Governor's commission to deliver a letter (or whatever) you still have to go through this pain. Once the fort is defeated, by blasting it to bits with your (preferably 26) cannons you still have to fight the town, this is done, not by you, but by the program. You just sit there listening to the odd pistol shot and praying there's enough of your men to win. A small graphic shows your men falling over at regular intervals. When you're up to a reasonable force (200 hundred appears to be the maximum) the people join you as you fight. There can be anything from two to five land battles depending on the size of the island. The manual tells you which islands have forts. The fort, once defeated, doesn't appear again except where it's the subject of a campaign. After a time in these instances they are repaired. Ship repair is only done on national territory. None of the pirate islands have a repair facility. Masts and sails can be replaced and hull damage repaired. You can sell goods and replace food, water, cannon and cannonballs on any island, replace men (if they're available) and ask questions in any tavern. Only on pirate islands can treasure be buried, you need to do this to make room for the next excursion, the amount of gold you can carry is limited by the type of ship you are currently sailing. Running out of food causes your crew to die from disease. Avoiding too many sea battles can cause them to mutiny (hasn't happened to me yet - heh heh!). So, after the initial delight in coming top in the high score table after my second game I'm pretty fed-up with Buccaneer. I've got another four campaigns to play, ten games in total I suppose if I play them all at both easy and medium difficulty levels. Even if I'd paid 10 UK Pounds instead of 28 it did cost I'd still feel cheated. Each time I log-out of Buccaneer a screen shot of the people who programmed the game appears. It's at this point I wish I had a real loaded cannon available! I bought this game without reading a review. It's a lesson learnt. Please MicroProse, please develop a WIN95 enhanced version of Pirates Gold, call it Pirates Platinum or whatever but please do it. I shall be awaiting the reviews on Pysgnosis' "Shipwreckers" game with interest. It can't be any worse than Buccaneers - can it? Post review note 18/2/98 - Shipwreckers is a shoot-em up type game. Picture a grown-man weeping!! - o -