FRUSTRATION ON SYNTAX LIBRARY DISK 1064 A REVIEW BY PETER CLARK Aunt Maud has entrusted you with her shopping and as you set out to the town with the shopping list, a gust of wind blows it from your hand. The paper is carried by the wind to the edge of a manhole where you make a grab at it. The council worker who forget to fix the grating correctly could be in for trouble as you fall down through the grating and fall and fall and fall......... Arriving safely at the bottom of the shaft you begin to look about. Ah! What's this? The standard adventurer's lamp and sword. I explored the underground pipe system and only found a strange puddle, a hole above my head that I couldn't reach and a key and gold ingot. Unfortunately it was impossible to retrieve these items as I could not pass through a narrow fissure whilst holding them and no amount of throwing or pushing of them through the fissure seemed to work. I decided to leave these where they were and see if I could find a way out of the pipe system. This proved remarkably easy and I soon found myself on a narrow path. Proceeding to the east soon brought me to a dead end so I set off in the other direction. This proved more profitable and I found myself in the garden of a large house. To one side of the house I found a small garden shed that had nothing in it except a red button set into the floor. Naturally I pressed it but nothing happened. Well, not in that location anyway. Turning my attention to the house I found that there was no obstacle to my gaining entry and soon I was in the Entrance Hall. Now to explore the house. There are several floors so, starting on the ground floor I searched a Music Room, a Scullery and a Morning Room. There were no obvious objects lying around and a locked door in the Morning Room proved to be too much for me as I never managed to open it. The Entrance Hall had steps leading downwards into a Cellar which needed the lamp and proved to be a maze. I tried the usual method of mapping it but Jim has found a way of moving the objects that you drop making mapping difficult if not impossible. After wandering about aimlessly for a while I came upon a Large Chamber. This had a sealed door leading from it. There is a talisman to be found here but again I found no way of opening the door. I wandered some more and eventually found my way back to the Entrance Hall. I set off now to the upper parts of the house. Here I found a room with an opening in the floor but there was no way of entering it to see where it went. On the floor above I found that a corridor leading to the east took me to Broom Cupboard where I came upon a pumpkin and a means of climbing higher to an Attic and eventually, through a skylight to the Roof. All I found here was a potion and a flagpole. It is impossible to take objects back through the attic so I resorted to throwing them from the roof. This rather surprisingly worked! I found no way to remove the flagpole however although I felt that there was something here that I had missed. Returning to the corridor I found a Cubical Room. There was an aperture here that I climbed through and found myself inside a Dilapidated Shop. This proved to be a Locksmiths shop but there was nothing to be found here. Leaving the shop I found myself in a small village that contained a Workshop where I found a hammer and some wire. In the village there was also a Cottage that had a Broom Cupboard in it but nothing else, a Wine Shop where I found a bottle. There was also a trapdoor that proved too difficult to open. Exploring further I found an Office where some gloves and a key were discovered. There was also a Stationery Cupboard that appeared to have nothing inside it. Next stop was the house of Winifred the Witch. Here there is a cauldron with a magic wand in it. Guess what? I couldn't find any way of getting the wand! The village also contains Waxwings Workshop and a Scorched Room that contains a horseshoe. Proceeding further took me into some Shrubbery where I found an apple and continuing further took me back full circle to the first part of the game outside the pipe system near the large house. My score after this quick expedition into the frustration of Jim McBrayne's world was very low and there is obviously a lot more to this game than I have so far discovered. I left many loose ends in my gallop through and will have to return to it later. The game itself is, as far as I can tell, bug free and I found no spelling or grammatical mistakes but that is only to be expected of one of Jim's games. The game is one which you will certainly not finish quickly and it will give the old grey matter a lot to puzzle over. My verdict? A really good game that you should have in your collection. Get it now! - o -