I've Still Got A Friend!!! - Part 1 by James Judge As promised (I think) in my "I've Got A Friend" article on how to get a network up and running I'll now take a look at how well some of the multi-player games I've played over the past year or so fare. What follows will be a little mini-review of each game, concentrating entirely on the multi-player aspects such as available options, ease of connection and whether it translates well into a multi-player game. I'll be perusing the ten games that stick in my mind the most (or I've still got on my HDD ) and, in alphabetical order, these are: 1) Carmageddon 2) CivNet 3) Descent 4) Diablo 5) Doom & Doom 2 6) Quake 7) Red Alert 8) Total Annihilation 9) Syndicate Wars 10) Warcraft 2 Just to let you know, I've been playing all of these games on a LAN (local Area network) of three PCs - two P120s and one P166 with the P120s having 16megs of RAM and the P166 having a throbbing 32. We each use a different speed CD-ROM going from 4 speed through to twelve speed and run everything through Windows '95 (apart from Z). Other than that the setup is pretty basic with nothing of note that bears any relevance to this article. Oh, apart from the fact my computer groans once a few seconds after it has been turned off (seriously!) and my friend's fan isn't secured properly, meaning it rattles like a good 'un. If you can get a setup like this (especially with the noises) you won't go far wrong at this point in time. Without further ado (apart from a full stop and a few wide open spaces, that is) we'll get down to business. 1) Carmageddon - SCI (œ35) What a brilliant game to start this selection of reviews with. If you've read my proper review of this game, then you'll know that it is a rip-snortingly good single player bash that is action packed and violently disgusting in spades. With a simple control method and a more simple aim this game rarely fails to raise a smile. Especially the cows, for some sadistic reason. However, in multiplayer mode the game gets better and better. Instead of going against computer opponents who each have their own idiosyncrasies and inabilities to use bonuses you're now facing the shear monstrosity of human cruelty that is your best friends. There are a number of ways in which to play the game, from the disappointing game of "Tag" (which only lasts a minute - it would have been far better if the time limit was optional, or changeable) to a first past the post game of traditional racing around the checkpoints. The best two options, however, are the Destruction Derby and the other mode whose name escapes me. Hmmmmn. Still, Destruction Derby is a huge marathon of destruction with you and your friends starting on one of the fifteen multiplayer tracks, and it is a simple case of the last standing wins. There is no time limit and money bonuses etc. keep regenerating, so there is almost a limitless pile of money to upgrade and repair your car. This means games can go on for ages - especially on the larger levels with players of equal ability. The best mode, however, is the nameless one. Here you have no time limit, but a frag limit, so the first player to kill three cars wins. However, every time you commit suicide (either from dropping too far or overspending your money when trying to repair or recover) you lose a frag, and it is easy to end up with a score of minus a lot, especially if you have been given a poor car. There are plenty of other modes to play around with and a huge list of options to alter too. Setting up is simple through Windows 95 (players can even mix DOS and Win '95 versions, as long as they are running through a Win '95 network) and network stability is rock-solid. Every player, however, needs a copy of the game unless they want to install the full version of the game to HDD which clocks in at around 300megs, but even with everyone on full-install, one person (the host) must have a copy of the CD in their drive. Full installs help the loading times considerably, though, and are recommended. 2) CivNet - MicroProse (RRP probably around œ25) For all of you who love either Civ or Civ 2 then this game will provide you with hours of argument-generating fun. It runs through either Windows 3.x or Win '95 with Win '95 being the quicker of the two. To enjoy a game at the speed you'd expect of a single player game you'll need a LAN and a computer with at least 8megs of RAM and a 486DX2 chip. My first foray into the world of CivNet came with just two computers over a null-modem lead as we couldn't figure out how to set the damn thing up for network play. However, after days of sleepless nights and postings to many CivNet newsgroups on the Internet James Jillians finally found the answer tucked way in a little readme document that came with a patch for CivNet. So, if anyone is stuck on how to get CivNet running, here's how you do it in Windows '95. Go to your Network Properties screen (right click on Network and select properties). From here choose to add a protocol, and the one you're looking for a TCP/IP Protocol. Once that is installed click on its entry in the list and then select properties. Go to the IP Address tab and, on the "Specify and IP address" section enter two sets of numbers. The first is under IP address and this should be 100.100.100.X where X is a number between one and the number of people playing (so, for instance if you've got three people playing your IP address should be 100.100.100.1, one friend's should be 100.100.100.2 and the other should be 100.100.100.3). The second number, under SubNet Mask, is the same for all machines and is 255.255.255.0. Now if you select a multiplayer TCP/IP game and enter in your name and IP address you should be able to set up a game and then get it going. One hint - the person with the IP address 100.100.100.1 should set up the game with the other players then joining. Anyway, once you've done this you can then start to enjoy the pure class that is CivNet. Compared to Civilisation and Civ 2 it is midway between the two for graphics and general presentation. However, everything else is exactly as it is in Civilisation - this is not a stepping stone between the two as I thought it would be. The best recommendation I can give for this game is that if you have enjoyed Civ you'll love this against a human opponent. You get to select your race and give your ruler a face (using a sort of photo-fit gallery in the setup options) and then you can twiddle with the standard Civ set of options to define the game as you'd like to - everything from the size of the land masses through to age of the world and difficulty of computer opponent can be fiddled with to your requirements. Actually playing the game is a breeze - as long as you all know how to play the game. You can either move simultaneously, which leads to relatively quick turns (but gives people with quicker reactions and/or a smaller force a small opportunity but adds a little extra strategic twist to proceedings) or you can choose to have the standard Civ turns which means that while everyone else moves you sit and twiddle your thumbs, which means you need either a really good book or some other form of entertainment to keep you going. No matter which option you choose, the computer opponents and barbarians still move in a separate turn to you. The only down-side to this game is that you really do need to have a lot of time to play it properly and you also need to have opponents of a similar level to yourself. Unfortunately I'm hopelessly outclassed by the likes of James Jillians and find it impossible to ride through his cities with a couple of chariots, destroying his entire civilisation in a matter of turns after 1500BC. No, seriously, I don't and this means I have boring games indeed. Luckily you only need one copy of the CD as you can install the game and have everything on your HDD but minus the (highly annoying) music that is spooled from the CD. Not sure about how legal this is tho', but still. Definitely recommended for anyone with bags of time on their hands, even with the setup difficulties. Pure class - I just want Civ2Net (?!?!) to come out. 3) Descent - Interplay (œ12 maybe?) This oldie, but goodie, still has me sweaty palmed and drooling when I have a game. Setting up couldn't be easier as you just need to have a network running in your chosen operating environment and Descent will do the rest. You can have up to eight players bashing it out over a level which is all great fun. As it is a small game you only need one copy of the CD from which to take copies on each machine. Highly illegal an' all that, but it doesn't stop you from doing it, does it? You can either play in the original Descent levels, or have a go at the specifically designed multi-player levels, which are far better as they don't sprawl and have a great selection of weaponry available and brilliant dog-fighting areas. On the original levels you can also choose whether to have the computer AI opponents (ie your standard robotic enemies you'd find in the single player game) or not. The object of the game is simple - kill your opponents as many times as possible. With each kill you achieve your score goes up by one and if you commit suicide it drops down one (but better to kill yourself than give an enemy a point, no?). The generators are still there and the level ends when it is finished, with the kills/deaths chart being shown once everyone has escaped/died in the mines to help ascertain who won. The multi-player levels are great and the ability to have a frenetic dog fight in the brilliant environment that is Descent makes this an awesome game for multi-playing. True, you probably won't be playing it for hours on end, but for a quick blast little can beat it. Only gripe is that there are only a few multi-player levels (about six, I think) - they're all really good apart from one, but you can't have everything can ya'? 4) Diablo - Blizzard (Give us œ30 guv' an' it's yors) As this is a Windows '95 only game getting everyone up and running is no problem at all, as long as you have got a network running in Win '95, that is. Unfortunately you'll need a CD per player if you all want to play properly. If not you can install a spawned version onto those machines whose owners don't mind playing just the bog-standard warrior and be done with it. Spawning is an "OK thing" in the eyes of Blizzard. Hoorah! The idea of this game in a multi-player environment differs little from the single player game. Instead of just one hero wandering into a dungeon we've now got up to four (as that is the player limit, no matter what kind of connection you use - LAN or modem) and they can either work co-operatively or aggressively with one another. The aggressive option is a bit pointless for the first few levels as you'll all be together anyway, and deaths in the group will just lead to the quick rise of one player, meaning you don't get to sample the better aspects of this game in lower levels. Luckily the passive/aggressive option is completely interchangeable whenever you want, so you can have two characters being passive while a third is hostile, or whatever you want. Apart from having a couple of other people stumbling around after you the only other significant change is the amount of monsters in the dungeon has been cranked up excessively. This is a "good thing" as it does provide more of a challenge than ploughing through the game on your todd. Also with spells, arrows and swords flying and cries of "Help Me!!!" and "Doh! Sorry there, didn't mean to get you with my fireball... honest!" the atmosphere sometimes reaches the hedonistic pleasures that was Gauntlet on the old Spectrum (well, maybe not the same level, but in the same playing field, at least). However, although the multi-player aspect is a lot better than the single-player game, you are still faced with a game that has all of the failings it had in its single-player incarnation - ie no puzzles and, after the fighting has lost its novelty nothing else to keep you going. If you mistakenly bought this game it is worth spawning a few copies just to give the multi-player aspect a bash. However, don't expect this to suddenly become the game of the year just because you can laugh as your friends got mullered by the skeletons.... again! 5) Doom & Doom 2 (œ12 and œ13 respectively to the gentleman at the back) Doom was the first multi-player game I ever played and, because of that, I do look back at it with a certain fondness. However, since 1995 (or thereabouts) my experience has shown me that Doom (Doom 2 is the same, but slightly better, so forgive me if I don't repeat both titles every time I mention one) isn't all that great now. The basic premise of Doom in a multi-player environment is to be the person who kills the other player(s) the most. You are thrown into the standard Doom levels with all of the monsters intact (depending on the difficulty level selected). Once the monsters are out of the way you can then scour the levels for your opponent(s) who you must kill. Every time you kill someone you get a frag and every time you commit suicide you loose a frag. The winner is the one with the most frags and the level ends when someone reaches the exit to the next level. The only problem with the original package (especially in Doom 2) the levels soon become huge and sprawling and you soon end up with long periods of no fighting between you and your three mates (only four people can play over a LAN in Doom). Also, if you don't tone down the difficulty level from that which you are accustomed to playing on, you'll find it even harder to meet and beat your opponents. To remedy this you can scout the Internet (or some older cover CDs) for loads of PD levels that have been designed and built by players specifically for Deathmatch play. Having said that, the first few levels in Doom 2 are some of the best I've played (especially The Gauntlet) and the PD side of things is often hit and miss. I s'pose you could always design your own... Apart from trying to kill your opponents, you can also choose to play co-operatively, if you're that way inclined. I'm not so I've never tried it. 'Nuff said. If you're on a limited budget then these may be the games for you (especially if you haven't got a machine that'll run games such as Quake), but I'd recommend getting Doom 2 over Doom and if you want both get Descent instead of Doom. Also you only need one copy a la Descent (but it is still illegal to install it in more than one machine at a time, don't ya know?) @~To be concluded next issue - o -