King's Quest 6 Hints - Part 2 Supplied by Mongoose @~Continued from Issue 52 6 ... Isle of the Mists Problem: Where is the Isle of the Mists? Hint: The Isle of the Mists will not appear on your magic map until you have made it through the Catacombs on the Isle of the Sacred Mountain. Problem: What things must I gather from the Isle of the Mists? Hint: On your first visit go to the Village. You will need the Scythe from the tree and the lump of coal from the campfire. On your second visit to the island, go to the grove scene and use the Skull that you took from the Catacombs on the base of the fire to collect some glowing embers. Problem: How do I avoid being killed by the Druids? Hint: On your first visit to the Isle of the Mists walk west from the beach to the village. Take the objects you need and go back the same way. Do NOT walk northeast from the beach, or east from the village. To avoid being killed by the Druids on your second visit, you must have the Hunter's Lamp with you, and it must be enchanted with the Make Rain spell. The Hunter's Lamp can be found on the Isle of the Beast. Please note: If you have Beauty's slave clothes with you, they will be burned up. 7 ... Realm of the Dead. Problem: How do I get to the Realm of the Dead? Hint: Any time you die you will enter the Realm of the Dead. However, you won't be able to do anything there except restore your game! The only way to get into the Realm and survive is to ride the black horse, Night Mare. Night Mare can be found at the top of the Logic Cliffs, after you have journeyed to the Isle of the Mists twice. Once you see Night Mare, cast the Creature of the Night spell on her. She will take you to the Realm of the Dead. Problem: Who should I talk to in the Realm of the Dead? Hint: Talk to King Calipham, Queen Alaria, and the Mother Ghost. The King and Queen are on the first surface scene. The Mother Ghost is on the second surface scene. Problem: Help! I keep getting killed by zombies! Hint: The zombies aren't very fast and can be easily avoided. Don't let them get too close to you or they will eat you. Problem: How do I get past the Key Master? Hint: Click the Hand cursor on the bone xylophone to the right of the screen. When the skeleton dance is over, pick up the Key Master's key. Problem: How do I get past the Door Master? Hint: Give him the ticket that Queen Alaria gave you. Problem: What do I do with the dead knight? Hint: Look at the dead knight. Take his gauntlet. Problem: How do I cross the River Styx? Hint: You have to pay Charon two Coins from a dead man's eyes before he'll take you across the River Styx. You can find the Coins in the Catacombs on the Isle of the Sacred Mountain. Problem: What is the answer to the Living Gate's riddle? Hint: The answer is L-O-V-E. Problem: The Lord of the Dead keeps killing me! Hint: The Lord of the Dead will not talk to you until you challenge him. You must use the dead knight's Gauntlet on him to issue your challenge. Problem: How do I make the Lord of the Dead cry? Hint: Use the magic mirror from the Isle of the Beast on him. Problem: What must I bring back from the Realm of the Dead? Hint: The Ghost Ticket from Queen Alaria, the Ghost Handkerchief from the Mother Ghost, the Key Master's Skeleton Key, the dead knight's Gauntlet, and some River Styx water collected in the Teacup. 8 ... Spells and Spellbook Problem: How do I use the spell book? Hint: Open the book by clicking the Hand cursor on it in your inventory. Use the Arrow cursor on the far right or left sides of the pages to turn them. Read the spells carefully. You should be looking for all the ingredients. To cast a spell, you must have all of the ingredients prepared in advance and have the creature or thing you intend to enchant at hand. Once you are prepared, open the Spell book, find the correct spell, and click the Cast icon over the incantation. Problem: Where do I get the ingredients for the Make Rain spell? Hint: The container for the spell is the Hunter's Lamp from the boiling pond scene on the Isle of the Beast. The "Salt Water not from the Sea" is collected from the Baby's Tears on the Isle of Wonder. The Oracle's Vial with Sacred Water is from the Isle of the Sacred Mountain and is given to you as a reward for defeating the Minotaur. The "Falling Water" is from the fountain on the Isle of the Beast. Problem: How do I prepare and cast the Make Rain spell? Hint: You will need to prepare the Make Rain spell before visiting the Isle of the Mists a second time. Combine the ingredients first. The list of ingredients is in the spell book. The object you are going to enchant is the Hunter's Lamp. Add Baby's tears to the Hunter's Lamp. Use the Oracle's Vial on the lamp to add sacred water. Use the lamp on the Beast's fountain to fill it with falling water. Make sure you add the ingredients in the correct order. Open the spell book. Turn the page to the Make Rain spell. Use the Cast icon on the incantation to cast the spell. Problem: Where do I get the ingredients for the Charming a Creature of the Night spell? Hint: The hair is from Cassima's hair Ribbon. Sing-Sing the nightingale will bring you the Ribbon on the Isle of the Crown. If you don't get the ribbon, you can find a strand of hair in Beauty's Clothes. The Skull is from the Catacombs on the Isle of the Sacred Mountain. The Embers are from the Druid's fire on the Isle of the Mists. The Spoiled Egg is from Chessboard Land on the Isle of Wonder. Problem: How do I prepare and cast the Charming a Creature of the Night spell? Hint: Cast the Charming a Creature of the Night spell on the Isle of the Sacred Mountain, at the top of the Logic Cliffs. The creature you are going to enchant is Night Mare, the black horse. Combine the ingredients first. The list of ingredients is in the spell book. Use the Hair on the Skull containing glowing embers. Add the Spoiled Egg to the skull. Open the Spell book. Turn the page to the Creature of the Night spell. Use the Cast icon on the incantation to cast the spell. Problem: Where do I get the ingredients for the Magic Paint spell? Hint: The Teacup will appear in the garden on the Isle of Wonder after you have the spell book. The Swamp Ooze is from the swamp on the Isle of Wonder. The River Styx water is from the River Styx, in the Realm of the Dead. The Black Feather is from the beach on the Isle of the Sacred Mountain. The paintbrush is from the pawn shop on the Isle of the Crown. Problem: How do I prepare and cast the Magic Paint spell? Hint: Cast the Magic Paint spell on the outside wall of the Castle of the Crown, on the Isle of the Crown. Combine the ingredients first. The list of ingredients is in the spell book. Fill your Teacup with Swamp Ooze. Add River Styx water. Use the Black Feather on the Teacup to stir the ingredients. Use the paintbrush on the side of the castle wall. Open the spell book. Turn the page to the Magic Paint spell. Use the Cast icon on the incantation to cast the spell. 9 ... The Castle Problem: How do I avoid the Guard Dogs? Hint: Stay away from the Guard Dogs. If they catch you, they will throw you into the dungeon. You might be able to dodge the dogs by using the Wind-Up Nightingale from the Pawn Shop to distract them. The pillars can be an effective hiding place. To hide behind a pillar click the hand icon on it. Problem: I'm in the dungeon! What do I do? Hint: If you have wandered into the dungeons and have met the Little Boy Ghost, give him the Ghost Handkerchief from the Mother Ghost in the Realm of the Dead. Be sure to listen to what the boy ghost has to say. If you've been thrown into the dungeon by the Guard Dogs and have made friends with Jollo, he will help you escape the first time. If you have been captured a second time and have the Skeleton Key from the Realm of the Dead you can use it to escape. If you are caught a third time, haven't made friends with Jollo, and don't have the Skeleton Key, you will have to restore your game to an earlier point. Problem: What do I do if I encounter Jollo? Hint: Jollo won't talk to you unless you made friends with him on the Isle of the Crown. If you are friends, talk to him. He has some good advice. Give him the replica of the Genie's lamp you bought from the Lamp Seller. Problem: How do I get into the Vizier's Bedroom? Hint: Find the door in the upstairs hallway. It is the first one on the West wall. There is a secret passage to the room too! Problem: Where is the secret passage? How do I use it? Hint: Find the suit of armor in the North basement hallway. Use the Hand cursor on the suit's right arm. Once in the passageway, examine any chinks in the wall you come across. You will recognize the chinks in the wall by the light streaming through them. Listen to everything you hear -- part of a puzzle is revealed this way. Find and enter the Vizier's bedroom. Find and talk to Cassima. The chink in the wall of Cassima's room is located at the top of the stairs. The chink in the wall of the Vizier's study is located down the hall. In order to use the Secret Passage, you must have given the Ghost Handkerchief to the Little Boy Ghost in the dungeon. Problem: What do I do in the Vizier's Bedroom? Hint: Open the ebony box on the dresser and read the note. Open the trunk. Problem: How do I open the Vizier's trunk? Hint: You can open the trunk with either the Skeleton Key from the Realm of the Dead, or you can use a nail. To obtain a nail, find the picture on the wall behind a pillar upstairs. Remove the picture from the wall. Take the nail from the wall and use it to open the trunk. Be sure to put the nail and picture back when you're done! Once you've opened the trunk, take the incriminating letter from inside it. Problem: Where is Cassima? Hint: Cassima's door is in the north hall upstairs. Problem: What do I do when I find Cassima? Hint: Click the Talk cursor on her door to speak to her. If you have found her by means of the secret passageway, click the Talk cursor on the chink in the wall. Give her the dagger Lady Celeste gave you. Click the dagger on Cassima's door or the chink in the wall depending on how you reached her. Do it fast, or you will be caught by the guards! Problem: How do I enter the locked storeroom? Hint: The storeroom door is magically protected. You have to Talk to the door to get it to open. When the keypad comes up, enter in the strange word you overheard in the secret passageway. Then enter the word that you found in the Vizier's ebony box. Together, the magic words are A-L-I-Z-E-B-U. Once you enter, uncover the table and look at each of the items on it. Problem: I keep getting run through by Captain Saladin! How do I get past him? Hint: You must give him the incriminating letter you found in the Vizier's room quickly! 10 ... The Wedding Problem: How do I stop the wedding? Hint: Once inside the wedding area, step forward and/or speak to the Vizier or Cassima. If you have been to the Realm of the Dead and rescued the King and Queen of the Green Isles, they will enter and help you. Use the magic mirror on Cassima. The mirror will reveal that Cassima is really the Genie in disguise. The Genie will attack. Avoid the Genie's spells by following the Vizier through the door to the top of the tower. Problem: How do I defeat the Genie? Hint: When the Genie appears in the top of the tower and you happened to have given Jollo a lamp earlier in the game, you can use the lamp to trap the Genie. Otherwise, you must use the Peppermint Leaves from the cave at the top of the Logic Cliffs to confuse him. You will not be able to defeat the Genie in the wedding area, only at the top of the tower. Problem: How do I defeat the Vizier? Hint: Take the heavy sword from the wall and attack him. Cassima must have a dagger. If you run into trouble, Cassima will attack him. Finish the Vizier off with the sword. Congratulations, you have just completed the adventure! - o -