King's Quest VII : The Princeless Bride - Sierra Reviewed by Sue In the years since the first King's Quest game appeared, the series has gone from strength to strength. The plots have become more complicated, though there has been a storyline link from one game to the next with certain characters reappearing in different games, and the appearance of the games and the engine used have grown more sophisticated. King's Quest VII is no exception. It uses cel animation and visually it is on a par with a commercial cartoon, though I didn't think it was up to the standard of Torin's Passage. The characters' movement isn't quite as fluid during the player-controlled sections of the game but the cut scenes are top notch. The introduction sets the scene for the game as Princess Rosella sings a song proclaiming her independence - especially of men! She's being told to grow up and settle down but she's happy as she is and wants to explore and have adventures. Little does she know what's in store...! Her mother, Queen Valanice, is trying to match-make by setting her up with various princes but Rosella is distracted from the conversation as she looks deeply into a forest pool. Suddenly a seahorse-cum-dragonfly creature flies out of the pool and flutters in front of her before diving back into the water. Rosella hesitates for only a second before jumping in after it, followed closely by her mother who sees what is happening with horror. The pair are sucked down a whirlpool, much like Alice fell down the rabbit hole, but as Valanice reaches for her daughter's hand another, stronger hand, bursts through the wall of the whirlpool and drags Rosella through. Her mother watching helplessly as she tumbles past. The two main characters are thus separated at the start of the game and, in alternating chapters of the adventure, the player will control one or the other of them. There are 6 chapters in all with great titles such as "Where in the Blazes am I?!" and "Will the Real Troll King Please Stand Up". A nice touch is that you can choose to play any chapter on its own rather than play one after another so if you get stuck, you can just start another chapter. It's unlikely you _will_ get stuck though, at least not for long, as the game is pretty easy. Each chapter is set in a different area with its own peculiar problems; the first chapter, for example, is in a desert area where Valanice will have to content with a scorpion, help a short-sighted desert rat, ensure a ghost can rest in peace and investigate a temple. The second chapter sees pretty Rosella in the land of the trolls, horrified to find that she's been turned into a troll herself! Yuk. This chapter also introduces the major bad guy - erm - woman - in the form of the wicked Malicia. You just _know_ that she will get her come uppance before the end of the game if there is any justice in the world but, interestingly, there are two endings to the game, one happy and the other not so. It is worth investigating both. Other chapters take place in a forest area near the town of Falderol, full of eccentric characters including a bull who runs a china shop and a mincing, lisping poodle called Arch Duke Fifi le Yip Yap or some such silly name. There is also a sequence in the nightmare world of Etheria where ghouls and ghosts abound but friends are to be found everywhere if you're a nice person which, of course, Rosella and Valanice are. In this area, there is an excellent sequence involving a big black dog who turns out to be more of a pussy cat than a Hound of the Baskervilles. The game controls are simple involving a single wand-shaped cursor which sparkles when it is over something of use or interest. Clicking the mouse will then initiate a conversation, examine something, use something or pick it up, when appropriate. The inventory is stored in a box along the bottom of the screen and items can be moved to an eye icon for examination and, occasionally, manipulation. Another icon covers volume control and shows your progress through the relevant chapter. One thing I didn't like is that the game automatically saves when you quit; when you restart the game you go back at the point you left. In theory this means you can't get into a "no win" situation, but in practice I don't think this is quite right. Once a save corrupted, so I had to replay a chapter, and I know of other people (hi, Jenny) who experienced crashes. The game is pretty easy, I didn't really hit any problems until the last chapter so it would be good for beginners as well as experienced adventurers. It is very twee so be warned if you're more into blood and guts. I enjoyed it, though, and am looking forward to King's Quest VIII. - o -