Manalink : play Magic over the Net! by Dave Booth I have been a fan of Microprose's Magic : the Gathering (MtG) since its release. However, I've fought shy of moving into the world of Magic the card game, on which the PC game is based. It's one thing to battle against computer AI in the warmth of home, quite another to duel adolescents and middle-aged civil servants in a room smelling of pickled onions (to paraphrase James Judge). Give me home any day. As with any semi-successful PC game, MtG has a loyal following on the Net. The consensus, naturally enough, was that this game cried out for multi-player ability. Now this, I thought, could be for me. Human-to-human MtG without the personality clashes and smells. Microprose promised for ages that it would come, and duly it has arrived. "Manalink" is the budding PC Planeswalker's route to online Magic. Past SynTax reviews have outlined the requirements to play MtG. Of course, to play online you need a modem, and an internet account. You can also play over a local area network. To play MtG online it's also necessary to acquire the Spells of the Ancients update disk, which also includes goodies like a lot of new cards and a revised, slicker user interface. Finally, you'll need two files from the net : the Total Entertainment Network (TEN) client program, and the Manalink program itself. Both are available from http://www.gathering.net. Be warned, together they are 13 megs in size. Now, if you don't mind waiting a while, a further expansion called 'Duels of the Planeswalkers' is on its way. This will include a new set of additional cards, plus Manalink. If you've already got Spells, and don't mind waiting for those big zip files to download, go for it. Once the installations are complete, I thoroughly recommend that you print and read the various guides on the gathering.net site. These exhaustively explain how to connect and register with TEN, run Manalink, and fight duels in a Manalink arena. However, here's the rundown. TEN is an online games server, of which many have cropped up (particularly since online Quake came along!). Normally these folks charge users to use their service, but Microprose have struck a deal with TEN to allow MtG duellists to access the service for free. I assume this is a loss-leader to promote 'Duels'. In any case, I'm not complaining. The would-be duellist needs first of all to register with TEN. This is where your main potential problem can occur, in that TEN is a US/Canada based service. The registration input screen simply won't accept non-American postal (zip) codes. The solution? Lie. No, I mean it. Just put your real address, including "UK", in the address text. I did, and so far they've let me get on with it. (Alternatively, for those in the know in these things, you can play Manalink MtG using Kali. I've never used Kali so can't comment on it compared with TEN.) Once registered, you're launched into the MtG zone, from which you select one of a series of rooms. Each room is very much like another, though a theme is developing such that duel Types should be different depending where you go. Type 1.5 duellists (like me) play with decks containing no banned cards and a max of 4 restricted cards. Other souls prefer Wild mode, which allows players free use of any card in their hand. Though a hand consisting of 10 Black Lotuses and 30 Lightning Bolts might *just* be a bit unfair to use. :) You're presented with a list of potential players, their status (playing, waiting or just visiting), and a number representing their rank. Rookie players start at 1600. You can then select a potential opponent and Invite them to duel; if they accept, you decide what type game you wish to play (Wild, 1.5 etc), the minimum number of cards in each deck, your play deck (which the opponent won't see), and the number of rounds, and send your proposed parameters. Assuming your victim (tee hee) agrees, you're pitched into the game proper. A word first about the Manalink program. This bolts on to your standard MtG front end, and announces its presence as a little square 'jewel' in a corner of the screen. Text on the jewel indicates your Manalink state : NONET (ummm you're not on the Net, or not connected to TEN, maybe that should be NOTEN?) or USERS, or OPPNT. USERS means that you're in a MtG room but not duelling, so click on the jewel to bring up the room list and pick a fight. When the jewel shows OPPNT, the same click brings up the room list but tells you to whom you're currently registered. The Manalink proggie also amends the Duel section of the MtG front end to allow you to send or receive duel parameters. Okey dokey, you've made it into an online Duel. What now? Well, first of all, be prepared for a bit of a wait. I used Manalink during periods when the folks Stateside were online, to have a chance of duelling more than 2 people (!). But natch, this means contending with lags. But it's worth it. All the functionality of MtG is there of course, but now you're playing against a *human*! No buggy AI here. During your battle, you can send messages (affectionately referred to as 'Taunts' in the FAQ) to each other. One duellist thought it amusing to remind me several times that it isn't a good idea to Control Magic a Force of Nature when you have no Forests in your deck! (Doh, 8 damage points every round....) But it made me feel better to see another opponent tap 6 lands and then realise they couldn't cast (mana burn!), especially when he sent me a message cursing his/her stoopidity. You really do see the potential in MtG in this mode. All sorts of card combos come to light that I never knew of. The other aspect of the game that comes out when you play a human, of course, is the bluff element. Magic is, after all, based in part on poker. Looking at an opponent with 7 cards in hand, it's tempting if possible to cast a Mind Twist to make him discard a few... until you find that he's been stacking his hand with basic land cards. Similarly, playing a blue theme deck, I noticed my opponent was playing blue/black. Black critters and blue control cards, eh? So I let him cast a couple of black weenies, to lull him into a sense of security. His next move was to cast a Juzam Djinn and try to Clone it, creating two 5/5 Djinns... until I Fireballed the original Djinn, sending it and the Clone into the gravy yard. My favourite theme is a black deck I call Khabal Pump; this uses Khabal Ghoul, Diamond Valley, and lots of weenie black creatures. Cast a Bog Imp, use Diamond Valley to sacrifice the Imp, gain 1 life, and the Ghoul gets 1+1 permanent boost. Combined with some red burn cards to take out the opponent's first flush of weenies, and soon you're looking at a 8+8 or better Ghoul. He's a big hitter. I haven't yet been flamed by an opponent, though one cried "You suck!" after one particular manoeuvre (I attacked with a 3/4 Serendib Djinn; he counter-attacked next move with his 2/2 Black Knight; I Twiddled my Djinn back and killed the Knight off). Players are well enough versed in netiquette to keep to the spirit of the game, which is all to the good. You can rely on a typical game to take a 1/2 hour to play, so unless you have a free phone account or a large wedge (ooer missus), it's easy to find MtG online eating into your bank account. Still, the fun of playing against a flesh & blood opponent is worth the odd 30 minutes at a weekend! And the software's free too (if you discount the download time). If online Quake is too brutal for you, and the perils of traipsing around Diablo pursued by other players gives you grief, give Manalink a try. MtG is something of a niche interest as computer games go - though the card game is immensely successful - but it's my cup of mana. Now then, let's see who I can subject to my latest Burn/Control deck... - o -