@~This issue, James Judge and Christopher Teague both look at ... Quake - iD Software 1. Reviewed by James Judge on a P120 Picture this... A typical English countryside scene. There are lush, green meadows spreading over low, rolling hills interspersed by small farmsteads and outhouses. Luscious green hedges separate the meadows and cattle graze contentedly within their bounds. A small, babbling brook runs through some of the fields with a kingfisher darting in and out of its crystal clear blue waters. Barely a cloud touches the sky as birds fly lazily across the horizon, chirping their beautiful song. The smell of honeysuckle fills your nostrils and a warm breeze touches your cheek. See that? Pretty, isn't it? Unfortunately it has nothing to do with this game. Ho hum. Instead, picture a small, dark room cluttered with clothes and magazines, socks hanging from the wall and pants crunching underfoot. The odd fly buzzes around angrily and lands on a day old sticky bun. The bin's overflowing and no sunlight touches the room thanks to heavy curtains. On a battered table in one corner sits a darkly glowing monitor, in front of which is a yellowed keyboard with its F4 key missing. See the hunched figure perched over the keyboard, brows knitted in constipation (sorry, concentration), licking his lips fervently. See the maniacal look in his eyes as his fingers dart smoothly over the keyboard. Hear the bestial grunts emanating from the speakers to his sides. Shiver as a gut- wrenching scream pierces the lull. Now, do you see that? That's me, that is. Playing Quake. Try and drag my attention away from the screen with cries of "free food", "free CD's", "I've got a Peavey EVH signature guitar here for you - free!" and "there's nubile, naked women frolicking on your lawn". You'll see I don't move - instead I mow down the next shambler that rounds the corner and plough further on into the game. Yes, it's that good. It is, in fact, the contemporary definition of perfect in some respects. Not all, just some. Let me tell you about this game which has caught the world, much as its predecessor did (Doom, for the terminally dead among us). Quake is the next generation of Doom games by the same people who did Quake - iD Software. This means that they know what they're talking about when writing top-quality games. The simple premise of the game is to guide your character around the many cunning levels picking up new weapons as you go, slaughtering everything that pops into sight. Finally completing all of the four episodes, collecting the four runes and... well, I'll let you figure the rest out yourself. There are four things that radically alter this game from Doom and Doom 2. The first is that the game is in a truly 3D environment. Doom was pseudo-3D in as much as you had different height levels in the game which you could traverse at will but (a) you could not look up and down or jump and (b) you would never get two areas directly above one another (ie a room on top of another). This was because the Doom engine and maps were designed with 2D in mind, which was then extruded into 3D; but it limited the real 'space' of the game. Quake, however, is fully 3D, so you'll get rooms on top of one another, spiral staircases - you can jump and look all over the shop. It is completely free movement, within the constraints of gravity. This extra dimension makes for wondrous levels which are cunningly designed by the iD team. Sadly, though, the automap isn't present due to this extra dimension so if you got lost in Doom you've got no chance here... The second aspect to differentiate this game from previous Doom games is the beauty of the graphics. There are a huge variety of resolutions you can run the game in, all depending on your graphics card. Naturally, to see the game in its full glory of SVGA running at 20 plus frames per second you'll need a P200 with 32megs of RAM and the best 3D graphics card out at the moment - even then it may jerk. I kid you not. However, in standard ol' VGA the game still looks magnificent and runs at a rate of knots on a 486DX4-100 or above, which is lucky. All the graphics are fully light-sourced and even the monsters are fully 3D, being made of a number of polygons which are animated superbly. The range of textures used on walls, floors, ceilings and water (including clouds, poisonous gunk and the newly present lava) are all top quality giving the game a medieval, eerie pagan feel with corpses being crucified on walls everywhere. However, everything is a little brown. Play the game and see what I mean. The third aspect is the tweekability factor of the game. Through add-on disks and the PD sector there are literally thousands of free levels to be had up for grabs, as it was with Doom. However, there are also loads of patches too which you can run with your full version of Quake. These patches (written in C) allow the game to be controlled in an infinite number of ways. Lurking on my HDD I've got loads of different monsters (a Manga Babe and Psionic Slug anyone?) and hundreds of different weapons from crossbows to throwing axes, lasers, morning stars, homing missiles, guided missiles, flame throwers, proximity bombs, chainsaws and bungee ropes. You can also change the gravity present, the speed everything moves and many other physical aspects to the game. Here the limitations to tweaking the game are only what you can either do yourself or find on the Internet or cover CDs. The fourth and final aspect that makes this game brilliant is the multiplayer options. Doom started the multiplayer craze with networks all over the world spawning Deathmatches galore, irritating bosses no end. Quake takes all of this one step further. Now you can play with up to fifteen other players on the same map and the ease of connecting through the Internet has been made simplicity itself with a small utility called QuakeSpy. With the extra aspects mentioned above, the ability to sit down and face human opponents instead of just mindless ogres and grunts is pure bliss. I've only played it over a LAN with two other friends and it was very easy to get running. One person starts the game, becoming the server, and other players join when they want to. No monsters are present on any of the maps and it's just you against them. To distinguish each other you can change the colours of your armour, or you can use one of the many Skin patches which can turn you into Boba Fett, Judge Dredd, the Predator or a million and one other characters (or you can just design your own, if you're so inclined). The computer keeps count of how many frags (kills) you've made and the winner is the one with the highest number. Apart from the Deathmatch option (the favourite) there are also co-operative modes and team modes. Both the Team and Deathmatch options are to expanded further via iD Software as they set up a world-wide network of Quake servers which users can then log into and play games with either their Clan (team) or on their own. The results will then be logged on a main computer and a "world's best" Quaker table will be drawn up. This prospect excites me greatly and I can't wait until it is operational. I can't fault the engine of this game - for current games this is the cream of the crop. The initial package may have been slightly limited with weapons, but that was soon put to rights through the freeware add-ons that have proliferated cover CDs and the Internet. Also the single player game is not as engaging as it could have been. At no time during the game was I as engaged as when I was playing Doom or Doom 2 and the same sense of fear, urgency and impending death is sadly lacking. Instead you feel as if you are ploughing on through surmountable odds, taking one enemy at a time. There are relative few moments in Quake where you come to a complete dead end due to either a group of monsters or a puzzle. However, this shortcoming (which is major if you have no way of multi-playing) is made up tenfold with the multiplayer options. To be honest, I have never gained so much satisfaction out of a game than when I've been chasing James Jillians around a level blowing him to shreds time and time again. And the way that he blows up... it's almost poetic. The gore level is far higher in this game that others. If you're cunning (and lucky) you can gib your opponent which means killing him by blowing his body apart. When this happens you can get the largest shower of blood you'll ever have seen in a computer game with charred lumps of flesh flying everywhere. The gibbed player's head also shoots off and having one of those fly past your face for no apparent reason is a disturbing moment, I can tell you. So, if you like your games fast, furious and endlessly configurable then Quake is the way to go. Unfortunately if you don't have access to a LAN or the Internet then the best parts of the game will be inaccessible to you, which is a great shame. If this is the case then maybe purchasing Quake is not a good idea as the single player aspect is a lot weaker than the multiplayer one. However, if you've got access to multiplayer heaven then this, along with Red Alert, is one of THE games with which to prove your skill and ability against human opposition, and it is infinitely more satisfying to see your best friend's head go flying across a level instead of a mindless computer controlled monster. ----------------------------------------------------------------- 2. Reviewed by Christopher Teague chris@smb.clara.net using a P150 with Win95, 16mb of RAM, SVGA and Soundblaster Pro It may well be over a year now, since its original release, but I can now roudly proclaim the following: I have played Quake. And, unsurprisingly, I love it (well, as far as anyone can love a computer game and stay within the law, that is). The main reason it has been over a year in waiting for me is the fact that I did not have a PC one year ago - I was, and still am, an ST owner. But, it still took me time to purchase it, and if it wasn't for a few words from a friend of mine, then I wouldn't be writing this review since I still wouldn't have purchased it. What held me back, apart from finances to buy the PC in the first place, was the simple fact of Quake's predecessors: Doom and Wolfenstein, and for me, I found them enjoyable, and tiresome in the long-term (with only Deathmatch Doom to lighten the boredom). I found that you could get to a point in the game, where you're either lost, or you've killed every bugger, or you've just given up and can't be bothered. With Quake, even though you do get to the occasional point of "what now?" the answer is not that far away, unlike its predecessors. But, now, I am repentant: apart from the above fact, the whole atmosphere generated by iD software's superlative game and graphic design, 3D engine system, and Trent Reznor's music and sound effects (I am new- found fan of ole Trent, and his Nine Inch Nails) is just mind-blowing - Freescape was good, on the good ole Speccy, but this is just overwhelming (relatively speaking, of course). I suppose most people know this, but for all those who don't (surely, there can't be that many - even I, without a PC, knew more or less the following) here is the breakdown of Quake: When the game starts proper, the player is presented with four exits in a room: easy, medium, hard and nightmare - the latter is hidden, so there is no excuse by stumbling upon it "by accident". After a skill is set, another room is presented with the four episodes to enter: Dimension of the Doomed, Realm of Black Magic, Netherworld and The Elder World. Since Quake was originally a "shareware" product, only the first episode was available; you had to register to purchase the other three - if you bought the game commercially, though, then you had the registered version with all four episodes. I've finished the first, which took some time, and am currently stuck on the second - it is wise to run through them in order. The player can run, jump, shoot (a variety of weaponry, except the BFG from Doom), swim (which is an excellent addition, but dangerous - you are a mammal, after all). You only have one life, with 100 health points: each time you get hit by an enemy, you lose a number of points, which can be amended with the occasional health pack dotted about. I am no great adventure gamer, but the puzzles in the game are mostly simple, or of the stature "not too difficult". Puzzles are solved with the use of buttons or floorplates (which you have to step on), keys (or cards), or opening doors. There are also secret locations in each episode, which wield rewards aplenty for the discerning player. Even on my system, a fairly average P150, the game runs very smoothly indeed, which is quite a shock because I was expecting a tad amount of jerkiness. As I've said, the sound is excellent, and actually helps: an enemy grunt can point you in the direction of a prospective hunter, or cannon fodder. The music is your general industrial, so unless you're a fan already (which I am) then it won't convert you, but it does suit the game perfectly. But, you could always put in your own CD - hmm, now where did I put my copy of "The Sound of Music"? Finally: I purchased my copy of Quake on the Replay label, and so for anyone else out there who are also "Quake virgins" then what else are you going to spend œ14.99 on? Well, apart from: 2.5 cinema tickets; one decent CD record; an almost full basket of groceries; nearly ten pints of the finest ale, or lager; or, whatever the going rate is "down the docks". So, take it from me, buy this game: you won't be disappointed - unless, of course you absolutely hate games that involve inflicting fatal injuries on enemy creatures with a variety of weaponry. - o -