STAR TREK THE NEXT GENERATION: A FINAL UNITY - part 1 Solution by Diana Griffiths ---------------------------------------- INTRODUCTION - GENERAL HINTS - OPENING SCENES - INITIAL GARIDIAN ENCOUNTER - MERTENS ORBITAL STATION - HORST III: SHANOK - MORASSIA - NIGOLD - FRIGIS - OUTPOST 543, COMMUNICATIONS RELAY STATION, GOLDUR EPSILON - HORST III: CHODAK SITE - YAJJ SYSTEM - ALLANOR - LOOKING FOR THE UNITY DEVICE - THE UNITY DEVICE - COPYRIGHT ---------------------------------------- INTRODUCTION This walkthru gives explicit instructions for playing Star Trek The Next Generation: A Final Unity (FU) that lead to a successful conclusion. The information given here assumes that the player has read the game documentation included in the FU game box and readme.txt. Instructions are given for the Captain mode of difficulty. However, it assumes you delegate all Tactical responsibilities to Worf and Engineering responsibilities to La Forge or are able to manage these activities yourself. ---------------------------------------- GENERAL HINTS 1. Act cooperatively whenever there is an opportunity. 2. Never surrender to an enemy. 3. You can defeat one Romulan warbird easily, but not three. Avoid the latter battle! 4. Question exhaustively. That is, do not end the conversation prematurely. Select all the alternative questions and statements before selecting the end of conversation statement. The exception to this is Admiral Williams (Communication with Starfleet Command), who will only provide new information only after you complete each assignment. 5. Never ignore a hail. (You may do so during battles.) 6. Set course for the nearest Starbase to replenish Photon Torpedoes. There are two starbases. Starbase 131 is in sector 01-03-01. Resume your original course or return to your original location. Try to time this so you are between assignments so as not to fail a mission. 7. Save the game at every opportunity. There are four main reasons: You can lose the ship & crew in battle. I found the game crashed frequently and unpredictably. It is easy to get stuck after having performed the wrong action. You may complete the assignment, but when you check with Starfleet they are not completely happy with your performance. You will probably want to try again to do better. ---------------------------------------- OPENING SCENES The Enterprise has intercepted a Garidian Warbird chasing a Garidian Scoutship. The occupants of Scoutship request that the Enterprise rescue them. Enjoy the intro! ---------------------------------------- INITIAL GARIDIAN ENCOUNTER Picard enters the details into the ship's log. Talk to Data and follow up on his suggestion. Accept the hail. Converse (and fight) with the Garidian captain until the Warbird leaves. It doesn't matter whether you stay put or continue patrolling. Click on the conference lounge door and speak to T'Bak. Accept the mission to Horst III to visit Shanok. Picard will set course for Horst III. Before the ship arrives, a message comes in from Cymkoe IV. Accept the message and you will hear about an attack on Mertens Orbital Station. Picard will decide to head for the station. ---------------------------------------- MERTENS ORBITAL STATION On arrival, Picard studies the station and discusses the situation with the crew. Data discovers a way to locate transporter co-ordinates on the station. Go to the transporter room. The away team should be Riker, Worf, Dr. Crusher and La Forge. The inventory should contain Phaser, Tricorder, Medical Tricorder and Medi-Kit. Energize. You arrive in the station's Transporter Room. Leave the room via the door on left. Walk to the big cable and use the phaser, on its lowest setting, on the cable. Consult Dr. Crusher then La Forge. Use the tricorder on the cable. Return to the transporter room. Use the transporter panel. Press the blue lock-on button and select the Data Cable target. Press the yellow Energize button. The cable will appear in the transporter. Return to the injured woman. Have Dr. Crusher use the med-kit on the woman. Talk to the woman until she tells you the security code you will need to stabilize the station's life support system. Walk right and walk to the turbolift. Select the Administration level. Use the control panel on the right. Press the emergency systems button. Press the power redirect button. Exit the control panel. Walk to the turbolift. Select the Engineering level. Have La Forge use the tricorder on the strange machine. Press Resume on the tricorder. La Forge will discover that the machine generates a field to disguise itself. This is the Chameleon Field. He will re-calibrate the tricorder and use it on the machine again. Press Resume on the tricorder. Walk to Engineering Lab 4. Have Riker talk to La Forge. After a few moments La Forge will suggest switching off the power to the conduit. Have La Forge use the control panel near door. Press the Initiate Temporary Shutdown button. Press Shut Down Group 3 button. When La Forge speaks to the Enterprise, ask them to chase the device down. Pick up the Flux Router, the Invertor Coupling and the Wave Convertor from the equipment cart. Return to Engineering. Use the Turbolift. Select the Administration Level. Have La Forge use the Flux Router on the Holotable. Have La Forge look at the hologram. Return to Engineering via the turbolift. Walk left to the Core Control Room. Have La Forge talk to Dr. Griems until La Forge offers to fix the conduit. Have La Forge use the Invertor Coupling, then the Wave Converter on the Hole In Casing. This mission is complete so now you can resume course to Horst III. ---------------------------------------- HORST III: SHANOK On arrival at Horst III select Picard's Comms button and select Shanok. Talk with Shanok until he tells you that he has some samples being analysed at Merton Station and you have discussed the Fifth Scroll. Do not leave. Select the Comms button and select Chancellor Daenub. After conversing with the Chancellor wait a few moments and you will receive a communication from Starfleet. Picard will set course for Morassia. ---------------------------------------- MORASSIA On arrival at Morassia, Picard converses with Constable Lliksze. Agree that the away team will not carry weapons. Go to the transporter room. The away team should be Data, Worf, Dr. Crusher and Troi. The inventory should contain Tricorder, Medical Tricorder and Medi-Kit. Energize. Data will talk to the Constable. Walk to the doorway on the left. Walk to the Laboratory. Pick up the Bioprobe from the Biotable. Pick up three Field Units (A, B and C). Pick up any of the three carcasses. Put the carcass on the Biotable then under the sonic scope. Put the carcass down. Repeat the same process with the other two carcasses. Use the Tricorder on the computer on the right. Use the tricorder on the Comms Port near the computer. Open a channel to Tracker Melas. Return to the Constable's Office and talk to her. Leave and walk to the Crossroads. Then walk to the Shuttle Dock. Get the Microgenerator. Walk to the path and then take the path to the Bogforest Biotope. Use the Microgenerator on the power port below the screen on right. After the layout of the biotope is explained, remove the Microgenerator. Use Field Unit B on Tunnel 1. When the Field Unit returns, use the Bioprobe on it. A sample will appear in the inventory. Repeat this process for Tunnels 2, 3 and 4. You will now have four samples in the inventory. Return to the Laboratory. Place each of the four samples under the Sonic Scope. Walk to the Marine Biotope. Follow the same procedure as in the Bogforest. Use Field Unit C on the four nearest Jellycorals. You will now have four samples in the inventory. Return to the Laboratory. Place each of the four samples under the Sonic Scope. Walk to the Canyon Biotope. Follow the same procedure as in Bogforest. Use Field Unit A on the caverns, pit and crater. You will now have three samples in the inventory. Return to the Laboratory. Place each of the three samples under the Sonic Scope. Use the Tricorder on the Comms Port and open a channel to Consultant Iydia then Healer Zzolis. Walk to the Quarantine Shelter. Talk to Watcher Tzudan. Return to the Constable's Office. Talk to the Constable. The Constable will leave. Wait for her return. She will use the computer, then Dr. Hyunh-Foertsch appears. After talking with her, you will need to go to the Power Grid. Return to the Shuttle Dock. Wlat to the Shuttle and the Away Team will be taken to the Power Grid. Use the Utilities Trunk then walk to the exit at the front left. Back at the Quarantine Shelter, talk to Doctor Hyunh-Foertsch. She will instruct you as to how to use the consoles. Use Console 2. Talk to Doctor Hyunh-Foertsch. Use Console 1. Talk to Doctor Hyunh-Foertsch. Use Console 3. The creature is captured. This mission is complete. After talking with T'bak, Picard sets off in pursuit of the Ferengi trader. He sets course for the Nigold System on advice from the crew. ---------------------------------------- NIGOLD When the Enterprise has reached the specified co-ordinates, put the shields up, fire a warning shot and talk with the Ferengi. Ferengi Trader Aramut will negotiate a deal for information regarding the Romulans. Picard will set course for Shonoisho Epsilon VI, also known as Frigis. ---------------------------------------- FRIGIS Talk to Troi. Select the Conference Lounge and talk to T'Bak. After T'Bak has recited the Lawgivers Lament, wait for communication from Frigis. Talk with the Chancellor, await his response then go to the Transporter Room. The away team should be Riker, Data, La Forge and Troi. The inventory should contain Phaser and Tricorder. Energize. On arrival talk to Chancellor Laraq. Enter the doorway to the nearest Pyramid and you arrive in the Chanters Hall. Talk to Stamblyr. You will be given an Orchestrion by Stamblyr. Talk to Stamblyr again. Leave via the bottom left of the screen. Walk right to the desert and enter the pyramid. You arrive in the Seekers Building. Talk to Nachyl. Walk to the Arch and walk to the door. The Gatekeeper will awaken and ask you his questions. Respond as if you are very unsure of yourself in every case. If the Gatekeeper is satisfied with your answers the door will open. Enter the temple. Look at the panel and at the sign. Have Data look at the Stasis Field, the panel and the sign. Have Riker talk to Data. Leave the temple, and return to the Hall of Triumph. Leave the Seekers Building at the bottom of the screen. Return to the Landing Area. Talk to Laraq. He will download a means of translating the language on the panel in the Temple into the Tricorder. Return to the Temple. Have Data use the Tricorder on the sign. Have Data use the panel. Aelont will now be free of the stasis field. Have Riker talk to Aelont. Aelont will give Riker two talismans and a key to the Vault. Leave the temple and go to the Vault in the Hall of Triumph. Use the Thermacode Key on the Vault. Take the Golden Ring, Device, and Staff with the ball of light. Exit the Vault. Return to first pyramid and enter the Chanters Hall. Use the Gold Ring on the hole. Stamblyr will give you a four pronged orchestrion which plays "Watch Your Step". Have La Forge use the Device on the Instrument. Stamblyr will give you a two pronged orchestrion which plays "Traveling Music". Leave at the bottom of the screen. Walk to the Pyramid near the volcanoes toward the top of the screen. Enter the Temple of Inner Strength. Have Riker talk to Madia. Use the Staff on Madia. Ask Madia what is behind the force field and Madia will lower it. Use the two pronged orchestrion on the transporter. The away team is transported to the Platform Room. I have included a map of the platforms. @~In the screenshots section of SynWin ... Sue The instructions that follow make reference to the platforms by number according to the map. Save! Make your way from platform 1 to platform 18 following the instructions below in sequence: ---------------------------------------- Go to Use Orchestrion Pick up Orchestrion Platform: with: with: - 4 Prongs - 2 - 3 Prongs 3 3 Prongs - 8 - 1 Covered Prong 4 1 Covered Prong - 14 4 Prongs - 13 - 2 Covered Prongs 14 1 Covered Prong - 11 2 Covered Prongs - 19 - 1 Prong 11 1 Covered Prong - 14 4 Prongs - 13 1 Prong - 17 2 Covered Prongs - 18 - - ---------------------------------------- At platform 18, you should be standing beneath the Niche. Use the blue Talisman on the Niche and you are transported to the Scroll Room. Pick up the Manuscript. The mission is complete. You have recovered the Fifth Scroll so the Garidian refugees will transport to the Garidian Warbird. Have Picard consider the situation and wait for a few moments. So the Romulans have declared war on the Federation! Attempt to contact Starfleet. Initially you will be unsuccessful but Worf will keep trying and eventually makes contact. Picard sets course for Outpost 543. @~To be concluded next issue - o -