ALBION - part 3 Downloaded from the Internet Original author - Ramon R. Brasser (101353,3414) @~Continued from Issue 53 KENGET KAMULOS: This place is big! I recommend not to enter this forsaken place until each party member is at least level 30. And bring lots of potions, even though you will get plenty there. When you have talked to the local leader, search around thoroughly. After a while, Khunag will lead you to the secret passage (provided you have him). The closet in that room contains a valuable item. Wait for the novice to leave (at about 8:00 a.m. for a few moments), and search the closet. The switch is hidden. Manipulate the torch, if you cannot find it. The fight after this is endless, so go on for as long as you like, then surrender. In the next area, the quickest way is to go east, then north to get a key, then all the way south from there and then west to the exit. Do search it well because there is a very good sword hidden in a box in the northeast of this section. The next area is in 3D, as is the rest of this place. Not much to mention here. You will find the exit by first going north and then west. In the first room, the flame will chase you when activated (very nasty). When it starts to move, run as quickly as possible to the pressure plate in front of the door. The flame touches it, extinguishes and opens the door. On the next level, there are two doors down. If you take the left door, you will end up in a room. On each of the walls on the northern side, there are buttons hidden behind curtains. Push them both and a door will open. Now you can raid the chests. If you decided to take the right exit, be prepared to take lots of damage. You will find a big room with three little rooms inside. And on the north side three passages. The thing to do here is to walk around all three little rooms and push the buttons on the wall on the back of each. This opens the doors to the northern passages. Now, stand on the pressure plate in front of one of the rooms and the door will open. There are flames inside that will chase you. Look at the flame color and guide them to the pressure plate that has the same color as the flames in one of the northern passages. They extinguish when they touch them. Then go into the room and pull all the switches you can. Repeat the procedure for the other six flames. There are a total of nine, in three groups of three. When the doors have opened (or should I say "if",), you will end up in a big room. There is one of the little rooms that contains a chest. The other only contain Animals 2 & 3. The one with the chest is about in the middle north. The exit is to the west; in the corridor and then follow the path. Care with the fireballs! There is another little passage in the previous room behind which some good stuff is hidden in a room. Follow it and stand on the pressure plate in front of the door for a while. The door opens and you can raid the treasure. Now, when you have gone down, you will find a pressure plate in front of a little corridor. Stand on it until all of the statues have lit up and the door will open. This level is called the Beastmaster level. There are no puzzles here, but in order to get out you have to kill the Beastmaster. I found him to be in the southwest room of the ones that are joined together in the west. After a little searching you will have found him. Kill him, get the key and get out of there. Be careful, because the Beastmaster reflects Frost Avalanche. Freeze the other mages, and use Thorn Snare for him. That is what I found to be the best option. If you are already tired of fire, wait till you see the next level. Adjacent to the big room are a few little rooms that contain blue pressure plates. It is better to go first to the southeast into a room that has some buttons. There is a similar room north of the passage in the east of the room. Push those buttons too. Now, visit each of the rooms with the blue pressure plates and wait until the fireballs have revealed a good path to the them. Activate them and you should be able to go into the east passage, as the trap should be gone. At the end of the corridor, it splits off into a T-section. Go south, stand on the pressure plates until the flames have disappeared and then pull any switches that you can. Now go to the northern exit. There are doors which open and close periodically and find the way down. There is a chest here and some chasing flames, so be careful. But the most important thing here is a button, which you can find in the northwest of the room on the wall on the western side of the room. Go back up into the north/south corridor. In that corridor there is a button just north of the passage that goes back into the lava room on your left hand side. Push it and the exit will be revealed. You are getting there! The next level is not such a nuisance considering both enemies and puzzles. Go to the east and walk a little over the glass pressure plates. Then flames will start to move and will trace out a pattern. Now it is up to you! Go south and match the pattern on the glass plates there. If you do not do it right, you fall. But do not worry. You can go up the stairs again and try until you have done it. Follow the corridor and you will end up in a room with fireballs coming out of the walls. There is a chest nearby. There are four pressure plates here: two in the middle and two on the western side of the room. Walk all the way across the room and activate the western plate. The statue will start to move. Once it has reached the other side, it will stop. Then go back and activate the other western plate, so that the statue moves back again. Repeat this until all the fireballs are gone. Now, stand for a few seconds on the first middle plate (until it turns grey) and then on the other. The door should open and the road is clear. The last level is just to stop you from getting to the exit. There are lots (and I really mean lots) of enemies. The quickest way is to go to the southwest until you see a door on the southern wall. Open it, go a little west until you see another door on the northern side. Go in there and follow the path. Voila, you are out of the 3D part. You will now end up in another 2D area. Almost there. Follow the path to the north, and you will end up in a room with the three highest Kenget Kamulos together. One last battle (use Thorn Snare as it is much more useful here) and you have done it. Congratulations! TORONTO 3: This place is actually pretty straightforward. Take a screwdriver, because you will need it. You will find it in the Toronto. Once you are in the 3D part, go to the west. You will see a laser barrier. There is a piece of wall nearby which you can open with the screwdriver. Have Joe (or Tom) open it and manipulate the wires and the lasers should be gone. Now walk all the way until you find a wall that contains another one of these things. Manipulate it and the lasers in the north should be gone. By the way, you may also have noticed that there are some patterns on the walls made up of colored lights. Note them. You will need them later. Now just follow the path. You will end up in a big room with a door on the south side you cannot open. If you have Joe, let him manipulate the broken wires just right of the door. Then you will be able to get through. Do not go through it yet. Go into the west room and manipulate the other piece of wall. This will make some lasers disappear. If you do not have Joe, be prepared to fight all the robots behind the walls. If you do have Joe, walk past them through the door on the south that he has just opened. Now comes a nasty part. You will see that the lasers will go on and off in a given pattern. Give Sira or Mellthas (better Sira) all the luck items you have, and walk through it. If you do it right, you will not get hit. But the second bit does not do this. Just walk through them, reloading if all goes wrong. Have Sira heal Harriet, and have her cast Lifebringer in order to fight the next enemy. A little later, go west to find more light patterns, then east and you will find a room with a grid of 4x4 pressure plates. Light the pressure plates up so that each row matches one of the light patterns you saw on the walls. If you do not get it right, do not worry. You can reset them by pushing the switch next to them. If you do get it right, push the switch and the walls will open. If you cannot find the tight pattern, it is: 0x00 0xx0 x00x xxxx The 0s mean that the plates are "off", the xs mean the plates are lit up. You will find lots of bodies of the AI called Ned. These guys are tough. You have to kill one bunch in order to open the next door, but if you move fast, you can get past most of them without having to fight them. Open the door, rush into the next room, and then into the next and take the first door on the northern side. You will enter the reactor core, as you have done before. The ship's security forces leader will be waiting for you. If you steer the conversation well (never say anything offensive), you will not have to fight them. Now, go north. You will be attacked by the housing of the AI. You do not have to kill it! It will certainly kill one of your party members. That is the time to plant the seed! Congratulations, you have done it!! You can kill the AI, however if you want to. The only way that I know is to trap it using Thorn Snare and then have Mellthas cast Small Fireball 4950 times. It will not have any effect when it is not on maximum power however. I have never done it as I could not carry enough potions for him to be able to do it. If Khunag can by casting Fireball or any other fire spell, please tell me. SOME SPECIAL ITEMS: Power Amulet. Lugh's Hand Helmet. Protection: 1 Protection: 20 Life Points (LP) maximum bonus: +25 Luck: +35 Strength: +50 Shadowsword. Protection Amulet. Damage: 25 Protection: 10 LP max.: -30 Magic resistance: +30 Stamina: -50 Lockpicking: -30 Casts: Steal Life. Bradir's Stiletto. Luck Chain. Damage: 7 Protection: 1 CLO combat: +8 Luck: +30 Casts: Frost Crystal. Speed Amulet. Ring of the Goddess. Protection: 1 Protection: 3 Speed: +30 SP maximum bonus: +40 Ring of Wrath. Protection: 2 Casts: Berserk. Lugh's Dagger. Goddess' Amulet. Damage: 12 Protection: 8 Protection: 4 Luck: +15 Strength: +10 CLO combat: +15 Danu's Light. Crystal Staff. Damage: 14 Casts: Light. Protection: 5 Speed: +20 CLO combat: +15 Casts: Lifebringer. Ice Ring. Fire Ring. Protection: 4 Protection: 1 LP max.: + 15 Casts: Fireball. Casts: Frost Splinter. Dji Cantos stone. Thief's Amulet. Casts: Small Fireball. Protection: 1 Lockpicking: +40 Dexterity: +30 Fireblade. Monster Eye. Damage: 14 Detects monsters. Casts: Thunderbolt. Dreamshield. Sun Dagger. Protection: 12 Damage: 10 Casts: Sleeping Spores. Critical Hit: +2 Casts: Blinding Ray. Fine Iskai Dagger. Red Sword. Damage: 6 Damage: 2 Strength: +10 Strength: -25 CLO combat: +10 CLO combat: -15 Casts: Sleeping Spores. Casts: Fire Hail. Flame Bite. Ring of Wrath. Damage:7 Protection: 2 Casts: Fireball Casts: Berserk Frostbringer. Gaze of Kamulos. Damage: 14 Damage: 26 Casts: Frost Splinter. Casts: Kamulos' Gaze. Items that are non-magical but worth mentioning are: Mini Bolt-Thrower. Bolt-thrower. 09 Damage: 10 Damage: 14 LON combat: +10 LON combat: +15 Pistol. Heavy Firearm. Damage: 30 Damage: 40 LON combat: +60 LON combat: +80 Unsolved mysteries: 1) What is the real use of the Stone of Visions except for healing (ie why is it a vital item)? 2) Are there any other places where these things are to increase your attributes? 3) What happens when you kill the AI on the Toronto? 4) Why the number of experience points can differ if you kill the same bunch of enemies. 5) What is the use of the prison? Enjoy, and if there is anything wrong, or you have any comments or whatever, please do not hesitate to contact me. I am not perfect and may have missed some things. I would like to thank the following people: ARIANA, (73247,3013) for his great contributions, Barbara Becker (70572,1116) for helping with some nasty problems, Whit Crowley (102354,2127) for some general problems, GD (102770,137) for the Flowers of the Goddess and the Gaze of Kamulos, Jurie Horneman (100064,3503) the guy from Blue Byte who knows it all, and Zoltan Sessler (72773,1607) for the tricky areas. These are the profs. Ask them and they know it all. Have fun! Ramon R. Brasser (101353,3414) - o -