HOG #3: CIA ADVENTURE (Text adventure) BASIC version by P. Wohlmut, part of Disk 417 INFORM version by J.K. Thomas, part of Disk 1158 [HOG = Horrible Old Game] Review by Bev Truter Apart from a few cosmetic differences, both these versions of CIA are the same. The Inform version has white-on-blue text instead of grey-on-black; and accepts longer sentences instead of the BASIC two-word verb/noun input. One glaring difference is that you can SAVE and RESTORE in the Inform version but not, alas, in the BASIC version. Hooray! This game is *not* about a miser, and you don't have to break into his house / manor and steal all his carefully hoarded treasures!! (See HOG #1 and HOG #2). And thanks to Dorothy Millard, you can now win the BASIC version of CIA too. In CIA you play the part of an intrepid CIA agent, and your mission is to recover a ruby that was being used in top-secret government projects as a part in a laser projector. The ruby has been stolen by a secret spy ring known as CHAOS, which operates undercover somewhere in the local neighbourhood. Well, gollygosh, and as luck would have it you just happen to start the game right outside the very building that houses the secret headquarters of CHAOS. What a stroke of good fortune. On entering the building you are immediately tossed out on your ear by the guard inside, as you were thoughtlessly wearing your CIA identification badge. (CIA agents wear badges to proclaim their identity?) If you remove your badge and drop it you can roam around freely inside the building - obviously the guard is too thick to recognize you as the same CIA agent who entered a few moments previously, only this time you have no badge. Stranger still is the fact that anything you drop outside, from a CIA badge to valuable scientific equipment, never ever gets stolen - a true miracle in a large American city! Apart from 2 guards the entire building, including the President's office and the Chief of CHAOS's office, is deserted. So all you have to worry about is finding various objects and clues on how to enter the secret headquarters of CHAOS, somewhere in the bowels of the building; and how to dispose of the second guard, who is not nearly as thick as the first one, and quite rightly shoots you if you try entering the last few locations. Some of the objects you need are found in the most unlikely of places; at one point in the game you receive a clue about looking inside a sculpture, and it turns out that the modern sculpture standing in the foyer of the building can be opened, revealing two vital objects. Good grief, these CHAOS people are fiendishly clever, fancy commissioning a sculpture which can be opened, simply to hide two very ordinary household objects. The mind simply boggles at their cunning logic. Neither version of CIA has a scoring system, so this is a game you either win (with a congratulatory message about how you've save the world, blah, blah); or not. Without a SCORE function there's no way of telling how far you've proceeded in the game, or how much you've achieved; and to add my two bits' worth to a recent controversy (on some 'Net sites) over scored/scoreless text games; yes, I *do* prefer playing a game that's scored, ta very much. @~Me too - anyone else have a preference? ... Sue Like most other BASIC games and non-BASIC conversions of them, CIA is almost irritatingly simplistic to play, lacking all details, descriptions, realistic NPCs, etc. that make text adventuring more nail-bitingly realistic today, as seen in more recent homegrown text adventures. But these elderly BASIC games were produced ten, twelve or fifteen years ago, when home computers were teensy little things in terms of memory, and text adventures had to be miniscule in scope. To be fair, out of the three HOGs I've reviewed so far, CIA Adventure is slightly more sophisticated in terms of puzzles (I said *slightly*!) and depth of plot ... well ... I suppose entering a building to retrieve some stolen property for your government rates slightly higher on the sophistication scale than merely breaking into someone's house and stealing his valuables / possessions. CIA has about 30-odd locations, and is easily winnable in under an hour, especially if you're playing the Inform version where you can save a position now and then, in case you make a botch of things and need another go. So, if you're feeling in the mood for playing a short and simple old text game, you could do worse than give CIA a whirl. - o -