Daggerfall Hints - Part 1 Taken from the Net THE ORDERS If you chose a character that has certain attributes, and juggle it just right, you can theoretically join up to 6 orders. They include the Mages Guild, Fighters Guild, Thieves Guild, the Dark Brotherhood, a Knightly Order, and a Temple. Of course joining all of these orders will subject you to a great amount of expectation from each faction, so it is quite a juggling act. You ask how can you join the Dark Brotherhood and a Knightly Order at once? Just don't let the Knightly Order find out. After all, the Dark Brotherhood is a secret organization, and your membership should be secret as well. TEMPLES Chose a Temple wisely. You can only join one, and your membership is permanent. Pick the Temple that has access to certain exclusive benefits that will suite your needs. What if you find out you don't like the Temple that you have joined and want to join another one? There is a way to do it: get kicked out. Do things which will rile the feathers of the Temple you joined, and they will eventually disassociate you. Once you are kicked out, you will not have access to all the benefits that they offered before. Note that getting kicked out is not an easy task to do. You have to really work at it. INGREDIENTS FOR POTIONS Need more ingredients to conjure up your next batch of magical potions? Certain enemies tend to carry more ingredients. If you kill them, you can search their body. Harpies and Imps tend to carry a number of ingredients. MAKING MAGICAL ITEMS - SOUL GEMS It is possible to use a soul gem to increase the magical potential of an item. First, make sure you have a soul gem in your inventory. Cast Soul Trap on a monster. Kill the monster while the spell is still active. Now carry the soul back to a guildhall that has an Item Maker. When making the item, select the special advantage Soulbound. You will be shown a list of available souls to use. COMBAT - IMPACT Some enemies are considered light in weight, such as skeletons and rats. When attacking these creatures, try to fight them when they are against a wall. Your attack can strike an enemy and send it flying back from the force of your attack. If it hits the wall from the force, it can take on extra damage. It's quite amusing to see a particularly extra light enemy take a hard hit, fly back a few feet, hit a wall and die from the impact! COMBAT - AVOIDING IT The higher your skill in communicating with particular creatures, the more likely you can avoid deadly combat and can go about your way in peace. This skill is listed under Miscellaneous Skills in your Character Sheet screen. In order to communicate, you must have your weapon put away (who would want to talk to someone who looks ready for combat?) If you successfully convince a monster not you attack you, they will go about their own business. However, if you are truly the devious type, you can attack with its back turned! Your success in communicating is the % rate listed by the specific skill. Thus if your skill % rate is 80%, you have an 80% success rate in attempting to communicate. Every time you attempt to communicate with other creatures, even if you fail to successfully do so, your skill in communicating with that particular creature will improve. Language skills increase at a greater rate if your intelligence is higher. CLIMBING DOWN PITS You see a big pit before you, and you want to enter the abyss. Unless you know that you can survive a long fall, it is best not to jump straight down. For those that can cast a Slow fall or Levitate spell, your descent will be easy. For everyone else, you are going to need a magical item or potion that will grant you the ability to get down there safely. Often times, there is more than one way to get to a certain area. Try looking for another way down before jumping into a pit. Also make sure you can get back out! DUNGEON SECRETS - TRAPDOORS All trapdoors that you find cannot be opened directly. You have to find a lever, or solve a puzzle to open them. Most of the time, the lever is evident and can be easily found. Other times, the lever could be a chain hanging from a ceiling or a floating skull. There are one or two dungeons where the lever is one of the torches hanging on the wall! Trying to find the right torch can be downright mindnumbing! DUNGEON SECRETS - SECRET DOORS Secret doors and chambers are often hard to find in dungeons. Unless you check your automap. Secret doors to hidden areas are shown as empty spaces in the automap. Rotate the dungeon around to look for these anomalies. This is also a good way to locate the exit to the dungeon if you get lost. The exit is indicated by a green marker. It's hard to see, so you have to look carefully. DUNGEON AUTOMAP You can left click on a piece of the dungeon to make it flash. Clicking on the gray bar at the bottom of the screen produces a cursor. Whatever you type in there is attached to that piece. To see the description again, click on the dungeon piece, and its description appears in the bar at the bottom of the screen. You can right click on a piece of the dungeon to hide it temporarily. If you are having trouble seeing parts of the dungeon, this is a good way to reveal the solution to the maze. @~More next issue - o -