Exile I - on Disks 1150a/b (Shareware RPG) Reviewed by Laura Duncan Exile - the title is self-explanatory. In a narrow-minded world there just isn't room for such freethinkers as ourselves. Square pegs they call us and as punishment we are cast into the pit, never to be seen again(?). But don't give up, things are not as bad as they seem. There's plenty going on down here. Towns are separated by evil infested wilderness. There's quests to go on, training to do, shops to visit and pubs to explore. We are in a world of fantasy and there is no set path to follow. There are lots of possibilities, we could try to escape, explore, wreak revenge on the evil empire on the surface or try to save the good people of Exile. By now you get the picture. Exile is a fantasy based RPG which runs through Windows, in my case v3.1. At first I found the screen layout daunting. The playing screen, with its top down viewpoint, takes up about half of the page and the characters' details are in small writing alongside. There are icons below the playing screen that have different functions for normal or combat mode. The normal (town) commands are, from left to right, cast mage, cast cleric, look, get, bash (to knock down doors, but it can be painful), picklock, alchemy and map. During combat some icons change to parry, wait, end fight, shoot arrows or whatever and make PC active alone. There are other icons when walking through the countryside but you can easily figure those out. It is easy to save or restore except during combat, as usual. The whole is beautifully organised utilising Windows routines with lots of HELP in the drop down menus. There is tons of detail which not only makes sense but makes for a good RPG. You can design your own characters (PCs) which is very simple in the Windows format or start with some ready made. I must confess I prefer to potter around with the prefab party first to help decide how best to make the designer PCs. There are sound effects and they are actually helpful, for example they can warn of a monster nearby or signal that one of your characters is about to die when he or she coughs. As you move around the screen only one of your PCs is visible, but you can choose which one. In combat mode everyone is there waiting to take their turn and there are amusing sound effects accompanying each attack. If you are successful there is a satisfying clink of cash as you gather up the spoils of war. The learning curve can be as steep or gentle as you like with training available at a price. Though not exactly exciting I think the strategy element of a RPG is very important. The buying and selling of equipment and general team management works well here and is a strong point of the game. There is lots of background on spells, weapons and making potions (it's called alchemy and you need skill and ingredients to do it) which really bring the gameworld to life. Conversations with non player characters are brief but supply the general information to make progress in the game. I won't go into developing the plot or which characters to look out for as I think this is part of the fun of the game and there's even a walkthrough in the HELP but it's not needed unless you're a novice. I've been playing the game for ages now and still haven't exhausted this shareware version which is only half the story. The best compliment I can pay this game is to say that playability is not about fancy graphics (and high tech specs). All in all then, a good game for the RPG fan. - o -