Mercy - author Chris Klimas (Part of Disk 1216) Review by Dorothy Millard (PC Inform Version) Mercy is a short interactive story by Chris Klimas. Apparently when the socialists had thought that the only smallpox around was in a very very small box kept securely closed they were wrong. When you come into the clinic today, seven people have already died. A nurse, Simon, is missing. He's probably gone too. You're sick and your words keep running together. Examining your inventory you find your identification card from which you discover that you are Dr. Peter Basham. You also have The Blade, which is a long knife with a button which automatically sterilises the thing - one of the last pieces of technology around. Mercy is well written and contains a twist at the end. I thought it was going to be a game about fighting against this dreaded disease, Smallpox, but instead it turned out to be a love story of sorts. I was quite surprised after the introduction when it was implied that you were sick with smallpox, to find myself wandering around the countryside, boarding the metro and finishing up at the market. I expected to be quarantined in the clinic. Oh well, the twist at the end certainly came as a surprise, and I presume you returned to your distasteful work at the clinic in due course - or died of smallpox!! The game commences with you in E-Room 2 where the sick smell of disinfectant hangs in the stale air. Overhead is a single light which has two settings, dim for before and bright afterwards. On the steel table, left over from biology dissections at the community college, in the centre of the room is a naked victim, whose face is bloated with pustules blooming pink and red. Disease is written all over his body. Leaving the E-Room (which stands for euthanasia by the way) and going up the stairs you find your office but there is nothing of interest. You can examine a few things but find nothing that adds significantly to the story. So back down the stairs until you come to the clinic on the first floor where you meet Dr. Hegel, who is the oldest doctor at the clinic, and Leslie who proves to be somewhat important (although you won't meet her again) later in the game. After a short while a rock is thrown through the glass, the crowd outside is getting violent and chanting "There is no mercy, only death." Typing ABOUT gives information on speaking to characters, the preface, how to get in touch with the author, acknowledgements, honours Mercy has received, version history, branches (for when you have completed the story), and a preview of the author's next game, Shooting Star. I played version two of Mercy which has had bug fixes and some characters now respond to the keyword Mercy. Being an Inform game all the usual abbreviations we have come to expect are included. This is certainly a "different" game which drew me into the storyline very early in the piece. The puzzles are relatively easy and the game is played mainly for the story it tells. It is a relatively short game with approximately 30 locations. There are many different ways to get to your destination, for example your replies to Jason, exiting via the crowd or the alley, and on the metro where you can either get off at your station or remain on the train to hear the story the woman is telling, either way you finish up at the market. The ending varies too, depending on your actions. After all this I wasn't really sure whether I had finished the game. Let me clarify that, I knew I had finish the game - it had obviously ended, but whether I had completed it correctly, or just been killed off I wasn't sure. I was left feeling puzzled. Mercy is an unusual story which I thoroughly enjoyed. There are no mind-boggling puzzles in there, so play and enjoy it for the writing. - o -