Recently Playing ... An article by Laura Duncan Recently I was in the enviable position of having three RPGs on the go at once and they were all pleasantly different. The oldest was Eye of the Beholder II. I had started this game years ago but got stuck. When SynTax started printing the solution however I took up the game again (thanks to Alex van Kaam for his conversion of the solution). My team seemed very feeble but a little judicious cheating worked wonders. Though it is old, the game still contains the basic addictive RPG elements of gaining experience to use stronger weapons or spells to be able to proceed through the game. The scene was traditional, though nominally much of the time was above the ground it felt pretty much like working through a dungeon as in Dungeon Master. As I break from this I could enter the world of Exile (see my review in this issue) where roaming free in an underworld felt much less claustrophobic although there are some caves to explore too for the night owls amongst us. And now for something very, but not completely, different; Final Fantasy VII. As my PC is one of those old steam driven efforts I've long given up looking at the latest mainstream games as the mere mention of the minimum specs gives my old 486 the collywobbles. However since my son acquired his PlayStation I have been able to observe something like what the latest graphics accelerators can get up to. And so FFVII. A Japanese RPG, seventh in a long series. It comes on three CDs and it takes at least sixty hours to complete, if you don't stop to admire the scenery too much. PS users are used to quite short games (unlike Eye of the Beholder II) so the longevity is unusual. Anyway we are in traditional RPG territory with added FMV which can get tedious but is not too bad. The setting is sci-fi/fantasy which is different. The pictures are great though the Japanese tendency to use cutesy characters for tough warriors takes getting used to. There is a strong storyline that has been described as overly sentimental but is very much in the style of a movie Western, say John Wayne or the Magnificent Seven with a sense of humour. As in Exile or the likes of Lands of Lore there is much wandering from place to place in an effort to defeat the baddies, I mean the Forces of Evil. So though there is a plotline there is complete freedom to dally about building up levels and buying better equipment. The great strength is in the graphics during fights which are superb. The camera angles zoom around so that you can see the full effect of the bizarre spells available (toxic barf anyone?). It is so good that is easy to be distracted and watch the fight rather than choose the next spell or weapon. A very enjoyable game that I played on the easy mode, due to pressure of time rather than plain cowardice. I think this is the best marriage of RPG to adventure, creating a truly interactive movie that is in a different league to some of the graphically pretentious efforts from the U.S. Another plus point, thank goodness there's no speech. An ability to read is an essential requirement. I've also played Tomb Raider and Resident Evil on the PSX as the PlayStation is abbreviated to. Tomb Raider has such a realistic 3D environment whereas Resident Evil has got to be the scariest game I've played, even worse than Lurking Horror. These three games would excellent and would certainly figure in an updated top ten for me. Other good news is that now I can see some of those previously unattainable PC titles. I found Broken Sword well presented and enjoyable and now am laughing my way through Discworld II, it looks very good and what it lacks in gameplay is made up for in Terry Pratchett's humour. - o -