Realms Of The Haunting - Part 4 Solution by William McCole @~Continued from Issue 53 CHAPTER XVI: The Gate Continue along a tunnel but, before you leave it, try and shoot as many of the monsters outside without getting hurt. If things get too hot, it's CapsLock time and run in a straight line till you get into the maze. Consult the Graveyard Maze map and do your best to get to the middle without being slaughtered. You know the tactics - hide and hit, hit and run, or just plain run. When you get to the centre, stand on the mantel stone and use the mask. Turn right around and be prepared for one of those flying dragons. Consult your map and figure out where you are and how to get to the Shaol mantel stone. Along the way, you will meet many of those exploding monsters which, since they drop healing potions, are well-worth killing, specially from a distance. A bunch of them came at me on the path, so I retreated into the shimmering gate, which they could not enter: I waited till they turned their back on me, nipped out and shot them. I collected a nice lot of potions like that. At any rate, continue to the stone, which will not work. Go on, till you come to a gap. Shoot the creature on the other side then leap, and go and enter another shimmering gate: inside, the sword and the shrive. Now you've got them, you can go back to the mantel stone and this time it will work. When you get to the other side, go through the gate and talk to the guardian. Because there is only one green crystal, you are on your own when you enter the gate. You turn up on top of a shelf. You have to get down from there, braving a Speedy Gonzalez monster (there are plenty of others). A fully charged dagger seems to kill them off, but run backwards from them while you are shooting, and don't let them touch you. Listen for them and be prepared. At any rate, go around the perimeter of this chamber. You will find four sets of double openings and some brains on the ground. You will also come to a machine. It seems you have to feed it 16 brains before you can escape from here. Look behind the machine to get another brain. And now it's a question of going into each opening and searching for the brains. I tried to map the place and I gave up; maybe you are more patient or have the time. Just be thorough. In the circular chambers where there is a heart, you'll find more brains down below. When I collected 15 brains, I simply could not find the 16th. Then I noticed that, when you clicked on the hearts so that they descended, a new brain appeared below. This, however, could have been a bug. As a matter of fact, my game kept crashing in this particular section - in a one-hour session, it crashed 11 times! When you've fed the machine all 16 brains, the round platform will come down and then you can leave through the archway. Watch. You'll be in another scenario talking to another you on the throne. Turn around and click on the red pillar and talk to the guy. Watch. The good news is that all you have to do here is destroy 16 mirrors. The bad news is that, out of each, comes a pretty unbeatable monster. Soon, I was surrounded by them and I could not destroy them even through I tried every weapon on them. So, here is the answer: before you move from the red pillar, equip a reliable weapon (i.e., that will shoot quickly without you having to wait for it to recharge, such as the shotgun), move up the stairs to your left or right (without falling in), take the second corridor and start shooting mirrors, without pausing. The bad guys seem to disappear. There are 12 mirrors in the inner corridor and, from the throne, you can advance to enter into the chamber opposite and shoot another four. The one in the centre has another mirror at the back. Again, move quickly so that the baddies don't get at you. At the end, go back to the throne, which will come down, letting you through. Watch. CHAPTER XVII: Father of Lies Go back under the arch. A lot of puzzles to solve here. Step up to the circle on the wall, click on it, and a wall will slide behind you, to your left. Throughout this section, save before you attempt a puzzle; try various things till you get it right, then reload and do it correctly. It will help to press End so that you see where you are going. Don't use F9 and F10 to save and reload half way through a puzzle, or the whole thing will reset and leave you high and dry. You might prefer not to look at the solutions, so shut your eyes... Checkerboard: Stand on the third square from the left (brown), and assuming that North is in front of you, go N 3 times, W 2 times, N 2 times and E 3 times. Enter and press the hand. Turn around and go to the edge. With N behind you now, advance S x 2, E x 2, S x 3, W x 1, N x 1, W x 1, S x 1, W x 2, S x 1. OK, go to the next niche on your left. The stepping stones: You have to get across the room by walking over the stepping stones, which can be moved with the controls on the wall to the right. First try using them to see how the blocks move. Then, facing, as it were, North, imagine that you have 7 spaces going down, which we will call them, N to S, 1 to 7; and then 4 spaces going across, which we will call, W to E, A to D. You need to place blocks in the following spaces: 7A, 6B, 5C, 4B, 3C, 2C, 1B. Then, pressing End to see what you are doing, walk transversally on the blocks and get into the corridor. Press the hand in the circle and return the way you came. Shooting mirrors: You'll find yourself in a room in which, if you step on the red spots, you get a fireball where it hurts. What you have to do here is to smash four mirrors without getting fried. You can jump over the red spots ahead or diagonally, or you can walk around them diagonally, though this is more difficult. If you imagine that the room ahead of you is divided in squares, 7 x 5, and that ahead of you is North, draw yourself a little graph whereby from N to S the 7 squares are 1 to 7, and from West to East, A, B, C, D and E. From outside, jump diagonally to square 7B, then to 6C and then ahead to 4C. If you turn to your left you'll see a mirror coming backwards and forwards. Wait till it moves forwards and shoot it. Next, jump to 3D, 2E and 1D and shoot the mirror; now to 2E, 4E, 6E and 7D; shoot the mirror. Finally, 6C, 4C, 2C and shoot the mirror. It is Ok now to walk about on all squares, so go to 1A and go through to the corridor. Jump on the pedestal. Walk to 7E to find the exit. Still keeping left, go on to the next circle/puzzle. Big guns: What you have to do here is to clear a path for the lower and upper guns so that they can shoot out more mirrors. Go behind the panel with the levers and the button and face the blocks. Supposing the levers were numbered 1 to 7, from left to right, pull 2, 3, 7 and 5; then press the button and the gun will shoot the mirror. Press the button again. Now you've got to clear a path for the upper gun. Pull 2, 6, 5. Press the button twice. Next puzzle. The gems: This is easy-peasy. Advance to the contraption and click about 30 times on its right side to turn it. Fire (press on the centre) to reveal some gems. Now click on the left side to turn it to the first gem and shoot it. Shoot all the gems and you can leave. The maze: You'll find a crystal maze which you must enter. Look at all the circles with the hands. Press on the top right hand side one and on the bottom left hand side one. Now walk into the maze and press the other circle with the hand you'll see on a pedestal. The floating balls: You have to break a mirror by bouncing a shot from ball to ball. You will see some dials in front of you. Taking the red point at the top as 1 and going around clockwise, set the dials as follows: first row, 1, 1, 5, 1; second row, 3, 6, 1, 8; third row, 1, 8, 8, 7. This should do the trick. Time to move on. The kaleidoscope: Apply your right shoulder to the wall and follow it. If you come across a mirror, keep your right shoulder on it and continue. Eventually you'll come to a circle with a hand. Press it, apply your left shoulder to the wall and go out the way you came in. As you come out to the circle on the wall, this is the last puzzle; move on to the next niche, from where you started the first puzzle. Face the circle, click on it until it goes dark. Turn around and face the entrance. This I will call 1. Turn left and go on to the next circle - 2. Now, counting circles and going left, click on circle 4 and, finally, on circle 8. However, before you click on that one, have a look at the corridor leading to the kaleidoscope puzzle: you are going to have to retreat here in a hurry. So, click at the circle and you'll hear an irritating laugh. Look at the arch in the centre, just long enough to see what's coming and retreat into the corridor in such a way that a narrow slit allows you to shoot a the guy whereas he can't get at you. When you've killed him, click on his body to get a parchment. You can now go through the arch. You've had it very easy so far, and it's about time the game got a little tougher. Before you go through the arch, equip your most effective weapon. I would advise you to save and have a trial run, just so that you know what is there. When you are through the arch, don't hang about. Pick up the potion behind you, run over the bridge and enter the castle - there are a couple of potions along the left wall. I think you are going to need them. Run towards the centre and find the green stone. As you move to the right to get to the path leading to it, you'll see Rebecca. Be nice. Watch. Get immediately behind the tallest stone for some shelter - although you are mainly fighting the guy with the sword, watch your back. Basically, if you position yourself correctly behind the stone, his balls of fire will not affect you, whereas you can fire Aelf's dagger at him and wait for it to recharge in comfort. Once you've killed him, retrieve the shrive and the sword and then go and visit the Keep near by, where you'll find a familiar scene and also a healing potion. Go back to the green stone and click on it. CHAPTER XVIII: Threads Don't panic! Don't panic! SAVE THE GAME!! Pick up the potions, on the floor and on the shelf of the window, and enter the cave. Hug the right wall. There is no way you are going to escape the hordes of monsters who are going to assail you, so pick convenient spots to kill them with a minimum of damage to yourself. I lost count of the number I had to kill and of the healing potions I needed. When you come out of the cave, still hugging the right wall, cross the river and follow the wooden path (don't fall off) and then cross the bridge. Here, behind the stone wall, is another good spot to do some more killing. Then, go around with wall and to your right. Follow the path along the rock wall (retreat and kill the monsters, if you need to; but don't get caught in the open), and then cross the wooden bridge. There is trouble ahead. Enter the other cave and fight your way (or run) to the mantel stone. Save before you go through. CHAPTER XIX: The Gathering This is just a video clip, in which you have a choice. Say that time is on your side, and do not kill Florentine. Watch what happens. CHAPTER XX: The Devil Take the Hindmost... Save immediately. You are in the courtyard of the house, surrounded by nasties and you must make it as quickly as possible to the hall and out of the front door. Have a trial run to remind yourself of the way - go through the double door in front of you and keep mostly left. I shouldn't hang around to fight with the James Bond look-alikes, there are too many of them. Save before you burst into the hall: there, the granddaddy of all monsters will materialize. Find yourself a good defending point. The best spot is the column to the left of the door - wedge yourself in the corner so that the monster can't get at you whereas you can certainly shoot all your weapons at him, one after the other. At any rate, when you've destroyed the monster (a very tough cookie) you can go through the door. Watch. End of story. - o -