Sins Against Mimesis An Interactive Theosophy by One of the Bruces (Adam Thornton) (Inform text adventure, part of Disk 1216 (PC) - ST and Amiga versions available on request) Review by Dorothy Millard (PC Version) Pain, unceasing pain. Every since your lover Black left, something to do with a mysterious stranger and a time machine, your days have been a dull blur of gray loneliness. You've been abandoned and you are depressed - you could eat something or take a shower, but really you need to get out of the house. Perhaps you'd feel better if you got out and did something. In this 1998 Competition entry you start in the living room of your rather squalid apartment, where the huge compass rose on your floor reminds you that your bedroom is west (not sure why but never mind). Your Mimesis plant, from which the game takes its name, squats in its pot in a corner of the room slowly photosynthesizing. Examining said plant tells you that it is a prize winning specimen of the species Mimesic Variegans which thrives in low light and needs occasional watering - some hints there on how to "sin against this plant." Going north to the hall you meet the devil who is guarding the front door and when you try to leave he giggles nastily, saying "Not until I see some sin". The devil is described as a jolly little fat devil, with thick glasses, a Moe haircut, short but sharp looking horns, a long tail with a barb on the end, a pink T-Shirt reading "IETF 28 Terminal Room," Birkenstocks (which look particularly silly on his hooves), too tight corduroy pants and a pocket protector. His complexion manages, through the mysteries of the supernatural, to be simultaneously firebrick red and pasty white. As you were told in the opening scenario you must do something, you must commit each of the Seven Deadly Sins (pride, wrath, sloth, avarice, gluttony, envy and lust), with or to the Mimesis plant. If you think about it these aren't too hard. Every time you commit a sin you receive another diskette in your inventory to put in the case which holds seven (one for each sin), each one relating in some way to the action you have just taken. For instance eating a leaf you get Planetfall, kissing gives you The Incredibly Erotic Adventures of Stiffy Makane, etc. Once you have appeased the Devil the front door swings open allowing you to go north into the Scrapple Factory. From here the game gets a little weird. Anyway, going through a hole, I met Kunkel who is small and troll like, sitting at its computer, twitching occasionally as the virtual reality mittens on its hands control some action in the game going on in the VR goggles plugged into the computer. After a nifty swap of CDs the next scenario takes you into the text world but there is nothing to do here other than to have a look around. Replacing the text CD with the Stiffy one you enter the world where the Ultravixens are waiting for you. It is here that you must rescue Black in order to complete the game. Anyone who has played Jigsaw will understand Black's reference to White not allowing him to wreck history when you rescue him at the end. When the game is complete you are presented with a number of things to try, just for fun, such as asking the devil about himself, saying magic words and putting objects in the microwave other than the food. The game can be played in Lewd, Racy and Tame modes. I would recommend Lewd as there really isn't anything there to offend and it adds to the fun, but if you are particularly sensitive tame mode is available. Reading, for example, the description of the devil above, you will, I am sure, agree that the game is well written. It exudes atmosphere and this adds greatly to the game. However, I found Sins Against Mimesis to be a little bit weird for my liking but this is my personal taste. On the positive side I found most things could be examined and the responses were witty and well written, as were the location descriptions. Written with Inform the game understands X for examine and all the usual adventuring commands we have come to expect from that utility. To sum up, Sins Against Mimesis is fairly short (a pre-requisite of competition games), well written and fun to play. Recommended. - o -