This issue's 'something different' is ... MDK - Shiny Entertainment Reviewed by James Judge on a P120 I had it in my mind to write this review from an extremely Xenophobic viewpoint. More specifically, a Francophobic viewpoint. Why? Well, it seems a tradition for all games reviewers to hark on about how strange the French are and thank the quirk of fate that separates 'us' from 'them' by a small channel of water (owned, in name at least, by 'us'). Reviewers will do this at any time, but mainly when they are reviewing a game written specifically by the French. Great, I thought, I don't need a new and interesting angle - I can just slag the Frogs off. One small problem - this game is not French. It's American. Not even the distributors are French. It's about as French as a pile of French Fries from the MacDonalds in Maidstone high street. However, it plays like a French game, has the same whacked out craziness of French game, the general lack of coherency that applies to most French games. But you know what made me think it was French most of all? The end of game sequence showing a few clips of the game being played in front of this French girl who is singing a pop song in, erm, French. And I really don't know why that happens. So sod it. There goes another chance to be overly hostile towards our Gaelic friends from across the water. Arse. On with the game review then. MDK is, basically, a 3D platform and, realising this, I sat down with great anticipation as I hadn't played a decent platform game for years and being in 3D made it seem all that much better. I grinned at the strangeness of the manual as it outlined the reason for you being in your current predicament and my eyes goggled at the first sight of the nicely created 3D landscape. It seems that you play a bloke called Kurt who is aboard a spacestation orbiting Earth collecting information with a crazy doctor and an obtuse six legged robotic dog called Bones. While looking down at the Earth you saw some strange kind of stream heading towards it from space and in the stream were giant mining ships that landed upon the Earth's surface and started stripping away all the minerals, haphazardly killing squillions of people. Excellent. When you manage to free up your timetable you finally manage to fit 'saving the Earth' in and don a suit built by the doctor and pick up a gun, also designed by the good doctor thanks to his work with dental floss and gyroscopes. 'Saving the Earth' involves jumping out of your station, freefalling through the atmosphere and landing on the mining ships. Once you've landed you must blast your way through hoards of robotic minions to reach the evil controller of the miner and blow him to Kingdom come. Once that's done it's off to the next and so on until you've completed the game and saved the Earth. Everything is seen in 3D, but not from a first-person viewpoint as you would expect. Instead your viewpoint is placed just behind Kurt, meaning you have to look at his PVC clad butt for the duration of the game. Some may find this appealing, I just find it mildly aggravating. Still, it does make platform jumping a lot easier. Each minecrawler is split into a number of different arenas, each of which is independent of one another and connected by a series of tunnels which you must run, jump and fly down. Each arena is 'themed' so in one you must use guile and cunning, while in another agility is the top of the menu and in yet another sheer brute force and speed is the order of the day. Guile and cunning... of yeah, the really good bit of the game. You see, not only does Kurt shoot his little dental-floss endowed gyroscopic gun like a madman in the 3D behind-his-tight-bum view, he connects it to his helmet and it turns into a multi-purpose, high precision snipers rifle. For this your view switches to a first-person perspective where you can zoom in and out of the scene, and killing enemies from afar with carefully aimed sniper round, of which there are many from mortars through to homing grenades. This pat of the game is truly innovative and great fun. Controlling Kurt is simple with four movement keys, a fire button and a jump button, as well as a use button and gets you into sniper mode. After a few minutes everyone will be jumping around like a good-un and showing off their long forgotten platform jumping skills they honed to a sharp blade during the hedonistic Spectrum games. The graphics are good - all polygons, but in some rooms the shading and texturing of the room polygons are exceptional and the animation of the 3D polygon enemies is very good too. The sound is pretty good as well, excluding the highly annoying music which fades in and out when exciting parts come and go - trying to emulate the LucasArts iMuse wossname (which was put to really good use in the X-Wing games) but failing miserably. If this was the state of the game and it was really large I'd be as happy as can be - a good looking, fast playing, diverse game that has a cool sniper mode. But the only problem is that I completed it in two sittings - both of about an hour and a half each. The game is soooo small. There are only six levels (or minecrawlers) and even though there may be around ten arenas in each, this just isn't big enough - once the basic idea of an arena is figured out, then it is a simple task of completing it. I only got killed twice during the whole game and both were down to my own stupidity instead of the difficulty of the game ("Now, which one is the jump key? Doh!"). Also the first three minecrawlers were well designed with a variety of different tasks to be completed in each arena with little out and out blasting. There were even some cool snowboarding scenes being played over a James Bond-style theme tune. However, the last half of the game saw a distinct lack of design innovation and I found that my well-honed Quake skills saw me through any arena without the slightest of problems or mental strain. There was also a complete lack of the sniper mode - you HAD to use it once or twice, but in the main using it was impractical, which spoilt a great part of the game for me. So, if you like your games short and sweet (with obscure French pop videos at the end) then this is for you. However, if you have got any degree of co-ordination and prefer games to last over the three hour mark (that's œ10 an hour, folks) then you will be extremely disappointed with this game when that strange pop video makes an appearance. MDK. Not so much Murder, Death, Kill. More of a Maybe Derek Knows. Or Mice Do Knitting. Or.... - o -