SPACE QUEST Walkthru - part 2 Original author Jason Levine, supplied by Julian Gregory @~Continued from Issue 53 BEAUTIFUL DOWNTOWN ULENCE FLATS You've successfully dodged all of the boulders and you're now sitting in the heart of the shimmering metropolis of Ulence Flats. Get off the skimmer and have a leisurely look around the immediate vicinity. In a short time one of the locals will approach you and offer to buy your skimmer for 30 buckazoids. You can do better than that, even if the skimmer is somewhat beat up, so refuse this initial offer. The fellow will walk away angry, but don't worry; he really wants that skimmer and he'll be back. Just wait around a while and take in the scenery. Sure enough, after a few minutes have passed, your "customer" approaches you again. This time he offers to throw in a jetpack with the 30 buckazoids. That's a much more reasonable offer. So say yes. Now that you have some cash, it's time to visit that bar whose flashing sign has been tempting you ever since you arrived in this berg. Upon entering the bar, you notice a band (isn't there something familiar about those guys?), a slot machine off to one side that seems to have rather dire consequences for losers, and, thankfully, an empty seat at the end of the bar. Slide onto the stool and order a brew. It might not be the best suds you've ever had, but in your condition you're not complaining. So drink up. In fact, you'd better drink three. As you start to down the third (and are beginning to develop a distinctly better outlook toward this little planet), you overhear a conversation among your fellow drinkers. Make a careful note of the space sector that is mentioned. Feeling fortified by the Kerona beer in your belly, you decide to tackle that slot machine. As you've doubtless noticed, you can lose *everything* at this game, including your life! Nevertheless, you're going to have to win $250 from this one-armed bandit if you want to get off this planet. The way to win at this game with a minimum of frustration is to save your game after every significant increase in your winnings. That way you can restore to a higher amount if you start to lose too much, and it will minimize the effects of getting yourself killed. Once you have your $250, you can walk away from the machine a happy winner (at that point the slot machine will inform you that there has been a circuit failure). Now it's time to see if you can buy yourself some transportation off of this planet. Leave the bar and walk west. You'll find yourself in Tiny's Used Spaceship Lot. Tiny is like all used spaceship salesmen, you can't trust him as far as you can throw him. He will try to sell you on the two little ships in the foreground. Provided you save your game first, you can go ahead and buy them for a laugh; however, a much more substantial looking ship is visible to the north. So exit the screen in that direction. Don't worry, Tiny will follow you. Now this is a ship! In fact, you wonder how a lowlife like Tiny got his hands on it. Well that's not your concern. Go ahead and pay Tiny his asking price for this slick space cruiser. As you fork over your hard-won money, Tiny informs you that you'll need a droid to pilot this baby. No problem. Walk east and then east again. You'll find yourself conveniently in front of Droids-R-Us. Go inside. The droid you want is upstairs on the right. He's the one that the proprietor describes as a pilot. Pay the owner for the droid (you can present your coupon for a discount) and return to your ship (your faithful droid will follow you). Now you're almost off this miserable asteroid! Just climb up the ladder and get in. Your droid will move to his position under the ship. Look at the ship. There's a button on the panel marked "Load." Press it and your droid will automatically be lifted into the ship. When your droid asks, type in the sector that you overheard in the bar. Off you go into the purple yonder in your wonderful new ship! Sit back and enjoy the ride. In fact, you better enjoy it as much as you can. Because just beginning to fill your vision screen is the profile of the flagship of the Sarien fleet: the dreaded Deltaur itself! HERO OF THE DELTAUR Your pilot droid has parked you a safe distance from the menacing Deltaur and he's not going to take the ship any closer. So it's time for some EVA action. Put on the jetpack that you acquired in Ulence Flats and exit the ship. Take a look around and steer yourself over to the door. Look at the door, then turn the handle. Move into the airlock. Once in the airlock, wait for the droid to appear and then move by him into the ship. In the "empty" room, notice that there is a trunk sitting in the middle of the room and that there is a vent high up on the west wall. Move to the right of the trunk and type "push trunk." Once the trunk is against the wall, open the trunk and put your jetpack inside it. Then close the trunk and stand on top of it. Open the vent with the jack-knife and enter. Once inside the airshaft, climb up the ladder to the next cross-shaft (climbing down will take you the same place, but it takes longer) then crawl east. Kick open the vent, then exit the screen to the east. NOTE: You can get yourself to the same location simply by getting inside the trunk and hiding inside of it until the Sariens move you. This will net you the same amount of points as the method described above, but it's not as much fun. Now you're in the laundry room and it's time to come clean. Walk over to the washing machine, open the door and get in the machine. When the Sarien enters the room, remain calm and ride out the rinse cycle. Open the door and emerge from the machine cleverly disguised as a Sarien, complete with helmet! Now you can move around the ship without attracting attention. Before you go, however, look in your uniform pocket and notice that you have a Sarien I.D. card. Exit the laundry room to the east. Talk to the first Sarien you see as this will get you an extra point. The Sarien guard outside the Empty Room (down one level) will ask you if you've played King's Quest III! Tell him yes for yet another point. Walk over to the two elevators at the rear of the corridor. The elevator on the right is temporarily out of order, but don't worry about it. It will work when you need it. For now enter the elevator on the left and ride it upstairs. Exit the elevator and walk east. Here it is, the Star Generator! Note that it's protected by a guard and a force field, and that you can't get close enough to get a good look at its control panel. Exit the room to the west and then go west again. Take the elevator up. Go east and then east again. Now you're on an elevated walkway directly above the Star Generator. Go east and enter the ship's armory. Once in the armory, look at the counter and notice that there are two gas grenades sitting in the corner. Walk up to the counter and show your I.D. card to the droid. When he leaves to get your weapon, move smartly around the counter and take one of the grenades. When the droid returns, take your pulseray and exit to the west. Back on the elevated walkway, stand directly over the Star Generator guard and throw the grenade. After the guard collapses, go back into the armory and get the second grenade for an extra point (the droid will attempt to get you another weapon and then return empty-handed, noting that you already have one). Go west from the elevated walkway and then west again. At this point you will stumble and lose your helmet. No, there's no way you can avoid it. The Sariens will shoot you on sight now, so be ready to fire your pulseray instantly upon entering each new screen and don't let a guard droid touch you! It will also help to save the game frequently from now on. You've got no time to waste now, so head straight back to the Star Generator. Search the dead guard's body. Take the remote control and press the on/off button. Walk up the stairs leading to the Star Generator and look at the control panel. Punch in the destruct code that you learned from the data cartridge (in case you forgot, it's 6858) and then punch the "enter" key (the one on the control pad, not your computer!). Looks like things are really starting to get hot around here, so don't stand around. Exit to the west and take the first elevator down. The elevator on the right is now back in service so take it! When you get off the elevator move quickly to the waiting space ship and get in. Look at the ship. Press the launch button. Now sit back and enjoy the rest of the show because you're a hero! Wonder how much a golden mop is worth? NOTE: I played the game through a few times using all of the moves described above. Each time I netted a varying amount of points that was slightly less than the game's stated maximum of 202, depending on how many Sariens I shot with the pulseray. Like other members of the Gamers' Forum, I never discovered a use for the plant that can be found growing on Kerona. That is why the walkthru does not tell you to take the plant. If anyone does discover a use for the plant, or any other way to increase your score legitimately (i.e., without taking advantage of a bug in the program), please leave a message in the Gamers' Forum addressed to Jason 75046,444. SPACE QUEST is published by Sierra On-Line, Inc. - o -