'TWAS A TIME OF DREAD A Text Adventure Game on SynTax disk 595 Reviewed by: Tom Lorimer This game was written by Clive Wilson, an adventure author better known for his adventures written for the Spectrum and Amstrad 8 bit computers. It is a conversion of one of his best selling games to the PC and was written using the Adventure Game Toolkit (AGT). "Twas a Time of Dread" is the third and final game in a series of text adventures on the same theme, with "The Darkest Road" being the first, and "The Unborn One" being the second. The Story Continues.... 'Twas a time of dread! The land, once so fair, now ravaged by the greatest pestilence since the time of The Black Wanderer and The Unborn One. Three thousand years have passed, years in which the once beautiful land has been all but destroyed. For three thousand years nothing has been heard of The Mysterious Stranger but now on a dark, wet and windy night he returns. To you, a descendent of the 'Singer of the Song'. You, a mere child, still flush with the vigour of youth. To you he comes. You who have done nothing remotely heroic in all of your seventeen years. The Stranger tells you that when the Black Wanderer sowed the seed of The Unborn One, so too did he sow another seed. the one which would lie dormant until the time was ripe for it to burst forth. As the seed lay dormant, however, it matured and then mutated. It divided and became many and called itself LEGION though it was more than just one being. It was many, it was Legion and through its numbers it would gather strength. The multi-faceted evil then spawned upon the land, but it spawned far to the east, far beyond the Eagleshorn, beyond Darklen Moor, beyond the borders of the realm, in the unknown reaches of the place known as the Saddest Lands. The Mysterious Stranger tells you that although the Silent Song has been lost, it too has mutated. It has mutated within YOU, into something more than what it was. But he cannot tell you what. That is for you and you alone to discover. He leads you to the giant bird Sebac, who is to carry you over the Eagleshorn to the realm of Legion and there he bids you farewell. You must now set out upon the giant bird in the direction of Legion and there do what you will to stop the evil spreading to the west. And so, Sebac sets you down upon the Plain of the Uninvited and with a last, lingering glance in your direction, soars into the blue sky and vanishes over the golden horizon. So, off I went on my final adventure to defeat the evil known only as "Legion" This, like the other 2 games in the series was a straightforward sort of game where you trekked around the countryside picking up objects which you would need to defeat the evil Legion. I was doing fine until I came to a location which no matter what I tried, I couldn't get past the "Souls". After hours of going round in circles, it suddenly dawned on me that when I drowned in the lake, I was still able to continue playing the game. Hmmmm, I'm dead but so what, it's only a game, so off I went to see how being dead altered things. Bingo, now I was able to just walk straight past the "Souls" and continue my quest to destroy the evil Legion. The rest of the puzzles were easy enough, except for one room which I was sure was bugged, as no matter what I tried, there seemed to be no exit from that location. I was correct, it was a bug, but this bug was blatantly written into the game by the author. Once solved, it was only a matter of making my way to the final location and confronting the evil Legion. What's this, the "Sing Song" command doesn't work in this game, how am I supposed to defeat my enemy? If only I had taken more notice of the random messages coming out of the receiver strapped to my wrist. In conclusion, I enjoyed this game, plus the other 2 in the series, and would recommend them to any text adventurer who is looking for a good deed to do. - o -