Six of the Best by Bev Truter Yes, there *are* some good, entertaining AGT games to be found if you dig around in the SynTax PD games list; but not many. I could only come up with 6 really "good" examples of text adventuring at its best, whereas in the `Bottom 11' category I had oodles to choose from - it was tough whittling them down to only eleven. Anyhow, here's what I consider to be the six best AGT games of all time. I haven't included "What Personal Computer" or "Cosmoserve" in this list, as I haven't played either of them, but both are apparently highly regarded. Six other games which I also found enjoyable were (in no particular order): The Elf's Adventure, Re-runs Again, Lost in Space, Quest for the Black Pearl*, New England Gothic, and Whatever We Decide to Call This Game; but all had some features or flaws which made them top of the `mediocre' category, rather than includable in the `best' category. [* Unless you have the fixed version from Sue, Quest f/t Black Pearl is bugged and unfinishable]. The following list of my personal favourites is in reverse order, number 1 being my `favouritest'. 6) MISADVENTURES OF THE HOLY GRAIL (This was in the SynTax PD library as "Quest for the Holy Grail"). Loosely follows the adventures of the Knights of the Round Table, in Pythonesque style, as they toddle off to find the famed Holy Grail. Entertaining stuff, with many quite difficult puzzles en route. 5) SON OF STAGEFRIGHT Unfortunately you've been locked inside an empty theatre for the night, and have to find a way out. Ramble around many interesting locations and deal with literally hundreds of wildly-assorted problems. This is one of the older AGT games, with plenty of puzzles (hard to medium-level difficulty) which will keep your brain cells occupied for a-g-e-s. I never did manage to solve this one - got permanently stuck at about 40% 4) SHADES OF GREY This is a type of time-travel adventure, but not the usual sci-fi, futuristic kind. Due to the effects of a hallucinogenic drug your mind keeps on switching between the modern day and past times / events. You have two ways of solving each puzzle in the game; either in the present time or in the past, depending on your state of mind and to which era it is currently "switched". For example, you can read a newspaper in the modern setting, which becomes a scroll in the past setting. This game was raved about by (almost) everyone, with the exception of Alex McEwan (see his review in SynTax issue 25). 3) CRIME TO THE 9TH POWER You play the role of Cliff Diver (love the name!), a seedy Private Investigator who has stumbled onto some dark secrets about a large corporation somewhere in the city. Someone is trying to bump you off - and nearly succeeds. You recover consciousness to find yourself locked in a dark building late one night, somewhere on the ninth floor; and your aim is to wend your way downwards to the ground floor, and freedom. Narration is in the first person, with a stylish running commentary on your various inputs. This is a clever, jokey game; not your average `detective' story at all. 2) MULTI-DIMENSIONAL THIEF You're an amateur thief, trying desperately to join the prestigious Multi-Dimensional Thieves' Guild. You are offered membership if you can pass a simple test - escape from a set of locations which have been specially prepared for this test by putting together scenes and locations from other times, places, and stories. There's the fascinating portable hole to fiddle about with, which will give you access to Heaven, and Hell. With excellent puzzles and a great atmosphere this game has always been one of my personal favourites. And now.... ......... Number 1 is a tie. I couldn't decide which of the following two games to put in the number one spot, so they'll have to share the honours, in alphabetical order: 1a) DISENCHANTED You are (mistakenly) summoned by a group of Elders to retrieve an artifact stolen by the evil wizard Vartok. Soon he will unlock all of the Artifact's secrets, and the world will fall into darkness. Collect a Fighter, Cleric and Wizard to help you in your quest, which takes you first to a deserted castle high up in the mountains, and then through the dragon's lair to the edge of an unpassable chasm. Beautiful programming, absorbing plot, great atmosphere and good writing make Disenchanted one of my all-time `best' AGT text adventures. 1b) OKLIB'S REVENGE You are tricked by your crafty Sergeant Oklib (Bilko backwards, but nothing at all to do with the T.V. series) into volunteering to find the King's lost Staff of Power; a golden rod giving immense power to whoever holds it. You are transported to a strange land where you must discover the secrets of the Giants' house, explore the beach and caves below a cliff, and (in the registered version) find a way of entering the castle across a moat. The Dragon's Riddle, the problem of the coloured marbles, and sailing a boat across a vast underground lake were only three of many delightful puzzles to wrestle with. She-Who-Edits wrote this one, and I don't care. I couldn't give a hoot who wrote it, it's a gorgeous game. Great puzzles, great atmosphere, great entertainment. This is one of those games to lose yourself in for a few weeks...months....whatever. @~I don't know what else to say but, thanks, Bev. Praise for my @~game from someone who has played so many adventures means a lot @~to me ... Sue - o -