A Quick Look At ... Taken from official web sites by Sue Titanic: Adventure out of Time / CyberFlix On a star-filled night in 1912, you stand witness as a graceful giant slides reluctantly into oblivion. Massive decks and huge propellers rise at grotesque angles as deep metallic groans split the still night, momentarily drowning out the cries of the dying. Water churns, and still-glowing portholes vanish into icy blackness as you recall what led you here. The world will be changed forever, and you are the sole possessor of the knowledge of how things might have been. As a British secret agent aboard RMS Titanic, your mission could alter the 20th century. Match wits with an intriguing cast of more than 25 interactive characters while exploring the doomed vessel -- faithfully reconstructed in 3D detail. Can you rewrite history before time runs out? Fluid movement and brilliant high-resolution graphics "put you on board" a historically accurate rendition of the Titanic. Search for clues and secret documents in fully explorable 3D environments. A story of intrigue and disaster unfolds as you interact with more than 25 fully animated characters who remember your responses and act accordingly as you criss-cross their paths. Guided Tour Option -- Explore the Titanic and learn about the ship from interactive tour guides. CyberFlix's Titanic is an adventure story backed by extensive historical research. The title is unique among computer games because of its steadfast attention to historical detail. Though the cloak-and-dagger suspense story is fictional, the critically acclaimed CD-ROM features a fully explorable recreation of the historical ship that is the result of two years of diligent and painstaking research. No other multimedia title has invested so much into factual precision, and at the time of its release no other rendition of Titanic for any entertainment medium had ever been so complete and accurate. CyberFlix employed a full-time historical researcher as part of the production team for the entire duration of the title's production. Time-yellowed shipbuilders' documents, archival photos and historical treatises were consulted in making sure the ship was visually as close to the real thing as possible "right down to the tile pattern on the floor in the Turkish Bath and the crest on the chinaware in the Cafe Parisien. When a panel of the world's Titanic experts was assembled in Memphis for the opening of the Wonders (TM) Series Exhibition of Titanic artifacts, CyberFlix's digital recreation was met with resounding praise. ------------------------------------------------------------------ Douglas Adams's Starship Titanic At the heart of our Galaxy, an advanced civilization of which we know nothing has built the biggest, most beautiful starship ever: the Starship Titanic. On its maiden voyage, the biggest, most beautiful, most technologically advanced instellar Etherliner ever built unexpectedly crashes. Into your house. You find your way on board. It is like no alien spaceship you have ever imagined. It most resembles a mixture of the Queen Mary, the Ritz, the Chrysler Building and Tutankhamen's tomb, with Venice thrown in for good measure. As you enter it you quickly discover that you are not alone. The ship is inhabited by a crew of malfunctioning robots and a semi-deranged parrot. What has happened here? What's going on? Well, why not ask the crew? You will find that they talk. And talk. And talk. And talk... The robots are brought to life by a proprietary interactive language engine called SpookiTalk. You have not encountered anything like this before in any kind of game. It is truly revolutionary. When you talk to any of the characters, SpookiTalk enables them to respond with one of over 10,000 pre-recorded lines of dialog. The more you talk to them, the more they will respond and the more you will learn. The effect is uncanny. That's why it's called SpookiTalk. (UncanniTalk didn't work well for us.) You'll meet Marsinta Drewbish. She's the rudest receptionist this side of Sarkibarst V. However, you have to deal with her because as a third class passenger you will quickly find yourself in the grip of one of the most powerful forces known to modern man: the desire for a free upgrade. Then there's the Fentible, the gracious, charming and completely forgetful Doorbot. There's Nobby the hypochondriac Liftbot, there's Fortillian the semi-mendacious Barbot, and then there is the Parrot. There is no adequate warning to prepare you for... the Parrot. Can you unravel the mystery of what terrible events have occurred aboard the Starship Titanic? Can you solve the problem of Titania whose strange brooding statues dominate the ship? Can you take control of the ship and navigate it back to Earth before the Parrot drives you finally and irrevocably mad? Only if you're very, very clever. Can you have an enormous amount of fun trying? Absolutely. ------------------------------------------------------------------ Heroes of Might and Magic II: The Succession Wars / 3DO Having crushed his enemies, consolidated his power base and eliminated dissent at the end of Heroes of Might and Magic, Lord Ironfist settled down to rule the land of Enroth. After 25 years of peace, the land is again thrust into turmoil. Lord Ironfist is dead and the ensuing struggle for power between his sons, Archibald and Roland, has led to a state of civil war. Players must choose sides and gather their armies as they use all of their strategic wit and tactics to join in the battle for domination of the lands. Heroes of Might and Magic, a multiple award winning game, pushed the envelope for strategy games with beautiful hand drawn graphics. In Heroes of Might and Magic II all graphics have been upgraded and expanded. The computer has been given a new AI full of improvements. Heroes II now boasts an adaptable interface, changing its look and feel depending on whether you play a good or evil character. Playing the good side will give the player more access to healing and protection oriented spells and monsters, while playing the evil side will give access to destructive spells and foul monsters. An unusually interactive campaign storyline combined with thousands of man-hours worth of cinematic cut sequences creates a unique atmosphere that draws the player into a fantasy world rife with noble deeds and base betrayals. Players can now play up to 6 people instead of 4 via hot-seat, modem, network, direct connect and INTERNET PLAY. In addition, two new character classes (Necromancers and Wizards), and new terrain types have been added, while the heroes' skills have been expanded to encompass everything from combat to movement and diplomacy. This adds an enhanced RPG element to the game, allowing players to continue playing certain heroes and advance their abilities through multiple scenarios. A diverse range of features have been implemented, including approximately 40 campaign scenarios with unique 3D rendered sequences for each. Let's not forget the horde of monsters, spells, events and artifacts that made Heroes of Might and Magic so memorable. Heroes II now has over 50 monsters, 60 spells and 70 artifact types. DOS System Requirements IBM 486/66 or greater and 100% compatibles 8MB RAM Double speed CD-ROM drive 60 MB hard drive space SVGA graphics card DOS 5.0 or greater Microsoft compatible mouse Windows 95 System Requirements IBM 486/66 or greater and 100% compatibles 8MB RAM Double speed CD-ROM drive 60 MB hard drive space SVGA graphics card Windows 95 - o -