Blood and Magic Hints from the Net Using true AD&D characters, you will probably wish to start your adventures with the beginning-level scenario which takes you into Doegan Capital. The following advice is for those who decide to play Rathgar the Raiderand not Aelric the Avenger. I highly recommend you concentrate on building your mana right away by building Basal Golems. These low-powered creatures create the mana that can be transferred to your BloodForge for additional mana power to create other elements. I maintained a constant flow of Basal Golems to ensure the continuance of the mana buildup. Send your Basal Golems out as soon as you can see your mana power increasing fairly rapidly to protect your Keep. Keep piling them up at that location (directly west of your BloodForge) to protect it from destruction. Remember, if you lose your Keep, you lose this scenario. Once your Basal Golem buildup is to the point where you can start sending your Army out into different directions, I highly recommend sending at least three to your Barracks (northwest of the Keep) and to protect against intrusion across two bridges to the north of the Keep. Once your Basal Golems have reached the Barracks, position them next to the walls and transform them into warriors -- if you have enough mana. Warriors have an attack value of 5, a defense attribute of 1, movement allowance of 3 and 25 hit points. This makes them far more valuable as offensive/defensive troops, for your Basal Golems have attributes of 3, 1, 2 and 20, respectively. Always keep your warriors in at least groups of two, and they should be able to dispatch the early intrusions by Aelric's troops. The enemy BloodForge resides in the extreme northwest portion of the map, but you do not want to think about invading that area until you have really built up your forces. Plus, there are numerous mana orbs throughout the countryside, and these can really empower your BloodForge quickly, enabling you to summon more Basal Golems whenever you wish. Additionally, there are items of value to be found within the city itself. In some cases, all you have to do is to destroy a monument to find mana orbs. But buildings should also be tackled, for there are special items there, as well. Not in all buildings, mind you, but the promise of magic items and other treasures should keep your troops actively searching for such while defending against Aelric's initial assaults using zombies and ghouls. Oh, barracks can create warriors. When you move on to other scenarios, keep in mind that an Arbor Lodge can transform your elements into Druids. - o -