Promoted! - part of Disk 1195 Author Mike DeSanto, ported to Inform by J. Steingreaber Reviewed by John Ferris Some SynTax readers may have read my review in the Articles section of "Mad Bomber", an arcade game written with the Inform language. This demonstrated quite well the flexibility of the language and Promoted! shows how this flexibility means that Inform games don't have to all be the same. Promoted! was originally written with a utility called Rexx-Adventure for the OS2 operating system that apparently uses a point and click text interface. This port is meant to simulate this environment, except you can't use the mouse. Commands are entered using a cursor key driven menu at the top of the display. The display is then split horizontally with a status bar below which is the output section. My first instinct was to groan at such an input system and indeed I found it slow and annoying. It's an interesting idea but it doesn't work for me. Reminds me of my early Amiga PD days, trawling through catalogues for adventures only to find most of them had "novel" interfaces or other twists (like not working) that put me off. However, perseverance does pay off. The game itself is set in what appears to be a computer company, populated by four kinds of employee. At the top you have the lawyers who have their own elite band of commando lawyers who tend to hide in secret compartments. They leap out and carry off managers who have made the mistake of entering a location containing anyone but lawyers. This is because managers only communicate with the Peasants (software and hardware engineers) via telephone and email, never in person (this sounds like work used to be a few years back, although these days the place is swarming with them.). Lowest on the ladder are the Untouchables; those who actually do manual work like receptionists and cleaners. They are permitted not to wear ties because they are actually invisible and so their appearance will not shock any visitors. The game is actually full of untouchables, but you don't notice them. You are a Peasant, or were until you were promoted. Now you have to navigate from your cubicle to your office, finding a phone and a computer along the way while staying out of the way of the Commando Lawyers who are after a scapegoat for the board. Leaving your cubical is easy but leaving it without being fired had me confused until I began to play with the objects in the cubical. This counts as a "sudden-death" location as there is no warning that leaving will end the game. This was one of the two difficult puzzles that I found, the second I had to use the built in hint system for. In general, the puzzles are fairly straightforward and experienced players will solve the game in perhaps an hour. Attention to detail is needed especially when changing disguises. One breach of the dress code and those Commando Lawyers swarm all over you. The game itself is quite amusing and clever but short. The locations are well described and are full of ironic references that perhaps those who work in any environment will identify with. I didn't spot any spelling mistakes or bugs. - o -