@~This issue's "Something Different..." is The Mad Bomber - part of Disk 1195 Reviewed by John Ferris Inform is highly regarded as an adventure writing language and rightly so. It came into being when its creator, Graham Nelson, became interested in the run-time format of some Infocom games he'd been playing. Inform is a clever language, as The Mad Bomber demonstrates, because this isn't an adventure, it's an arcade game. Bomber is a version of that ancient magazine-listing favourite, in which your aircraft flies across the screen, getting lower at every pass. Below is a city represented by coloured columns of various heights that have to be removed by dropping bombs on them. As a demonstration of the Inform language, Bomber is impressive but not unique. Andrew Plotkin wrote Freefall, a Tetris clone a few years back. As a game it has a very, very short novelty value. It worked under DOS, but the WinFrotz program (Win 95) couldn't display the city. - o -