CHARGEN (V1.16) by Troels Poulsen (Amiga AD&D Utility on SynTax Disk 1241) Reviewed by P.A.Hardy on an Amiga CharGen is an Advanced Dungeons & Dragons (AD&D) Character Creation System, a tool for Dungeon Masters to use with the tabletop Role Playing Game. The program allows you to create characters for your AD&D games down to the minutest detail, and is quite easily the best program of its type I have ever seen. The fact CharGen is totally menu-driven is a big asset to the program, and the keyboard is only needed to input such things as a Character's name, alignment, hair and eye colour, backpack equipment, description and character traits - everything else is worked out automatically for you in the blink of an eye. Upon loading, CharGen displays an AD&D Character Sheet with six menu options above it, being Project, Edit, Equip, Abilities, Design, and Settings, with which to control the software. PROJECT: This menu allows you to create a new character, load an already created character, save the character information and print it, too. EDIT: This menu allows you to change aspects of a Character you have already created, such as Race, Class, Ability Scores, Level, Experience, and Saving Throws. EQUIP: Here you can change a Character's Armour, Weapons, Magic Items, Equipment and Wealth, to suit your needs. ABILITIES: Fighting Abilities, Proficiencies, Spell Casting, Thieving Skills, Turning Undead, Psionics and any Extra Abilities a Character possesses may be modified from this menu. DESIGN: From here you may create new Races, Character Classes, Armour, Weapons, Proficiencies, Spells, Priesthood data, Wizard Schools and Psionics. A versatile addition to the software! SETTING: This option allows you to change fonts, printer settings, screen formats, icons and a whole host of other data. You can even specify which AD&D sources will be used to create your Characters, from books such as the Player's Handbook, Dungeon Master's Guide, Ravenloft, Planescape, Legends of Lore and many others. A11 these menus barring Project allow you to modify an already existing Character, which is very easy and fun to do. It is even better to create a totally new character though, and this is done from the Project menu, selecting New and then following the easy steps below. The program follows these steps automatically, bringing to the screen each menu as and when it is needed, in the following order: 1) From this first menu you may select for your new Character a Gender (Male/Female), a Race (Human, Gnome, Dracan, Half-Elf, Dwarf, Halfling, Elf, Lizard Man, Giff or Scro) and a Character Class (Bard, Druid, Fighter, Mage, Paladin, Priest, Psionicist, Ranger, Thief, Wizard as well as multi-classed Classes for demi-humans: Fighter/Druid, Fighter/Priest, Fighter/Psionist, Fighter/Thief, Fighter/Wizard, Priest/Mage, Psionist/Thief, Ranger/Priest, Thief/Wizard, Fighter/Priest/Mage and Fighter/Thief/Mage).Naturally, Race restrictions apply to Character Class, so you will not be able to create a Dwarf Mage, for instance! 2) If the Character is a Cleric, you may select one of twenty-five Gods for him to serve, straight from the Legends & Lore sourcebook. Simply click on the name of the God you require to highlight it, and confirm your choice by clicking on the 'Continue' button, which appears on every menu. (If the Character being created is not a Priest, this menu is bypassed). 3) A new screen will now appear showing your Character's seven Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Comeliness) all of which will be randomly worked out for you by the computer. Class Requirements are listed beside the Ability Scores, along with the Racial Maximums, so you are fully aware of the potential for the Character you are creating. You may if you wish keep these randomly generated Ability Scores, or opt to "Reroll" fresh ones, and thus create new random numbers for each score. Alternatively, you may manually "Modify" one or more Ability Scores as you see fit, so it is perfectly possible to transfer an already existing Character from paper onto the CharGen character sheet template. This is an excellent feature if you wish to update your character sheet and make it look more presentable, and much easier than using a Word Processor to do so! 4) Next, you are given the chance to tinker with a Character's Level and Experience Points. Selecting a new Level for a character will give him the minimum number of Experience Points to attain that Level.(ie: A 7th Level Fighter will have 64000 Experience Points). You may now modify the Experience Points total to reflect how many points you think the character should actually have. If you modify his Experience Points and this puts him at a higher or lower Level than the one he is currently at, CharGen will automatically change his Leve1 for you, to reflect this. This Experience Points screen also shows the Character's current Hit Points total, and every roll used to arrive at it, in accordance with the Player's Handbook. (ie: Fighters gain 1d10 HPs up to 9th Level and +3 HPs per level thereafter, whereas Mages gain 1d4 HPs up to l0th Level, and then +1 HP per Level acquired after that). The program automatically ensures no demi-humans exceed their Racial Maximums in any given Class, unless the Settings menu is used to allow Slow, Unlimited Advancement for your non-human Characters. 5) A new table appears, showing your Character's five Saving Throws (for Paralyzation/Deathray, Rod/Staff/Wand, Petrification/Polymorph, Breath Weapon, and finally Spells), which are all worked out automatically for you in accordance with The Player's handbook. Yet once again, these can be modified if you wish, and changed to whatever figures you decree. A sub-table also automatically calculates "adjustments" for Dodging, Electricity, Fire, Mind Affecting, Poison and Protection, and, if you are not totally satisfied with these results, you have the ability to modify these as well. 6) The next screen allows you to type in a Name for the character and, should you wish it, lets you change their Class, Race and Gender; if this invalidates any information you have already entered, CharGen will inform you of this, and take you to the appropriate menu so things can be amended. From this table you can also specify the Character's Alignment (ie: Lawful Good) and have the option to edit their automatically calculated Age, Height and Weight. You can then make notes on the Character's Work (outside of adventuring, presumably!) as well as specifying their Hair and Eye colours, too. Further text boxes allow you to make notes on such things as your Character's distinguishing Marks, Behaviour, Belief, Fears, Weakness, Hatreds, Desires, and Family & Friends he may have, to help bring him more to life in your imagination. 7) The next step in Character generation involves selecting the Armour a character is wearing, and whether or not he has a shield, both of which have Class restrictions to certain character types (unless this is overridden with the Settings menu). You can even modify the armour and shield to make them magical if you desire and the Character's Armour Class (AC) is worked out automatically for you by the computer, and based upon your selections. 8) At this point you may input your Character's Combat Proficiencies in Weapon Skills and Unarmed Combat. You may specify their favorite types of weapons ie: piercing, bludgeoning) as well as give characters proficiencies for individual weapons (ie: daggers, crossbows). If you so desire, you can even specify if your character is ambidextrous! Now comes the chance to actually select weapons for your character, and you are allowed to modify each one you choose, so as to make any of them magical if you so desire. Class Restrictions apply to weapon types (unless this is overridden from the Settings menu), so you will not normally be allowed to create, say, an axe-wielding Mage! 10) The next table contains room to input any Equipment Carried by the character, and you may use the keyboard to type in the items the character is currently carrying around with him. 11) From the next menu, spell-casting characters have the chance to pick spells they've memorised from an immense list. All the spells from The Player's handbook are included, and there are numerous ways you can organise your spells, such as by School or by Spell Level. You may if you wish select a Magic User's spells manually, or allow the computer to make a random selection for you. And, if you wish, you can even increase or decrease the amount of spells per Level the character may use. 12) The next table allows you to pick non-weapon proficiencies for your Character. You are allocated a number of Proficiency Slots which may be filled by clicking on the required Proficiencies from a scrolling list of 96 non-weapon proficiencies. Proficiencies which are not available to that character are shaded and may not be selected. Once you are happy with the choices you have made for your Character, you may input via the keyboard any Extra Abilities the Character has, too, before progressing onto the next menu. 13) Now you are given the choice to make Notes on your Character, as you see fit. A little bit of background information for the Character could be used here, to flesh him out a little and make him a little more solid in your imagination. 14) Characters with Psionics can now choose their psionic capabilities from a menu very much like the one for Magic Users. Once again, psionics can be organised as you see fit, and once again the program will ensure your selections adhere to the AD&D rules. The character is now complete and the full Character Record Sheet is shown onscreen. Now is a good time to select Equip from the menu and then Wealth, to input the number of coins of various types the Character has, both on his person and at his home. Platinum, Gold, Electrum and Silver Pieces are catered for on the initial list, but you may add further coin types (such as Steel and Copper) or edit and change existing coin types and their values, as you desire. You need to do is print out your Character Record Sheet and marvel at the variety and measure of detail available! * - * - * - * - * CharGen is a well thought-out, skillfully programmed and incredibly useful piece of software, there is no doubt about it. You are given the choice to tailor make your own AD&D characters and even bend the official Character Generation rules if you so wish. The wealth of options available is staggering, and veteran Dungeon Masters will soon be wondering how they ever got by without their copy of CharGen. The amount of hard work it cuts out is phenomenal, and the ability to print Character Record Sheets is a real asset to the software. The program can even be used to generate Random Characters for you, with Race, Class, Gender, Hit Points, Proficiencies, Armour & Weapons, Spells and Psionics already worked out automatically for you. Indeed, you only have to grace your Character with a Name, Alignment and details of their Wealth, and the Character is ready to use! Also, you can create one Character and then 'clone' him, changing one or more aspects as you see fit. For instance, you could create five Castle Guards identical in every way except for Hit Points, and then have a slightly higher Level Castle Guard Sergeant too, using only a couple of mouse clicks to alter the originally designed Guard Character. This is yet another of CharGen's incredibly useful features, and prevents you having to create similar Non-Player Characters individually. The program's ability to allow you to create new Races, Character Classes, Armour, Weapons, Proficiencies, Psionic abilities and Spells is also a real bonus, taking CharGen one step further than other AD&D Character Creators I have seen. Recently I reviewed for SynTax programs called DigitalChar, NPC Mage Spellbook Generator and NPC Priest Spellbook Generator, which allowed the user to create simple Characters or create Mage spell lists or Priest spell listings accordingly. CharGen does all this and much more. In fact, CharGen totally knocks the socks off all these three programs, and it cannot come any better recommended than that! VEPDICT : A simply 'must own' program for all Amiga-owning AD&D Dungeon Masters. The best program of its type on the Amiga! - o -