DEATH GATE - Part 2 By Diana Griffiths @~Concluded from Issue 55 CITADEL Leave the ship, go west to the citadel door, then north and north again. Ask the human princess to play the tune. Cut the vines around the dwarf with the Shear. Talk to her, then wait for her to return. Talk to her again. Introduce the dwarf to your companions. The dwarf will tell you about a remedy for the human princess' cold and, when you ask, will give you some Herbs. Give the Pink Plant, the Toadstools and the Herbs to the human princess. Return to the animal eating nuts. Put some of the crushed Yellow Flowers on the Nut. Give the Nut with the Yellow Flowers to the animal. Pick up the nut meat and give it to the human princess. Head back into the forest. Ask the human princess to play the tune. Keep heading north until you reach the Crystal Fragment in the tree. Ask the elf prince to fetch the Crystal Fragment. Save. Return to the tree stump at the entrance to the forest. Quickly, pull the branch to open the stump and toss the Crystal Fragment inside. Go south and wait at the citadel door. After the disturbing talk with Zifnab you have a small stone in your inventory. Take the Fire Seal Piece and return to your ship. Cast Rune Transfer on the Crystal Fragment and transfer the rune to the Steering Stone. Click on the Steering Stone and return to the Nexus. ---------------------------------------- NEXUS Maybe you are having second thoughts about meeting Xar again but you don't have any choice. Go and talk to him. Return to your ship and go to Abarrach. ---------------------------------------- ABARRACH TELESTIA Leave the ship and go north-west. Talk to the dead worker and ask for his Bucket. Go to the city and go into the house. Talk to the dead butler. Go upstairs. Talk to the dead nanny. Ask for her book then ask her to accompany you. Take the Tea Set then go downstairs and give the Tea Set to the dead butler. Leave and go east. Read the Children's Book. Leave the book turned to the 'Get that Snake' poem. Ask the dead worker to accompany you. Go north to the cave. Give the Children's Book to the dead nanny. Pick up some Rocks. Go north to the wall. Solve the puzzle as follows. @~See the picture in the screenshots scetion. 1 2 3 4 5 6 7 8 9 Imagine the arrows are numbered as above. Click on 1,3,7,9, then 2,4,6,8, then 2,4,6,8, then 5. Talk to the dead dwarf. Leave and returned to the deserted city. Enter the clock tower. Put the Rocks in the Bucket. Put the Bucket on the hook and climb the rope. Turn the time dial so the clock hand is just before the fourth mark. Crank the rope. Wait. Immediately after the clock strikes four, release the lever, climb downstairs, leave and enter the house. If you were quick enough, the study doors will be open. Go east into the study and take the Book from the stand. Read the Book. You learn two new spells: Possession and Ward. Leave and return to your ship. Go to Kleitus' Palace. KLEITUS' PALACE Go to the palace. Talk with Kleitus XIV. There is no way to avoid ending up drugged and in the cell. You have learned a new spell: Hunger, and you now have a Steak in your inventory. Talk to Edmund. It seems you both need the antidote or you are both going to die soon. Throw the Steak to the dog, then cast Hunger on the dog. Cast Possession on the dog. Now in Possession of the dog, leave the cell, climb the stairs and take the Bottle which is second on the left. This is the clear liquid antidote. Return to the cell. Give the Bottle to Edmund then give the Bottle to Haplo. Touch Haplo. Pick up the Bottle and drink the antidote. Now you are healthy but still manacled in the cell! Cast Possession on the dog again and get the Key Ring. Give the Key Ring to Edmund, then to Haplo. Touch Haplo. Pick up the Key Ring and unlock the manacles with it. Take the Vise. Ask Edmund to accompany you. Leave the cell, go west and enter the ship. Edmund takes you to the secret cave. SECRET CAVE Leave the ship and enter the cave. Talk to the gamblers and you will receive four Rune Bones. The dog is sniffing at the east wall, so cast Possession on him. Look at the hidden tunnel then touch Haplo. Talk to Balthazar. Talk to him about everything except don't tell him you are a Patryn! You will learn the Unravel Illusion spell. Enter the hidden tunnel. Pick up the Spell Book and read it. You will learn the Resurrection spell. Pick up the Robe. After witnessing climatic and far-reaching events, you will learn the Self Immolation spell. Leave and talk to Balthazar. Return to your ship and go to Telestia. TELESTIA Go to the cave and visit the dead dwarf. Wear the Robe then talk to the dead dwarf. Have the dead dwarf accompany you. Go into the city and enter the clock tower. Climb the rope. Tighten the Vise. Shove the Vise between the tongs on the headpiece of the scepter. Loosen the Vise. Take the Headpiece. Climb down and return to the ship. Go to Kleitus' Palace. KLEITUS' PALACE Leave the ship and go into the cave. Open the door to the north. The dead dwarf will rush ahead but leave a piece of Cloth behind. Take the Cloth and show it to the dog. Open the door and follow the dog's directions through the catacombs as he picks up the scent of the dead dwarf. Kleitus XIV is after you, so hurry! Eventually the dog will lead you to the Colossus. The damaged containment rune looks fine, so cast Unravel Illusion on it. Place the scepter's Headpiece in the hole in the rune. Congratulations! You have defeated Kleitus XIV. Edmund will give you his pendant. Take the Stone Seal Piece. Leave and return to the ship. Cast Rune Transfer on the pendant and transfer the rune to the Steering Stone. Return to the Nexus. ---------------------------------------- NEXUS Leave the ship and go to Xar. Talk to Xar. He will try to motivate you to his cause but is he succeeding? Return to your ship and go to Chelestra. ---------------------------------------- CHELESTRA Leave the ship and go west to the domed city. Notice that Zifnab's Stone is glowing. Trouble ahead! Save! Look at the warding spell on the city gate. Look at Balthazar's Book. Notice that he modified the Ward spell to create the Possession spell. One of the Rune Bones that you got from the gamblers in the Secret Cave in Abarrach, is a copy of the modification. Cast Rune Transfer on this Rune Bone and transfer the rune to the Ward spell on the city gate. Here is the trouble! Sang-Drax, the dragon and the embodiment of evil! When you get a chance, cast Possession on the dog, then immediately head west into the city. Talk to Samah ... Disaster! By the time you finish talking with Samah you are in real trouble! However, you have learned another spell: Null Water. Leave and go east. Fill the Clear Bottle with water from a pool. Cast Null Water on the Bottle. Drink the Null Water then enter the cave. Pick up the Dragon Scales and leave. Go west and put the Scales on the rock pile. Pick up the glowing Stone. Return to the Sartan high council. Push the globe on to the Rug. If necessary, wait for the effect of the Null Water to wear off. Cast Create Reality Pocket on the Rug. Take the Rug. Go to the ship and place the Rug in the ship. Enter the Rug. Push the globe through the portal. Leave the scene via the portal. Cast Rune Transfer on the Pendant and transfer the runes to the Steering Stone. Go to the Nexus. ---------------------------------------- NEXUS Leave the ship and go to Xar's office. Take the History Book and read it. Go to the gate to the Labyrinth. Go through it. ---------------------------------------- LABYRINTH Cast Cold on the choke vines. Head north, then north-east to the tiger-men. Turn back and return over the choke vine field. When the tiger-men reach the choke vines, cast Heat on the choke vines. Cast Cold on the choke vines and head north, then north-east. Take a Skull. Enter the cave. Look at the cave painting and take the Bone. Head north. More tiger-men! Combine the Zinger, Black Robe and Skull. Return to the choke vines. Cast Heat on the choke vines. Throw the Zinger on to a spire. Cast Cold on the choke vines and pick up the charged Zinger. Return to the tiger-men and activate the Zinger. Talk to the head man. Tell him that the previous 'you' wasn't you. You need the tracker who is fatally wounded in front of you. Apply the Salve to the wounded man. Pick up the Cord. Talk to the tracker and ask for his help. When the tracker is accompanying you, head north. Dispatch the chaodin by combining the Cord and Bone to make a bow, then shoot the Arrow. Try to continue north. Drink the Null Water. Save. Continue north. Talk to Sang-Drax but crush the glowing Stone before he kills you! Talk to Zifnab. Talk to Zifnab again when you arrive at the Vortex. ---------------------------------------- VORTEX Head north. You will meet your double. Set up to cast the Self Immolation spell, but before casting it, swap the right and left rune stones. Cast this nonsense spell at the double. Search the ashy remains. You now have two of each item in your inventory. Keep heading north. When you are blocked by the tentacles, combine the two shears in your inventory to make a pair of shears. Cut the tentacles, as they block your path north, with the shears. When you arrive at the inner platform, after a lengthy conversation, Sang-Drax kills Xar and you are on your own! Save. Quickly put the Water Seal Piece in the water spire. Wait for Sang-Drax to reappear as a sea slug. Quickly put the Stone Seal Piece in the earth spire. Wait for Sang-Drax to reappear as an apparition. Quickly put the Air Seal Piece in the air spire. Save. You are now stuck. The focus has been moved to the 'Reformation' spell and you need the 'Interconnection' spell. Well, Xar had researched these matters. Talk to him?! Cast Resurrection on Xar. Talk to Xar. Save. @~See the other picture in the screenshots section. The Heart?! Remember Xar's names for the high council members? Orseph is the 'Devil of the Heart'. Look up Orseph's starting rune in the History Book. You probably won't have time to change the focus and complete the 'Interconnection' before Sang-Drax kills you. If so, restore the last saved game. Move the focus to Orseph's starting rune as depicted above. Place the Nexus Seal Piece in the focus. Enjoy the closing sequence! - o -