HORROR OF RYLVANIA by Dave Leary (full version) A text adventure now released as `freeware' by Adventions Available for PC & Amiga (PC version on Disk 1190) Review by Bev Truter Hooray, hooray, hooray. Adventions have recently released the full version of "Rylvania" as freeware, whereas previously you had to order the registered (US$20 per copy) version from the U.S.A. I've always wanted to play the full version, and it wasn't that I objected to coughing up the cash either; it was that both the Daves (Baggett and Leary) seemed strangely uncontactable via snail-mail - and I tried often enough. Sue's better(??) half reviewed Rylvania way back in issue 28 of SynTax, as his annual Christmas offering for 1993/94, and he made it sound so appealing that I was inspired with enthusiasm. (Yes, I *know* you were itching to tell us about your new Psion at the time, and giving you Rylvania to review was like casting a pearl before a swine, but you did a rather good job of the review, ta Alan). So at last, nearly 4 years down the track, I have a copy of this full, uncut, unadulterated masterpiece on my computer; drooled over, longed-for, played and completed in a week-long haze of adventuring ecstasy. Horror of Rylvania is written using TADS, and unlike the Unnkulian series by the same author(s) this is not a funny, jokey game at all - just the opposite, in fact. Rylvania has a much deeper, darker plot rooted firmly in the horror genre. There are a few amusing quips and responses to input now and then that lighten the mood occasionally and relieve the mounting tension, but basically this is a nail-biting horror / mystery story, vastly different to anything I've seen from Adventions before. Dave Leary gives Rylvania a difficulty rating of 5/10, and I'd agree with that. It's challenging without being logic-defyingly difficult. He also suggests that Rylvania is for "mature audiences", and makes it plain that there is no user-support for Rylvania any more - i.e. if you want hints, help, etc., don't bother Adventions with your problems. The quality of writing in Rylvania is superb, with exquisite location and object descriptions; and you are quickly drawn into the utterly believable game world as the story opens on a scene charged with drama, and proceeds with unrelenting tension from there to the bitter end. Briefly, the storyline is that you and a college friend (Carolyn) have been on a hiking trip all over Europe, finally reaching the small Central European nation of Rylvania - "nothing but farmers and creepy old castles", according to Carolyn. As night fell you approached a small village in search of an inn to spend the night when suddenly the howling started, the wolves appeared from the black forest around you, and attacked Carolyn. She fell to the ground, blood gushing from her neck as the wolves disappeared back into the forest, and now you only have a short time to find help before she dies - perhaps in the village up the road to the north? You begin the adventure in a state of panic about Carolyn, and the suspense never lets up. You manage to find the local doctor still in his office in the village, but when you return to where you left Carolyn, she has mysteriously disappeared, and Dr. Trolovitch stamps off in disgust. Now it's up to you to explore the village and surrounds, and find out what on earth has happened to her. There's the local inn where the locals sit about muttering darkly about peculiar goings-on in the village, with pointed references to the doctor ("he knows what's going on...."); and you catch the odd phrase about wolves and evil happenings. Better not risk entering the forest, yet; but there's the church further east, and northeast of that the moors. High up in the mountains to the north is Gloomfen Castle, shrouded in mist... Before long you are transformed from a human into something else, and in this new form you have some extra powers, and some limitations too. You'll have to find Carolyn before it's too late, but will you be able to save her, and yourself, from a very nasty fate? There are several game characters to interact with, all perfectly believable with their own distinct personalities. Particularly memorable were the ghost of Von Rhisthoven, and the delightful Madame Hulga. As the plot unfolds you discover more details about the tragic events of the past, and find various clues to help you deal with problems in the present. Throughout the game you never lose sight of your most urgent problem - that of finding Carolyn, and rescuing her. Although this is not a "timed" game, i.e., you have ample time to wander around and examine things, you are never allowed to forget that you simply *must* discover what has happened to your friend Carolyn and defeat the evil presence that you sense lurks in Gloomfen Castle. There are some hard decisions to make in this game, and you are faced with a terrible dilemma near the end. I found Rylvania an utterly compelling game, in my opinion the best yet from Adventions. [No, I haven't played "The Legend Lives" yet]. I'd recommend Rylvania to every text adventurer who hasn't played the full version; turn off the T.V., take the phone off the hook, and immerse yourself in the world of Rylvania. - o -