Spider and Web - Written by Andrew Plotkin Part of SynTax Disk 1228 (PC) Reviewed By John Ferris Upon its release, Spider and Web generated a lot of traffic on the IF newsgroups. Those of you who have played this will know why. The game is written with Inform and starts off in an alleyway facing a door with the rest of the city to the south. This rather dull opening soon gives way to the real game, which is unlike anything I have ever played before. The game is played in flashback during the player's interrogation. The interrogator is attempting to discover how the player had gained entry into the complex the player's movements up to the point of capture. He does this by replaying these events from the player's mind with a probe. It is possible for the interrogator to obtain this information by turning up the power, but this kills off the player. If you are familiar with films that have been made in the "flashback" style, where you already (think you) know the ending at the start of the film, will have some idea what the author is attempting. I didn't like most of the "flashback" movies I have seen, although "Forrest Gump" was a shining exception, but I did get on with this game. Although I knew that the player had got into the complex and was captured, I still had to figure out how to do it, with the aid of the interrogator. The game is quite complex, with a large number of gadgets to use in different situations. I had a few problems with the parser but nothing insoluble. There are a number of different endings to the game as well. Personally, I didn't really enjoy this game, but that is a personal response to the game. Technically, it is very good indeed and those who like this sort of subterfuge plot will be in their element. In summary, Spider and Web is a game that some players will not like, some will find daunting but all will find different. These days, adventure/IF needs these new ideas or approaches if it is to continue and Andrew Plotkin is to be congratulated on this achievement. - o -