THEATRE by Brendon Wyber / Cave Rock Software A Text Adventure on SynTax disk PCPD 932 Review by Bev Truter Aha! Another glorious game, which I've spent the better part of two weeks playing, enjoying and finally finishing. Theatre is a newish (1995) release written with Inform - an Infocom-like gamewriting utility developed by Graham Nelson. Inform has a vastly superior parser to AGT, and I'd rate it even higher than TADS for style and elegance. Brendon has certainly used Inform to showcase all that is admirable in text adventures, and those of you who gave up on text adventuring in the early 90s when AGT was about the best thing since sliced bread, just have another squizz at something like this, written with Inform. Theatre has been eloquently written with great attention to small details, and has a gripping atmosphere that reels you in right from the start of play. The parser performs miracles in working out what you are attempting to do, and provides intelligent responses to absolutely everything you try - no annoying standard system responses here. There is a built-in hint system too - by typing "help" you get a limited number of topics to choose a hint from, depending on where you are in the game, and the hints themselves are thought-provokingly vague; so even if you do access the hint file in a sulky fit of desperation you won't ruin the suspense - all you'll get is a very gentle prod in the right direction. There are a few short screens of info about the author and Inform, which are also accessed by the "help" command, and a longish story titled "The Lyric Theatre" which inspired Brendon to write this game. And amazingly, Theatre is apparently free, so you won't have those nagging feelings of guilt if you choose not to pay the author. Brendon does provide an e-mail and paper mail address though, so the least you could do is get in touch and let him know if you enjoyed playing Theatre, and why. Theatre meanders over about 75 fascinating locations, and has a maximum score of 50/50. Although many of the problems are challenging they are not overly difficult, and there are none of those appalling push-buttons-and-pull-levers type of puzzles that I detest. Perhaps I am just lacking something in the mechanically-minded department, but I see no possible entertainment to be had from performing simple mind-numbing mechanical tasks over and over again. And no mazes either!! Yes, folks, this game is guaranteed to be unpolluted by any form of maze. I'd rate this one as `tricky' for difficulty, but the hint system prevents you reaching that state of total despair, where you just want to give up and find a solution - every game should be this user-friendly. In Theatre you play the part of an estate agent, currently trying to sell an ancient disused theatre to a bunch of corporate executives. You've just finished showing them around the property when you realize you must have left your pager down in the basement. After retrieving it, you emerge from the theatre to find your car missing, and a threatening drunk shuffling towards you out of the evening shadows....your best bet appears to be a hasty retreat to the safety of the old theatre, where you might be able to track down a cellular phone and ring for help. What follows is an engrossing tale of mystery and suspense, with a fair dollop of horror, as you roam about the deserted theatre in search of a phone, discovering secret passageways and hidden rooms in the process. You also discover loose pages from an old diary scattered about, written when plans were underway for the construction of the original theatre. These pages tell the story of a young draughtsman called Eric, working for a firm of architects who have just won the tender to design and build a new theatre for a man called Horton. Horton's daughter Elizabeth has an increasing influence both on Eric and the design of the theatre, and she persuades Eric to make some rather odd alterations to the original theatre plans...... So there are three strands of the plot for you to untangle - find a way of returning home safely, piece together the full story of what happened to Eric from the pages of his diary, and discover exactly what strange influence lurks in the theatre up in the attics and below ground - why DID Elizabeth want all those alterations made? Along the way there are many novel puzzles to solve, ghosts from the past to deal with, and some very odd enemies to overcome. The game is also full of irony - it turns out you are desperate to get home in time for an important theatre engagement; and there are unusual and peculiar ways to deal with some of the problems you'll encounter in the game. At least two characters....no, make that three characters....in Theatre are unforgettable - one of them will arouse real compassion in even the most hardened adventurer; and another will make you feel true fear - I was literally shaking at one stage of gameplay. This is the sort of game you'll find compulsive - it's hard to clamber back to the real world and do mundane things like making meals, shopping, etc., when Theatre lies beckoning from your computer. I really can't find a single teensy negative thing to say about it - spelling, grammar and writing are way above average; room descriptions ooze atmosphere; the plot turns and twists breathtakingly; and the suspense and tension are so real that you become engulfed by the gameworld. What more can I say? If you enjoy text adventures you'd be mad not to play this one, and if you're not a text adventurer - have a look to see how far the old text adventure has come since last you played one. ENJOYMENT 9/10 ATMOSPHERE 9/10 LEVEL OF DIFFICULTY 7/10 FINAL COMMENT A rare gem - one to remember. - o -