Acheton - Topologika (Text adventure for the PC) Solution by Neil Shipman Turn your lamp off at every opportunity. Save your game regularly. You start at the end of the road: n - get all (lamp, can, keys, bottle) - nw - on - off - get axe - se - s - e - e - climb tree - s - d - d - e - e - on - e - get casket - w - w - off - n - open casket - get coat* - drop casket - s - e - on - s - fill bottle - s to Slab Room - off - drop all but lamp, keys on - s - sw - unlock manacles - get manacles - sw - s - dig - throw manacles - sw - u - get matches - w - off - drop all (lamp, keys, matches) - jump - get violin* - jump - get all (lamp, keys, matches, mace*,) - on - s - d - e - s - get pillow - n - e - get statuette* - w - nw - n - ne - n to Slab Room - drop pillow - s - sw - s - get all (pearls*, dagger) - n - ne - n to Slab Room - off - drop all but lamp, matches on - n - n - n - ne - n - sw - s - get sapphire* - n - n - nw - w - get all (cloth, thread) - e - e - s - s - w - s - s to Slab Room - drop thread ne - e - s - climb - n - nw - get scissors - e - off - e - e - in - raise sail - wait (until you see white water to the north) - jump - n - nw - on - off - get emerald* - n - ne - on - dig - off - get doubloons* - n - climb tree - wait (until black sail ship pirates leave) - d - sw - on - off - get keg - n - se - on - dig - off - get coins* - n - climb tree - wait (until black sail ship pirates leave) - d - e - drop coins* - get driftwood - drop driftwood - get coins* - light match (when ship with white sail is in the distance) - light fire - on - ne to Slab Room - off - drop all but lamp on - ne - e - s - climb - n - nw - e - off - e - n - n - sw - ne - nw - n - on - e - get tiara* - w - nw - off - sw - get spear - ne - on - w - n - d - get fish - u - s - sw - throw fish - s - s - s - sw - s - w - w - get marble - ne - e - n - ne - e - ne - s - e - get crown* - n - off - wait (until giant is in se corner) - e - e - e - throw marble - on - off - get all (beryl*, plate* with salt) - w - get marble - w - w - on - s - w - n - w - n - sw - s - w - w - w to Slab Room - off - drop all but lamp, marble - get bottle, keys on - w - w - w - n - w - u - nw - nw - n - off - sw - e - e - n - e - water plant - s - w - e - get herbs* - w - w - w - n - on - s - se - se - d - e - open door - s - e - e - e to Slab Room - off - drop herbs*, keys - get thread, can on - ne - e - s - climb - n - ne - e - get gin - w - w - s - d - get ningy - e - get rod - e - d - nw to Art Gallery (painting*) - paint star - off - zooge - on - se - u - e - e - drink gin - jump - jump - n - off - w to Spring - drop all but bottle, marble, thread - drink - fill bottle - n - ne - nw - fill barrel - se - sw - s - drink - fill bottle - n - ne - n - nw - w - drink - sw - w - nw - n - get rug* - drink - fill bottle - s - s - e - ne - s - drink - e - get all (vial, perfume*) - n - d - se - s - nw - drink - se - sw - s - e - drop rug*, vial, perfume* - w - drink - fill bottle - n - ne - n - nw - w - drink - sw - w - nw - n - drink - drop bottle - e - e to Egyptian Chamber eat cactus - d - if palantir glows dimly go e otherwise wait except in location Q where it's ok to go e when palantir glows brightly - get scarab* - qywinrol - d - get helmet - s - s - wait (until mummy shuffles to ne of chamber) - s - s - s - s - get bracelet* - w - s - get carbuncle* - e - e - n - n - offer scarab*, offer bracelet*, offer carbuncle* - wait (until room turns red) - s - e - get candlestick* - w - w - s - e - s - get silk* - n - w - e - e - w - w - n - n - n - wait (until mummy shuffles to ne of chamber) - n - ne - se - get torque* - sw - nw - n - n - e - n - s - eat mushroom - e - w - eat mushroom - s - n - eat mushroom - w - w - w - get all (cane, beads*) - e - ulimoga to Ancient Cliff Dwellings tie rope - d - n - e - s - drink - e - drop all but palantir - w - get lamp, rod - drink - n - se - get all (scarab*, bracelet*, carbuncle*) - nw - s - drink - e - drop scarab*, bracelet*, carbuncle* - zooge - on - n - w - n - w - sw to Slab Room - off - drop rod - get coat on - empty pockets - get thermometer - u - n - n - n - n - n - look (palantir shows council at feast indicating direction to take from course they are eating) - go in direction indicated - get necklace* - return to centre of floe - s - s - w - sw (if thermometer shows -4 return n and go se) - repeat going sw or se until you find gloves - get gloves* - n - n - n - n - n - sw or se to find sceptre - get sceptre* - n - n - n - n - n - n - n - n - w - get habergeon* - e - s - se - s - s - d to Slab Room - off - drop all but coat, gloves, lamp - get tongs, plate, violin* on - u - n - play violin - e - get salver* - w - n - n - n - e - drop salt - d - se - get ring* - nw - u - nw - s - se - s - s - d to Slab Room - off - drop all but coat, gloves, lamp on - se - s - e - se - s - se - get pendant* - nw - w - w - nw - n - d - d - e - s - get stake - n - u - e - se - e - n - e - get amber* - e - u - u - u - get crucifix - d - w - read writing - exakcip - e - d - d - w - s - sw - get chess* - ne - s to Top of Marble Slide - Save Game d to Bottom of Slide [use standard maze mapping technique of dropping objects to identify locations; discover where brooch*, amulet*, jade*, opals*, quartz, sword and lead are; work out route to reach these from Bottom of Slide (this is randomly set up at the start of the game; a route which worked for me was s - get lead - n - n - get brooch* - e - nw - get jade* - n - sw - get opals* - d - n - get sword - s - s - w - get quartz - e - se - u - nw - get amulet* - nw)] - Restore Game) n - w - w - nw - w - n - ne - sw - sw - off - drop all but lamp - zooge - on - ne - n - n - d - d - e - u - e - se - e - e - wait (until lamp burns very brightly) - s - s - d to Bottom of Slide - get the 7 objects in the Lower levels of the Mine and exit to the Lodestone Room - return to Slab Room - off - drop all but lamp - get habergeon*, keys, matches on - w - w - w - open door - n - w - u - nw - nw - n - off - sw - w - w - get moonstone* - on - e - n - e - n - off - unlock cage - wait (8 times) - on - w - w - s - e - get diadem* - w - s - s - e - e - d - off - e - e - e - s - s - e - s - s - n - get turban* - s - e - n - n - light match - light hedge - s - s - get fleece* - n - n - n - n - n - on - s - se - se - d - e - open door - s - e - e - e to Slab Room - off - drop all but lamp, keys - get pillow, amulet on - w - w - w - open door - n - w - get clock - u - nw - nw - w to Hall of Mirrors - go in direction indicated by hour hand of clock - repeat until you reach the horn - get horn* - go in the opposite direction indicated by hour hand of clock - repeat until you reach Fork in Corridor - se - se - d - e - e - d - get wine - u - w - n - n to Cell n - ne - e - se - s - sw - ukren - w - n - ne - e - se - s - sw to Wizard's Library - off - drop horn*, wine* - wave amulet* - get all (wine*, horn*, scroll*) - on - e - e - e - off - drop horn*, wine*, scroll*, clock*, pillow - get stamp* - wave amulet* - get all but pillow - nerku ukren to Large Chamber - on - e - w - nw - w to Slab Room - off - drop all but lamp - get lead, quartz, sceptre*, crown* on - se - drop quartz - get ankh - nw - e - ne - e - n - w - off - drop lead - get stone - transmute lead - drop stone - get gold* - on - e - s - w - w - se - get orb* - s - s - get chest* - n - n - nw - w to Slab Room - off - drop all but lamp - get keys, rod, scissors on - n - n - w - off - w - w - u - climb tree - n - d - w - s - unlock grate - wave rod - on - d - e - n - off - get sovereigns* - u - wander until you reach the Road - w to Mine Entrance - get diamond* - cut diamond - cut diamond - get sculpture* - e - e - e - e - climb tree - s - d - d - e - e - on - s - s to Slab Room, drop lamp get all but lamp - nw - drop all - se - get all but lamp - nw - drop all - se - get all but lamp - nw - drop all - se - get all but lamp - nw - drop all - se - get all but lamp - nw - drop all - se - get all but lamp - nw - drop all - zooge - se - get lamp - off n then s in the dark until dead - no (when asked if you want to be resurrected) - n - n - n - n - n - get skull* - anon - get lamp (if not in this location try going s - get lamp or n - get lamp) - on - go to Slab Room - get all n - n - n - nw - get aquamarine* - se - ne - n - nw - w - u - e - drop all but lamp - get cane - w - close safe - get lamp, rod - off - wave rod - drop rod - get mace, dagger, gas, crucifix, sword, spear, stake, keg, cane - on - e - e s - get disc - s - drop disc - s - get disc - s - drop disc - s - get disc - s - drop disc - n - get disc - n - drop disc - n - get disc - s - drop disc - n - get disc - n - drop disc - s - d When confronted by opponents use the following weapons: minotaur - mace orc - dagger scorpion - vial of gas spectre - crucifix knight - nothing serpent - sword wolf - cane cyclops - spear vampire - stake dragon - keg of gunpowder The End. Total score 1000 points. Treasures (denoted in the solution by *): mink coat jewel encrusted orb sparkling blue sapphire aquamarine case of vintage wine satin turban ebony statuette rembrandt portrait amethyst pendant engraved amber ornament jewel studded crown turquoise amulet solid platinum brooch pair of jade earrings opals antique carriage clock large square cut beryl antique porcelain plate mithril habergeon set of ivory chess pieces glittering gold nugget bundle of rare herbs and spices golden fleece stradivarius violin pair of ermine gloves jewel inlaid sceptre palladium salver large moonstone sparkling adamant diadem ancient papyrus scroll penny black delicate tiara rare pearls diamond silver sovereigns osmium-plated hunting horn topaz ankh agate ring emerald rhodium sculpture magnificent persian rug bag of spanish doubloons flask of arabian perfume king's treasure chest string of precious coral beads large glass palantir antique tourmaline bracelet glittering carbuncle ancient bronze candlestick rare coins ancient egyptian torque carved onyx scarab garnet necklace bale of damask silk crystal skull ------------------ In Frobs We Trust! ------------------ - o -