Betrayal in Antara Review by Vic Horsley This is really only a short update on Carolyn Brown's review, so please forgive me Carolyn, I hope I don't offend. The game has just been reissued under the 'Sierra Originals' label, on which it states that the requirements are for a 486-66+. Well this is true as I've just been playing it with a 486-100m Hz. but I'm also convinced it would play better on a Pentium, as indeed Carolyn points out, the new price is œ9.99 which makes it a good buy. The main problem with playing in 486 is the loading between scenes, which take a little time (though it didn't put me off enjoying it), also when walking the action is a little jerky, but smooth scrolling can at times be a little unreal, so it's not so bad. One point I'd like to make here is that it never once crashed on me, which most Pentium games seem to do on a 486. In the city of Ticora there is only one place to sleep and that's in one particular Inn, with so much to do it is annoying to have to keep going back to it, you must do this to survive, however if you're prepared to do a little cheating, MAN DOES MY LEG HURT, which is the healing cheat, will keep you going a little longer After a battle scene pick up all the equipment, go to a secluded spot and leave it all in a sack, there's too much to carry everything with you and as you go over the same areas many times they can be retrieved at a later date and sold in the shops, which get marked on your map as you go. Leaving it on the body is not a good idea, as some of the bodies disappear by your second time around and the goods are lost, also unless you intend to cheat you need these items to sell, so as to buy upgrades of equipment. The chests can be awkward to open and some nearly impossible. The key chests only need you to keep clicking the keys on them, they will eventually open maybe breaking a few picks along the way. The lever chests need the password (a few I've included below, others are in the cheats taken from the Internet), it is possible to not open many of these and still finish the game but not recommended on the ones in caves or buildings as they usually hold something enabling you to progress through the game. The bead chests are the most annoying and rather hard to explain how to open (the manual instructions are a little confusing to say the least), here's how I see it, there are four sections to opening the chest the (1) small oblong box at the top is what you have to finish up with in the (4) drawer at the bottom, for the chest to open, (2) the second section is the swaps you can make to get more or less of the colours needed (in this section forget about the shapes, it's only the colours you're interested in). There is no sure way of telling you how to do this, it's trial and error, though in a few I was able to look at the box and see the last drop I needed to get the final combination, (3) the hopper is where the beads drop into before you click them to the drawer. Not easy but it may help. A few more lever chest answers: MIDOVA---MONTARI---EMERALD---MALKERE. 1st November 1998. - o -