Discworld 2 - Missing Presumed...!? A Graphic Adventure from Psygnosis Reviewed By Keeks on a P166 This is the second Discworld game and Death has gone missing. A hero is needed to bring him back, but there is only Rincewind, incompetent wizard and highly trained coward. You won't catch Rincewind running away, he's too fast. Unfortunately he is all that stands between people and the horrible prospect of immortality. No one wants that, do they? I know I wouldn't let Rincewind go to the shop to get a packet of crisps for me, but anyway this is the second of the Discworld games based on the hugely hilarious books by Terry Pratchett. The story opens with our hero (?) Rincewind and his librarian orangutan friend walking and singing drunkenly down a street in Ankh-Morpork when out of the corner of his eye Rincewind spots something from the cart-park. Here he finds a bomb on one of the carts and believes he can dismantle it despite the pleas from the orangutan. This is reminiscent of the opening scene from the film Lethal Weapon 3. Needless to say, Rincewind doesn't succeed in disarming the bomb and the fools' guild blows up. At the same time Death just happens to be riding his horse, Binky, overhead as the bomb goes off and sends him flying off into the sky and ends up going missing. Since Death has gone missing, nobody is dying. Or more correctly, they are dying but their souls aren't being reaped, and they end up being undead or just plain old walking, talking corpses. Zombies to you and me. This problem begins to get serious when at Windle Poons's death party (there exists a special relationship between wizards and Death on Discworld, as they can not only see him but know the exact time of their death) when nothing seems to happen even though Windle feels himself die. The Arch-Chancellor begins to see that something is wrong when Windle dies but yet doesn't actually die, if you know what I mean, and calls for Rincewind to find several objects to perform an incantation to summon Death. And so the game begins. This game is now re-released on the budget Argentum Collection label from Psygnosis. You don't need to have played the previous game or read any of the books either. The game is not really a power hungry game. It comes on two CDs and will run on a 486 dx4 100Mhz but a Pentium 90 or better is recommended. It also needs a double speed CD-Rom drive, 8Mbs of memory for Ms-Dos version or 16Mbs for the Windows 95 version, a sound card, and a graphic card capable of a displaying 640x480 256 colour SVGA display. Also recommended but not entirely necessary is a twin-hemisphere electro-collodial brain with cognitive functions. You control Rincewind, an inept and cowardly wizard. I use the word 'control' loosely as he still has a life of his own. It would be extremely hard to get him to do anything life threatening without good reason or in fact, get him to do anything that would exert himself at all. You will be glad to know that Rincewind is not alone in his quest. His only companion is the Luggage, a large metal bound chest which has a large number of legs which allow it to follow you around. It appears to have unlimited storage space and a such acts as your inventory, since Rincewind himself can carry only two items in his robe, not that he even wants to carry anything at all. (It also has set a record for the most number of charges of grievous bodily harm ever made against a semi-inanimate object). The game is split into 4 parts. The first sees you finding the objects for the incantation. Having found them and performed the incantation, you find Death doesn't want to come back to work as he is having a too good a time relaxing. And so the second part, the largest part, has you looking for Death. It's not hard to find him, but on finding him he says he will only come back to work if he gets some respect. You suggest he star in a clickie (a movie) and so you have to set out and try and make a film for Death. Needles to say when you do make the film (after hours and hours of wandering around screaming and pulling your hair out at your own stupidity for not solving the seemingly simple puzzles sooner) Death becomes a megastar and doesn't want to go back to work at all. But someone has to become Death i.e. You. And so for the third part of the game you have to become The Grim Rincewind by passing a couple of quests (never) set by Death's Butler Albert. Having completed that you come to the final and smallest part but I'll let you find that out for yourselves. Playing the game is fairly easy as the puzzles are fairly logical and even without any help you should be able to sort out the answers to most of them. There are a couple of things though which you will only, as usual with these games, solve only by trial and error. At lest that's what I did as I am hopeless at lateral thinking. Rincewind is more than helpful at pointing out fairly obvious hints at some points and makes it known that there are hints, but yet doesn't give anything away or spoil the game. You control him with the cursor, which is a star with a group of smaller trailing stars for a tail. A novel idea which I found a little confusing at first but soon got used to it and prefer it now to the normal pointer as it doesn't hide anything behind it. Controlling him is simplicity itself. Left click on the mouse to move him around, right click to examine something and double click on something to talk to someone or use an object. If you are of the impatient type you can double click on an exit to immediately cut to the next location. I have one gripe though. On entering some locations Rincewind or the Luggage stood in front of some objects and hid them from view. It took me ages to find the brick in the fools' guild because of this. The locations range from the small single screens ones to larger ones, up to five screens in length, so the game is quite large with about 40 or so different locations. There are plenty of objects about but I found a lot of red herrings. I still can't open or find any use what so ever for the cupboard in the morgue, only that Rincewind feels it hides something horrible. Also what is the vampire mouse for? There are several other pointless objects that don't even bring a humorous remark from Rincewind. Ah yes! The humour. To say that this game was not funny or well written would be like saying that the tabloids printed true stories. It would be a huge lie. This is the funniest game I have ever seen. From the opening animation to the end one it is a non stop roller coaster of fun with a lot of parodies on film sketches such as already mentioned Lethal Weapon 3, the stoning sketch from Monty Python's Life of Brian and King Kong to name a few. My favourite Monty Python stoning scene. Even the usual credits at the start are interesting. What you get is a singing, dancing skeleton singing a song, in a Sinatra type way, called That's Death. While not being extremely funny it is still enjoyable and much more appealing than credits scrolling up the screen. The song was written and sung by Eric Idle who also did the voice of Rincewind for the game. So I completely enjoyed this game, even if it was on the easy side, and would recommend it to anyone to get it, especially not it is on budget. If it was a full priced game it might be different. Rating: 90% - o -