FIRE RUBY Written by Laurence Creighton Reviewed by Karen Tyers on a PC under emulation This the latest game to come from the pen of the Master himself, although after playing only half of it I have decided to rename him Laurence the Evil! I always felt that Mummy's Crypt was the most difficult game he wrote, but I think personally that this one overtakes it by miles. You start the game in a boat out at sea, presumably lazing around and having a good time, until suddenly along comes a bottle floating in the water. On retrieving this you find that there is something tucked inside, which is not going to come out easily.... Having managed to get the boat to shore (watch out for one or two people appearing and disappearing throughout the game who shall remain nameless for the moment), you find yourself on the main street of a small town, where you can visit a library, a hardware store, an antique shop, a beauty salon and a travel agents. First priority is getting what appears to be a map out of a bottle, but this is definitely not as easy as it looks, and even when this is managed, you find that the said map disintegrates in a very few moves..... It makes very interesting reading though, telling the story of a lost gem, i.e. the Fire Ruby of the title, so you decided to see if you can track it down and return it to the proper owners..... Having explored the town thoroughly, you manage at last to find a way to leave (perhaps not in the way you intended, and it's a one way trip!), and find yourself deposited on a small jetty with only one way out. Not to bad you might think, but that exit is unfortunately blocked by a tripwire, and getting past it is no mean feat. A couple of moves further on brings you to the edge of a deep pit, and guess what? The only way is down.... Searching around in the pit, you might find, if you're lucky (not dense like me) that there is a way out up the other side, but it's certainly difficult to locate. While you're down in the pit you can also find a secret tunnel. I thought I was being really clever, until I found that the floor of the tunnel was covered in sharp spikes, and I couldn't get across them. By this time I was really pulling my hair out, and several very rude e-mails were flying through the air waves, to the said Laurence the Evil, begging for help. I informed him, more than once, that the number of pins in his effigy was growing by the minute! However, pressing on finds you in a forest, where you can find a convenient tree stump, a cobbler's shop, a locksmiths, an explosives store that you can't get into, a small brook, and the shore of a lake, completed of course by the scenario of `you can't swim so how do you propose to get across?' However, a way was found and as soon as I landed on the other side, I was faced with a very high brick wall that had me completely stumped because I had read something and taken it extremely literally. Once past this I came to a cliff which was not climbable, with a path to one side, guarded by some pillars with an electrical current passing between them. When I finally figured out how to get past this, I managed to find the way up the cliff, only to be faced with a locked hut in one direction, and a guarded bridge in the other - and that's as far as I've managed to get so far. I thought I was doing really well until I checked my score and found that I had only achieved 48%!!! This game (so far) is absolutely packed to the brim with difficult puzzles. I have been playing it for 4 weeks solidly and haven't even managed to get halfway. This is an absolute must for all dedicated adventurers, but I think it will take even the most experienced a long time to complete. Certainly not one for beginners. @~Fire Ruby is available through Zenobi Software for œ1.49 but you @~must supply your own disk. Remember to say which version you @~want - PC, ST or Amiga emulation. Zenobi are at 26 Spotland @~Tops, Cutgate, Rochdale, Lancs. OL12 7NX. - o -